
Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?
Modeled estimate, not a reported figure. How we estimate →
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About
Terminus: Zombie Survivors is a turn-based survival roguelike set against the backdrop of a zombie apocalypse. Weeks have passed since the zombie virus took hold of humanity, and most of the population has already been infected. As one of the few remaining survivors, you must finally venture out to join up with the other survivors at the Terminus. Battle your way through hunger, frigid temperatures, and ravenous zombies to make it to the Terminus—escape the city through whatever means possible, or even develop a vaccine!
Each journey for survival is different, as the very city you battle through to survive is procedurally generated. Over 150 different areas are generated, with numerous locations to discover, hundreds of items to scavenge, and endless zombies to evade or fight. No two games are ever the same, but the journey to the Terminus is uniquely challenging each time.
Choose your next move carefully! Every movement, action, and decision you make deducts from your Action Points (AP). Strategic management of your AP is key to survival. Use too little, and you might not find the resources needed to survive. Use too many, and you may leave yourself open to attack.
Maintain your condition to stay in fighting shape during this apocalypse. Surviving isn't easy—you'll need to eat, sleep, and stay warm. Scavenge for materials to craft tools and weapons, and cook meals to keep your energy up. Every action, from crafting to cooking, directly impacts your chances of survival.
Choose from a vast arsenal of tools and weapons with which to attack the oncoming zombie horde. Pick which parts of the body you want to hit, and experiment with the countless options on offer—if in doubt, remove the head or destroy the brain!
Survive the unending hordes of undead through one of multiple escape scenarios: reach the Terminus safe zone, escape by boat or helicopter, join a group of survivors, or even develop the vaccine!
Clawing your way across the city, you’ll occasionally encounter other uninfected survivors. Band together with them on your journey, trade goods, or steal their supplies and find your own way to survive the end of the world.
Soldier, police officer, firefighter, farmer—each one will fare differently in an apocalypse, but it’s up to you to discover which one stands the best chance of surviving. Pick from 15 different classes, traits to unlock, and stats to upgrade as you build the ultimate survivor.
Use sandbox mode to tailor your survival experience by adjusting settings like spawn rates and resource availability. Try surviving additional game scenarios such as Out of Stock, Crowd, and Frozen Zombies to discover new ways to play Terminus: Zombie Survivors.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Russian, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺有那味的游戏,缺点是rush终点站结局有点太快了,很容易丧失兴趣。另外,碰到闪退问题的玩家可以试试切换版本,我是切到1.3版本就不会闪退了。
TOP
Fun game with all the things you might want in a zombie survival crafter, but simpler. I find the turn based aspect of the game refreshing and the many 'hidden' endings fun to strive towards.
la verdad tremendo juegazo, estaria bueno que agregen nuevos mapas y mas personajes para jugar, inclyendo mas finales, juegazo 10/10
weno
除DLC全成就,游戏不错,推荐。莫名杀时间。
我叫anna,是一个身经百战的幸存者,在末日来临前我只是一个普通的大学生。但是我经常在红薯上学习各种野外生存知识,所以我在末日里混得如鱼得水。这天我如常在野外打野,路过了一个住宅,里面有着丰富的物资,冰箱里面放满了各种食物,沙发上也有几包薯片,而整个住宅里面只有一个老登。这个老登一直叫嚷着:“我几天没吃东西了”,一边跟在我屁股后面移动,出于好心,我给了他一些临期的肉鱼奶果蔬,然后不知道为什么我的心里好受了很多,感觉士气都增加了不少。但接下来的几个小时里,他仍然不依不饶,跟着我走遍整个住宅,一直重复的说着我几天没吃东西了。我非常烦他,但我的人性告诉我不能对老登出手,这样的话我会感到非常痛苦,会失去人性。但我的能量已经不够了,所以我只好把门窗封好然后在沙发上睡觉。结果这个老登在四处晃悠的时候又把房门给打开,然后将丧尸放了进来,而那丧尸居然是非常强壮的丧失promax,两巴掌就将睡梦中的我拍死了。我在弥留之际选择了打开steam进行差评,并在下一个轮回中见一次饥饿的老登就杀一次。
本体不错,一开始以为是种田游戏,结果发现没有四季循环,只有越来越冷的冬天,所以这个种植系统就很鸡肋。本质是个可以往回走的肉鸽游戏,走终点站结局游戏长度刚好,其他结局就有点长了。DLC别买,纯通马桶任务,没任何新东西,基地设计的太大每次走路找NPC都花很长时间,DLC真不如出个养老种田玩法,给垃圾佬一个归宿,不然一个花大量时间练的六边形战士带着一身技能却只有仓惶逃离,让人不爽,不如留下来对抗无尽尸潮
Summary: Great game, overpriced considering how many hours of gameplay go into it before it feels repetitive but that could vary based on the interests of the player. The game has a great concept overall. I haven't encountered turn-based games with a system similar to this one. It is awkward at times, but an interesting difference! It has a final state which is reaching the Terminus - however the difficulty getting there depends on a number of factors. For most of the gameplays I went through it wasn't that difficult to get to the Terminus - once you know that the game always starts on the south side and the Terminus is one of the blocks at the North side of the map. It seems like the replayibility of the game depends on the occupation of the starting player, randomized map, and special places that contains boats, helicopters, etc. There are variation factors I have not encountered in my gameplay, such as boats, helicoptors and so forth. I'm projecting many (similar to me) will not replay the game just to win with every occupation - though I'm sure there are people who might be into that. Compared to a game I would find more addictive like Project Zomboid, knowing there is no terminal state to the game means the replayability is higher. Arguably, AP along with AP consumption are the most important mechanics in the game. If you can do more things in one turn you are more likely to make it safely to the terminus - thus choosing occupations with higher Agility, adding points to Agility prior to starting the game does help alot in the gameplay, prioritizing books that minimize AP consumption for commonly used tasks, etc all significantly increase the odds of making it to the Terminus. There are also different ways to exploit the system of the game to survive. For example, when I'm out of food and have a whole bunch of rotten food or food that needs to be cooked to be eaten - I wait till near sleep time. Eat to fill satiety at once before going into a nights sleep. Often losing one or 2 hours in the morning while sleeping to heal (assuming zombies don't wake you up). The game seems to have some mechanics intended for creating a base such as a flag, farming, fishing and so on - I have not tried to survive and create a base instead of heading to the Terminus as it seemed against the game objectives. I think there is a potential to expand in this area - maybe as part of a totally different game focused on creating the terminus instead of trying to find it. I think the current state is good, but can use some enhancements to go further.
I love zombie survival like this and the retro vibe makes it easy to learn and fun to play
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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