
Terminal squad: swarmites is a game with indirect control where you must erect a chain of buildings, which generate resources for construction or the combat units for destruction of an enemy.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
[h1]«Terminal squad: Swarmites»[/h1] [b][i]Простенькая, казуальная RTS +TD. Застраиваем территорию связанными в единую цепь зданиями, чтобы противостоять волнам врагов и уничтожить вражескую базу.[/i][/b] Геймплей: https://youtu.be/UV42maHDpMI Это крохотная стратегия в реальном времени состоит из кучи небольших миссий. Выбираем очередной этап, щелкаем модификатор (выдает случайные бонусы врагу) и застраиваем локацию различными постройками: (бараками, складами, турелями и т.д.). Все здания нуждаются в электричестве, для этого соединяем их в единую цепь, но при необходимости можно отключать работу некоторых строений, чтобы пустит энергию и ресурсы на остальные звенья. Все типично и сведено к минимализму. Жаль, что баланс не доведен до ума. Враг на нас прет бесконечными толпами. У него явное преимущество в численности, да еще модификаторы усложняют процесс зачистки. Компенсирует это низкий интеллект врагов: они бегут громить ближайшее здание. Поэтому самая удачная тактика - не эффективное застраивание территории и накопление ресурсов, а быстрое размещение вблизи базы врага самого дешевого здания или турели + пары бараков. Пока вражеские юниты разрушают ближайшую постройку, надо ее постоянно чинить и постепенно отстраивать остальные сооружения. В это время ваши солдаты смогут спокойно отстреливать отвлеченных разрушением врагов и даже спокойно напасть на их базу. Цена неадекватно высока(199 рублей). Если игра заинтересовала, советую подождать скидки. [u]Если вам понравился обзор, информация была полезной / интересной, то поддержите лайком или комментарием.[/u] [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
I have played this game becouse of NOGAEMS syndrome. And it is a huge disappointment. Gameplay is strange – I must fight looking alike monsters with 3.5 available buildings. Animations are ugly, sounds are poor. Graphics... dear God, what is this? 640 pixels in width? Why building icons are so gross? Why I can`t move the screen with arrow buttons? Why is the music so annoying? Final ultimate of this nightmare is contentiously shaking screen. I feel bad for myself buying games like this. Negative emotions only.
[h1] <-- Review written for [url=https://store.steampowered.com/curator/35180752/] 3 Point Play [/url] --> [/h1] While featuring an interesting if minimalistic setting; Terminal Squad: Swarmites, deviated from the gameplay presented in the prior game (Terminal Squad: Sentinels) which featured a connect-three grid where you would try to prepare your weapons in order to deal with the aliens attacking your mech, while upgrading your weapons and skills, this one is a RTS game with indirect control over your units, think of it like something similar to Clash of Clans. Again, the gameplay is really basic, build towers which do different things and advance towards the enemy base amidst upcoming waves of aliens (the swarmites?) which you must fend off with soldier and turrets. The graphics and required specs are serviceable and lightweight, but going back to the gameplay, there are some bad things when it comes to the AI pathfinding, and many typos being these last ones a testament to the dev's foreign roots. I've got many issues with the pathfinding tbh, my soldiers would get stuck behind buildings and stay there, while endless waves of aliens would keep spawning, forcing me into an ethernal stalemate. Randomized modifiers change some things about the missions to keep them fresh, but they are annoying most times. It's also a bit pricey for amount of content there is, but I reckon it will continue to be improved.
