
Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About
Terminus: Zombie Survivors is a turn-based survival roguelike set against the backdrop of a zombie apocalypse. Weeks have passed since the zombie virus took hold of humanity, and most of the population has already been infected. As one of the few remaining survivors, you must finally venture out to join up with the other survivors at the Terminus. Battle your way through hunger, frigid temperatures, and ravenous zombies to make it to the Terminus—escape the city through whatever means possible, or even develop a vaccine!
Each journey for survival is different, as the very city you battle through to survive is procedurally generated. Over 150 different areas are generated, with numerous locations to discover, hundreds of items to scavenge, and endless zombies to evade or fight. No two games are ever the same, but the journey to the Terminus is uniquely challenging each time.
Choose your next move carefully! Every movement, action, and decision you make deducts from your Action Points (AP). Strategic management of your AP is key to survival. Use too little, and you might not find the resources needed to survive. Use too many, and you may leave yourself open to attack.
Maintain your condition to stay in fighting shape during this apocalypse. Surviving isn't easy—you'll need to eat, sleep, and stay warm. Scavenge for materials to craft tools and weapons, and cook meals to keep your energy up. Every action, from crafting to cooking, directly impacts your chances of survival.
Choose from a vast arsenal of tools and weapons with which to attack the oncoming zombie horde. Pick which parts of the body you want to hit, and experiment with the countless options on offer—if in doubt, remove the head or destroy the brain!
Survive the unending hordes of undead through one of multiple escape scenarios: reach the Terminus safe zone, escape by boat or helicopter, join a group of survivors, or even develop the vaccine!
Clawing your way across the city, you’ll occasionally encounter other uninfected survivors. Band together with them on your journey, trade goods, or steal their supplies and find your own way to survive the end of the world.
Soldier, police officer, firefighter, farmer—each one will fare differently in an apocalypse, but it’s up to you to discover which one stands the best chance of surviving. Pick from 15 different classes, traits to unlock, and stats to upgrade as you build the ultimate survivor.
Use sandbox mode to tailor your survival experience by adjusting settings like spawn rates and resource availability. Try surviving additional game scenarios such as Out of Stock, Crowd, and Frozen Zombies to discover new ways to play Terminus: Zombie Survivors.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Russian, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7.5/10 Good game but some stuffs doesn't feel fluid like other zombies survival games such as Project Zomboid The WORST aspect in this game is 2-3 seconds items search time. For example. you found a house with 10 places that you could search for items, that would be total 30 seconds of you staring at the screen waiting the (unnecessary) search bar to finish. The game already use turn-base system to be counted as the game's time, I dont understand why would the dev also want players to spend a real-time stare at the screen too when the turns system already exist
刚发售的时候就买了,玩了一小段时间后一直在等待更新新内容,没想到等一年半最终只是等来一个76元的dlc,好玩归好玩,但是太贵了兄弟。本体加dlc一伯五十元,穷哥们掂量掂量吧,
每次刚打开这游戏,玩一会我就要叉掉开启僵尸毁灭工程
I don't get games that hide 90% of their mechanics behind context cues and menus. This game and NEO scavenger are two peas in a odd pod of "I want less game in my game". It'd be one thing if there was compelling writing and interesting locations or artwork, but this game is 99% starving to death because it took you 6 hours to walk the *Insane* 5 foot distance from one house to another. I love me a good turn based game, but I don't love micro managing the stat bars of someone who has AIDS, cancer, lupus, and irritable bowel syndrome for EVERY SINGLE TURN.
I LOVE THIS GAME! Every time I think the zombie genre has been done to death -- I still just can't turn away. This game stands on the shoulders of giants and grows wings. Cold. Hunger. Pain. Morale -- and so many other conditions and concerns that are only half baked in other games this game does with spades. Noise, Sleep, medicine. Crafting. This game makes you think, prepare, strive, and sometimes... lose hope. IN A GOOD WAY. The reality of a zombie apocalypse sinks in and gets under your skin. There are other survivors, but can you afford to share? Can you keep them alive? Sure, the getting to the terminus is achievable, but can you escape/survive in a more creative manner? Can you join a compound? Escape on a boat or helicopter? CURE THE VIRUS? This game makes you ask so many questions... and gives you the freedom to answer them. I'm just getting started with the game and I have so much more to look forward to. The additional victory conditions, harder difficulties, getting really into crafting and cooking. Long-term survival. The game lets you move in at your own pace, but the world is constantly reminding you that if you tarry -- they will be on you. Turn based strategy, realistic tension. Special infected? Yes. Different classes that play radically differently? Check. A diverse world that lets you make up your own narrative? Yes. yes. yes. The graphics are low res -- but as I've said in other reviews this makes games like this STAND on the power and worthiness of their gameplay... and this game HAS it. So far I have had three engrossing stories. A soldier who bit off more than he could chew and was pulled apart by the horde when I thought he was ready for anything. A firefighter who strove to bring other survivors with him to the terminus -- and made it, with the blood of his friends on his hands. A student with access to the right books to make him a superhero, only to realize he could barely save himself... and there are so many more stories waiting to be told. There are thieves and raiders in the game too, though I have only seen a few of them, but they are extra dangerous because they pack guns and take their opportunity to strike. I could go on and on about all I love about the game. The loot system is great, the craft system seems good, cooking is fun, fighting the zombies is fun -- it does so much yet remains intuitive and "one more turn" becomes twenty, then a hundred -- so many times. I both shudder and salivate at the prospect of facing higher difficulty levels and new win conditions. Highly recommended. An engrossing and rewarding delight.
