
Terminal squad: swarmites is a game with indirect control where you must erect a chain of buildings, which generate resources for construction or the combat units for destruction of an enemy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Я люблю стратегии но это стратегия как тд. бесконечные миссии. отличается каждым разом увеличением размером карты. любит во время игры просто так зависнуть и ни туды и ни сюды. Чтобы убить всеря сойдет если подвисать будет меньше а так на фри ту плей больше похоже а не на 199р.
In general, a good game, Terminal squad: swarmites is an indirect control game where your task is to build a chain of buildings that produce resources for construction or units to destroy the enemy.
This game is unfinished, it crashes easily, and has been abandoned by the devs. I love the tower defence genre and have played some pretty crappy games. Like mobile port to pc where the only settings are turning the music and sound off or on. All that to say, take my review with a grain of salt since what's decent for me could be unplayable for you. Overall, it's a 4/10 The Gameplay It's extremely basic, with abrupt difficulty curves everywhere. You choose a path, which only affects the rewards for the level, and get some randomizers. Effects like "enemies have a chance to split in two on death" or "enemy buildings reflect 25% of the damage dealt." You have five buildings, only having 3 at the start and 4 on the next level. This makes it so many people struggle to pass the first level as with insufficient knowledge and buidlings that box you in (the abrupt difficulty curve). Room layout varies between levels, mostly random and increases in size later on. Overtime you get skills you can upgrade and use during the levels to help against the waves which cost resources. Problems The pathfinding is awful. You will find soldiers stuck on buildings or in the corner of a room walking endlessly. The UI is utter trash; icons look like they're drawn in ms paint, there's little to no information given, and the descriptions you do get have typos. People say the graphics are bad, but I personally like the style. What urks me is the music that is so trash you question if it's a placeholder that never got removed. It's like it wasn't even given a passing thought as to how annoying the same dozen notes would be over and over again. The randomized effects on levels are supposed to give it some replayability, but just determine if it's hard to beat or an absolute cakewalk. The crashes are incredibly easy to cause and often makes it so you have to restart your pc entirely. The settings are abysmal, giving only basic options for music and sound along with resolution (mobile game standards). Also, nothing is explained, they just expect you to figure it out through trial and error. No tutorials or anything of the sort. There's so many underlying issues, both simple and complex, that make it hard to enjoy the game. I say that with 20+ hours playtime, because the gameplay loop is fun. There's interesting ideas here. But it's just that. The moment I started playing the game it felt more like a proof of concept than an actual game. I still feel that way, even with the length. Get it on sale if you're interested, but most should probably avoid it (a lot of the 20+ hours is just the matches taking 15 minutes to finish and there's no fast forward button btw [and completely restarting due to crashes]).
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian
Hours played at review time, across 31 reviews with recorded playtime.
Бесконечная однообразная чушь..
Nice tower defense game. I like the rolling before each mission that gives you random effects. Gameplay for those curious: https://www.youtube.com/watch?v=-9diBVtSiLI
Неплохая медитативная игра, незамысловатый тавердефенс на первый взгляд и иногда непроходимый но стоит разобраться, как работает цепь из зданий, и что влияет на производство становится жутко интересно бороться с волнами врагов и их противными случайными модификаторами. присутствуют баги и проблемы с поиском пути но разработчики вроде обещают все починить, рекомендую ибо будущие обновления все бесплатны как я понял.
Графика, потенциал данной игры, неявная награда в виде крови и красивых трупов зергообразных врагов. Это то что мне в ней понравилось, есть от чего немного напрячься, но не сильно. Игра все же непрямого контроля. Не часто я говорю что-то подобное о таких "стратегиях", но эта хороша. Также поспрашивал авторов, планируются даже какие-то обновления.
Cool game. Helps you have a good time. Not very demanding on the characteristics of the computer. There are achievements. Recommend. Nice voice acting, not difficult controls.
It's like arm wrestling. If you were poking each other in the face at the same time.
PROS Topic and theme was great. First I thought this would be variation of Space Hulk... CONS - ...Unfortunately it wasn't. Whole game seems to be based on zerg rushes meeting in meat grinder. Except that casualities of what affects which seems hazy. There are just three rooms, I control two of them. I have six barracks producing soldiers, turret watching hallway to last one and drone available. Still aliens manage to pump up zerg rushes of their own constantly every time I even go near the final room. - You could also produce warehouses, but I've no idea what they produce. Nothing affecting the gameplay seemingly. Labs produce temporary boosts that feel are not worth it. Even the branching campaign feels weird non-consequential. - I left the game on for half a hour and checked what's happening and still both sides were just killing each other. Built more barracks with accumulated resources and waited for breakthrough to happen, but still aliens just match me, pumping up matching zerg rush after another. Time to uninstall.
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