
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 17 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 31.3Kreviews | 82% | — | $5.1M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é bastante divertido, lembra outros pokelike como Nexomon e world of final fantasy, recomendo pegar para jogar caso queira algo divertido e sem muitas preocupações.
yes
Divértissant... à la hauteur de mes attentes
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作
Temtem > Pokemon
[h1] TEMTEM É A MELHOR ALTERNATIVA A POKÉMON QUE EU JÁ JOGUE DE FORMA ONLINEI [/h1] Quando comecei Temtem, minha expectativa era simples. Achei que encontraria apenas um clone de Pokémon. Depois de algumas horas... Percebi que ele tinha personalidade suficiente para caminhar com as próprias pernas. As inspirações são óbvias. Capturar criaturas. Montar uma equipe. Explorar um mundo cheio de treinadores. Mas Temtem faz várias mudanças que deixam tudo muito mais estratégico. A maior delas está nas batalhas. Esqueça depender apenas da sorte. Aqui não existe ataque que erra porque "não era seu dia". Também não existe ficar torcendo para um golpe crítico aparecer. O combate recompensa planejamento. Você precisa pensar nas sinergias da equipe, administrar vigor e escolher muito bem cada movimento. Foi uma mudança que gostei bastante. Outro detalhe que me conquistou foi o desafio. Temtem não pega leve. Os treinadores realmente exigem atenção, trocar de criaturas durante a batalha faz diferença e montar uma equipe equilibrada é praticamente obrigatório. Foi muito bom jogar um RPG de monstros que realmente me fazia pensar antes de cada confronto. A exploração também merece elogios. Cada ilha possui identidade própria, novos Temtems para capturar e ambientes muito diferentes entre si. Sempre existia alguma criatura nova despertando minha curiosidade. Visualmente, o jogo é muito bonito. As cores são vibrantes, os cenários possuem bastante personalidade e o estilo artístico envelhece muito bem. É um mundo extremamente agradável de explorar. Outro ponto que gostei bastante foi a possibilidade de encontrar outros jogadores durante a aventura. Ver pessoas cruzando seu caminho, batalhando ou explorando as mesmas áreas faz o mundo parecer muito mais vivo. Mesmo jogando sozinho, existe aquela sensação de estar em um universo compartilhado. A trilha sonora também acompanha muito bem toda a jornada. Ela consegue transmitir aquele clima de aventura e descoberta que combina perfeitamente com a proposta do jogo. Agora... Também existem alguns pontos que podem incomodar. A dificuldade é bem maior do que muita gente espera, principalmente para quem vem de Pokémon. Algumas batalhas exigem preparação de verdade e derrotas fazem parte do aprendizado. Também senti que conseguir determinados Temtems e montar algumas equipes pode exigir bastante tempo. Mas, sinceramente... Isso nunca diminuiu minha vontade de continuar jogando. Porque cada vitória parecia realmente conquistada. No fim das contas, Temtem não tenta substituir Pokémon. Ele pega uma fórmula consagrada e adiciona ideias próprias, criando uma experiência muito mais estratégica e desafiadora. Foi uma surpresa extremamente positiva. E, para mim, continua sendo a melhor alternativa ao gênero que já apareceu nos últimos anos. Se você gosta de capturar criaturas, montar equipes e procura um desafio maior do que o habitual... Temtem merece uma chance.
vicei nesse jogo, recomendo muito para quem e fã de pokémon
アーリーアクセス時代に50時間ほどやってた上で最初からやりだしてこのくらいの時間 クエストは気になったものだけ消化してけっこうやってないの多め 図鑑も捕まえてないの半分くらいいる程度 PCでポケモンっぽいのしたいなら十分たのしめる 衣装とかバトルパス方式でもらえたりするのでやりこむだけ帰って来る なによりもテムテムに乗ることができる(クリア時点で乗れてはいない わからないことは海外のWIKI見るのが一番はやかった
Une très bonne alternative à Pokémon qui devient de plus en plus décevant... Il faut faire l'effort d'apprendre les types des temtems et leurs faiblesses. Par contre, Les combats deux par deux sont bien plus intéressant et les synergies permettent de vraiment crée des équipes personnelle.
[table] [tr][td][b]❗Status[/b][/td][td]Did Not Finish[/td][/tr] [tr][td][b]🎮Played On[/b][/td][td]SteamDeck Only[/td][/tr] [tr][td][b]⏱️Game Length[/b][/td][td]Put 42.8 hours in before losing interest and stepping away before the end of the main story.[/td][/tr] [tr][td][b]🔄Replay Value[/b][/td][td]Low for me. The things that made me disengage are baked pretty deep into the design, so I don't see myself returning unless there are significant changes to how leveling and progression feel.[/td][/tr] [tr][td][b]💙Favorites[/b][/td][td]💬 Tem Designs: The creature designs are really cool and one of the main reasons I kept going as long as I did. There is a lot of personality in the roster. 💬 Environment Casting: I liked that the tems you encounter in each environment actually feel like they belong there. It is a small thing but it makes the world feel more considered than a lot of games in this space. 💬 Trading Mechanic: The idea of a player-driven market is neat and fits the MMO structure. In practice I found the market was pretty saturated with strong tems I couldn't afford, but the concept itself is interesting.[/td][/tr] [tr][td][b]🛠️Improvements[/b][/td][td]💭 Progression Balance: Grinding tem levels is a massive time sink and I was always underleveled for whatever came next. The leveling and catching experience never found a fluid rhythm, so it became more of a chore than a game. Easing the curve or giving players more tools to keep pace would make a real difference in whether you stay invested. 💭 Customization and Cash Grabs: The hair and cloth dyeing mechanics are a neat idea, but they fall flat when they turn into an obvious cash grab. Being locked into an awkward-looking character for much of the game because meaningful customization costs real money undercuts what should be a fun way to make your trainer feel like yours. 💭 Dialogue: The writing is not engaging and veers into cringe often enough that it pulled me out of the story regularly. More investment in the script would go a long way toward making players actually care about what is happening.[/td][/tr] [tr][td][b]🎯Verdict[/b][/td][td]I cannot recommend Temtem. The creature designs are cool and there are some actually interesting mechanics here, but the game kept getting in its own way. The leveling grind is relentless, the story never made me want to push through it, the dialogue often made me wince, and the customization system feels like it is more interested in your wallet than your experience. It is a decent Pokemon-style game with some fresh ideas, but in my opinion it needs more polish to be addictive rather than exhausting. If you love the genre and want something with MMO bones, it might scratch an itch, but go in knowing it will ask a lot of your patience.[/td][/tr] [/table]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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