
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.4M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
210 heures lors de ma première run, uniquement en pve. Faire un temtem parfait par soi même aura demandé beaucoup de temps et de pratique mais quel bonheur une fois que l'on y arrive
muito bom
everyone says this is more or less a Pokemon-like MMO and that is pretty accurate, but it is so much more with an insane amount of content (despite them stopping active development and not releasing any new content which works for me since there is already SO much) and some interesting and unique features, so let's get into those. in Temtem, you have 2 active Tems in a fight instead of how Pokemon has only 1 active which means trainer battles will also have 2 active tems (lots of "twin" battles, but even solo trainers have 2) as well as the fact you can occasionally have a random encounter in the grass with 2 Tems. The next thing I will bring up is the stamina bar and the waiting action which kinda looks like a blue clock or something. when you use a skill, it consumes a certain amount of stamina (and although I think you passively regain a very small amount each turn) if you use a more powerful skill that costs alot of stamina or something, you have a risk of running out. when you run out of stamina, your Tem will actually take damage from over-exertion. When your stamina gets low, you can use the wait action (the blue clock looking thing) to wait and do nothing that turn to regain more stamina back for the next turn and avoid potentially over-exerting a Tem. The next thing I will mention (which is pretty important) is the "death penalty". When all of your Tems on team lose all HP and "die", you will be teleported to the last visited Temporium (or mini-Temporium which I will go into soon), and you will pay a penalty from the main currency you get from trainer battles and some side quests and stuff. I "died" once in the beginning and I lost 100 of those coins or whatever you'd like to call them (I think they are called Parsans or something?) which for a new player is quite a lot! so you want to be careful, heal when needed between battles, and avoid letting your whole party die (you still have to make your way to a Temporium or mini-Temporium to heal, especially in the very beginning, so you want to start making your way to one when health is low or you are running low on Tems left alive in party because you can still encounter wild Tems in the grass on the way back). The last thing I will mention will be 2 things combined into one, but I am doing so because 1 will definitely be an important factor when you consider the other which would make it necessary at times once you reach that point. Like I said before, the game is HUGE and has ALOT of content (7-8 islands each with own cities/routes, and I don't know for sure since still kinda new and definitely still on 1st island, but possibly each island might have their own Tems and Tem index or whatever you call it.). This also means that for some reason, the "Routes" between the cities and the specific paths on said routes are so INSANELY long that somewhere in the middle, there will be a mini-Temporium which is like a normal one, but mostly just a healing station, Tem storage, and a mini-shop with limited items for sale (mostly healing balms and Tem cards). This brings the 2nd thing I wanted to mention which is once you get past "Route 1" (called Prasine Coast iirc), you will at a point in the main story quest go to a shop and get something called a Temessence Phial or something and this is VERY important AND unique! this thing is a 1 time use (rechargable at a Temporium in the same machine you heal Tems) portable healing station to heal/revive your party on the go! This means if you have most team dead and the ones left are gettin low and not close to next city or the mini-Temporium healing station, you can use the Phial for the portable healing that can be refilled once you get to the Temporium. this is a game changer when you get it because it can help you avoid a "death penalty" or something trying to get to a Temporium and also save alot of basic currency you would spend on potions and revives and stuff overall (you would still want to buy and have some in stock, but wouldn't need to be as bad about them once you get it). Overall : This game is pretty amazing and in some ways is alot better than I imagined, but in others, it can be a bit much and kinda overwhelming (yes, most specifically how insanely long each "route" is and trying to get between cities and stuff..) but it is still fun overall! Rating : I would give Temtem a solid 8.5-9/10! if you want a game that's an MMO that is alot like pokemon with its own unique quirks, then give this game a try~
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego, si te molan los juegos de coleccionar criaturas es muy buena opción, mola bastante que sea entero de combates dobles y la historia está bastante completa y es bastante interesante. Luego tiene un contenido MMO que la verdad yo no he tocado mucho pero tiene varios sistemas de online que están bien también así que muy recomendado.
Lo que me hubiera gustado que fuera Pokémon hoy en día.
No lo había jugado antes porque no me interesaba mucho su parte MMO pero el juego es muy disfrutable igualmente obviando esta parte.
que ideia inovadora de juntar mmorpg e batalha 2v2 de criatura, eu amei a ideia de jogo
Gosto bastante desse tipo de jogo muito divertido
its allot of fun if u like monster tamers (yes like pokemon) it doesnt try to do anything to crazy but it does everything pretty good
I have had fun playing it so far. I do hear it gets rather grindy later on but I am not exactly against a game being grindy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.