回合制丧尸游戏,也能养老种田,要是能开创意工坊就好了
游戏半成品你就拿来卖就算了,本应是本体内容,你单开DLC捞钱?谁惯你的臭毛病!
Сразу скажу, что я наиграл в Катаклизм более 500 часов и в Зомбоид более 2000 часов. Данный продукт пытается встать на пьедестал к Зомбоиду и Катаклизму, но как только он подходит к ним, то прогоняют его ссаными тряпками улюлюкая как дикари. По причине того что он не может с ними сравниться, потому что они во многих аспектах лучше его. Возникает вопрос. Зачем покупать этот продукт если он не дотягивает до своих конкурентов? Управление приятнее чем в катаклизме это да, но по обилию возможностей это 1/15 Каты, разве что из приятного это система прокачки навыков. Тут есть свой шарм, не спорю, но игра выглядит блекло и скудно. Серые тона будут преследовать вас на протяжение всей игры, все интерактивные предметы интегрированы в стены дома, это выглядит крайне убого и дешево. Единственное что может завлечь это интересная система прокачки с набором опыта и все. Многие тайловые сеты из Каты такие как Алтика и Андеад Пипл могут пояснить Терминусу что он выглядит как рулон туалетной бумаги(Причем самой дешевой). Если же сравнивать с зомбоидом, то тут можно сказать смело игра не дотягивает. Зомбоид берет своим приятным визуалом и поддержкой модов. Который недавно получил серьезный патч и привнес множество новых механик. Так что нет это явно не зомбоид. Тут зреет вопрос. Что такое Терминус? Самый подходящий термин - херовый клон катаклизма. Хз почему приплетают Зомбоид, видать потому что он тоже про зомби. Просто Терминус ну не может ничем завлечь. ДА,ДА, если вы не играли в катаклизм, то Терминус можеч завлечь, но как писал один человек в обзоре. "Если вы играли в Катаклизм или Зомбоид проходите мимо" и я скажу это верное высказывание. Я прощупал игру и сделал рефанд, ну это просто не стоит своих денег. Всем Писс.
一款优秀的CDDA+僵毁式回合制僵尸末日生存冒险模拟游戏,更是一款典型的保留传统rl风味的现代化肉鸽的优秀范本。 我格外欣赏游戏繁而不杂的系统结构。很多人将本作和著名经典肉鸽CDDA做比较,我认为本作某种程度上确实可以算是CDDA的精简化与现代化版本。游戏还原继承了CDDA那种细节狂魔到一个物体的重量体积材质清洁度导电性耐潮性等特性能密密麻麻写几页的广度,但又做了足够现代化的优化和精简,确保所有复杂度都属逻辑自洽相互关联的有机整合,而不是“先穿内衣才能穿胸甲”这种为了某种风味而徒增玩家琐碎冗余操作负担的糟粕。 就比如游戏的工具系统:小刀剥皮加工、剪刀剪铁丝网、斧子劈砍家具、锤子加固门窗、撬棍强开门窗、螺丝刀修小机器、扳手修大机器、针线修衣服、铲子挖障碍、犁耙锄地、鱼竿钓鱼、平底锅炒菜、大锅煮菜……必要时这些工具也可作为武器朝僵尸的头来两下。看似工具种类繁多,但一来工具设计符合直觉,让复杂的生存机制产生了优雅的秩序感;二来这些工具的功能都是和游戏整个末日生存的玩法体系相辅相成的,而没有为了多而多的突兀感,我想你都可以仅通过我对工具的介绍窥到游戏玩法全貌的一隅。 游戏通过结局多样性的方式来控制难度,最简单的终点站结局只需收集基本物资一路逃离到终点站,难度很低相当于教学,熟练玩家甚至能做到游戏内一天(游戏内1h为1回合)速通。进阶结局则相对复杂:海线需要学三册轮船驾驶并修好轮船,空线需要学五册飞机驾驶找到直升机机油并杀入军事基地开走直升机,基地结局需要把民间武装基地[strike]伸手党大爷[/strike]伺候到好感度满100,还有更硬核有挑战性的征服结局和疫苗结局作为玩家的终极试炼。 在《终点站》,你可以是专注捡垃圾的末日仓鼠、沉迷钓鱼种田的废土陶渊明、开着消防车横冲直撞的疯狂麦克斯……谁能拒绝在僵尸围城时躲在安全屋一边品味从材料到厨具到烹制都由队友精心准备的纯天然大餐一边通过看书练出八块腹肌的养老生活呢?
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