I like old-style games, so I decided to buy this game, as it reminded me of the games of my childhood, well, let's start with the pros of the game: + You need to think through your steps to be successful in this game + Intuitive interface, looks good Disadvantages of the game: I don't really like the graphics, I think it looks too old, I've seen a few old-style games, but they used the new game development technologies, they looked very good and enticing
Tytuł z gatunku biednych tower-defense, gdzie na każdej z map mamy do pokonania wrogą bazę. Kilka typów budynków do budowy. Trochę mało, ale sama rozgrywka wygląda dosyć ciekawie. Niestety gra posiada zero opisów i tak naprawdę musimy się domyslać o co w niej chodzi i jak działa sama mechanika. Zero wprowadzenia, ledwie kilka wskazówek. Gra w czasie rozgrywki nieco zamula (animacje to ledwie kilka klatek - ale są znośne), ale sam pomysl na grę dosyć ciekawy. Rozgrywka jest dosyć prosta choć dziwnie satysfakcjonująca. Niestety każda plansza jest nieomal identyczna więc po 3-4 jedyne co będzie nas zaskakiwać to więcej wrogich budynków i to, że czasami wróg też potrafi coś zbudować. Wkurzać może to, że budynki nie są opisane. Ich przeznaczenie możemy rozpoznać jedynie po ich wyglądzie. Do tego niejasne przeznaczenie energii w czasie rozgrywki. Maszerujący żołnierze potrafią się też na chwilę przyblokować wybierając ścieżkę przejścia. Generalnie gra wygląda interesująco choć błyskawicznie może nas znudzić. Jeśli złapiesz na przecenie za -80-90% to można wziąć. Za pełną cenę... nie warto.
Terminal Squad is a lazy 2D top down retro pixel RTS/TD hybrid with deplorably low production values. Drop towers and stuff and fight enemies, who know's what's going on, the resolution is like 640x320 or something. Seriously, the graphics are some of the laziest I've seen. This feels like an asset flip gone wrong. They also want $10 for this, so at least there's something that's more entertaining than this game is.
The game seemed like a cheaper TD game, but the first mission is near endless. On top of that, when I did finish the mission, it completely crashed my computer. White screened everything. I had to unplug the whole system just to solve the problem. Would not recommend.
Horrible game full of bugs where after the first mission which is just a lazily done endless attack of mobs ends up crashing my pc on exit. It did not help that many of the soldiers i was sending against the enemy kept getting stuck on the environment unable to move any further. Sound effects are almost non-existent with the same single grunting sound by the enemy creatures where i thought it was the human soldiers because of their human sounding grunt. A bug riddled mess best avoided while wishing all involved in its creation a successful path in life where each step is a victory forward in experience.
Simply horrible. Under-explained, ridiculously unbalanced, and simply not worth it even for free. No fluff at all, a simple story would have taken a few minutes, but too much effort it seems. Controls are atrocious, how hard it is to move your view of the map with a ASWD keys? Sometimes if you push the mouse to an edge it moves, but not always. The core of the game is a series of square rooms connected by corridors. Each room can hold up to nine towers. As the game progresses, you eventually have five types you can build. Barracks, resources, energy, turret and research. As you advance your towers, they must remain connected to the base, though for some odd reason there is a mechanism to disconnect and reconnect them. Not sure why. You get a series of skills, I think, drone, overload, barrier and adrenaline. None seem particularly useful, half the time the drone returns to base without even reaching the battle. Adrenaline lasts a few seconds, after which your troops die if they take any damage. They can be upgraded, something I discovered by accident, not sure if they ever get really useful though, as they (like most things in the game) get very expensive, very quickly. Only the research remains at a fixed price, which it should as it never actually gets any better, no matter how many times you spend money on research, it lasts a few seconds, then goes away. Add it all together, and it simply isn't very fun. with a lot of time spent waiting (and waiting) (and waiting) to get enough money to build the next tower you need. There only seems to be two types of battles, winning so quickly you didn't know it was happening, and deadlocks where the tower spawns monsters faster than you can kill them, sometimes a new wave while the previous wave is still there, and the base regenerates so fast that even the few shots you might get in are meaningless. If you do win a battle, you get a choice between two levels, one labeled money and the other resources. As resources seems to be your money however, have yet to see how they differ. It is also really ugly, but ugly is forgivable if the game is decent, this one isn't. It would be nice if there was a way to restart the game, once you learned a few things, but I couldn't find one. Two forceful thumbs down. Avoid at all costs.
[h1]向日葵游戏评分【5分】[/h1] 在这款即时策略游戏中,玩家需要建造建筑,生产士兵来摧毁敌人。游戏的玩法类似RTS塔防流,有RTS经验的玩家很快就能上手,但游戏中的建筑种类过少,兵种甚至只有一种,玩家很快就会失去新鲜感。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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