
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.4M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
简单的玩了三百来个小时了,主线全部通关,PVE和PVP都接触过了,说一下自己的看法:非发烧友不推荐,轻度玩家别买,否则你将见识到什么是折磨。 1.先说PVE和单机部分,对标宝可梦,那我就和宝可梦来对比,剧情一眼望到头,玩家自己都能随随便便猜到事态的发展和幕后黑手,一本道剧情,平平无奇,当然宝可梦剧情也算不上优秀,能符合正常逻辑就谢天谢地了。其次画风方面,见仁见智吧,有人喜欢有人觉得比较伪人,对于我来说尚且可以接受,宝可梦有些越进化越丑倒是真的。哦,说到宝可梦,图鉴里面总计差不多一百来只,其中还包括同进化系的宝可梦,算上有些三段进化的宝可梦,实际上的宝可梦可能也就一百只左右。说不上多,而且现在官方好像已经停止更新了,意味着以后将不再增加宝宝了。再说回游戏流程方面,出门遇到对头,以往的宝可梦都会让你拿一个克制对方的精灵,让你第一战初步了解属性克制,但是这游戏直接就是开局给你上了一课,对头的精灵直接秒你,仿佛在告诉你:这游戏,没那么简单,然后.....你就会发现,真的没那么简单,以往的战术,包括等级压制,在这游戏内都没有那么好用,满级100级的精灵,被个十几级的精灵用非常有效的技能打中,都能肉眼可见的少1/5左右的血,换成是宝可梦,都不敢想,特别是游戏刚开始,你等级和野怪差距不大的时候,这个特点越发明显,有时候遇敌两三场战斗你就得回精灵中心回血,而且这游戏直到第5个岛屿最后做完支线才能拿到传送装置,你来回跑都得花费时间精力,无形中增加你游戏的垃圾时间,再加上这个游戏基本上是几步一个训练师对战,导致初期的体验非常糟糕,有打不完的战斗,这么说吧,第一个岛屿的强制战斗的地方,比宝可梦游戏整作整个地图加起来差不多一半之多,这还是第一个岛哦,可想而知对于新手有多不友好,其次就是指引太差的问题,虽然一开始以及学校会有属性克制的介绍,但是由于有好多克制关系和宝可梦大相庭径,而且有好多与之不同的属性,这就让一些哪怕是玩过宝可梦的玩家一开始都难以熟练,特别是,很多精灵(腾兽)在你没有捕获前,是不显示对它的技能是否有效的,这对于新手也是很劝退的一点,你告诉我好多新手连技能哪个威力大都不知道、不懂的攻击和特攻的区别,你让他去记百来只精灵的属性?再者,这个游戏回血的手段比较少,靠药膏但是药膏的价格对于新手玩家来说无疑是掏家底的存在,一个药膏的钱够买好几个精灵球(腾兽卡)了,这就让新手重复跑图,浪费大把时间,制作者这点是真的恶心人。虽然这游戏有些精灵有回血的特性(清道夫、电合成)等等,但是对于一个新手来说,他一开始是不知道这些东西的,他必须要去查攻略才知道,等到他知道这些东西的时候,已经不太需要回血的手段了。再者是对战的问题,有几场剧情里面的对战难度也是挺大的,而且对手的腾兽等级都是平均的,这就要求你必须也同样抓一队宠,给他们练级到一定程度,不然只练一两只腾兽,玩等级压制,是打不过有些剧情对战的,这就更增加了训练成本和时间开销,何况有些剧情对战里面,对方是会轮换的,更加劝退新手,新手打对方都是效果一般,人家打你都是效果绝佳,像我这种宝可梦对战老油条,PVP对战打退一堆人的人,玩完整个剧情打NPC也被打败过一次,说的就是你,最后的后日谈的群岛训练师的四人车轮战,一旦你的腾兽搭配不合理,是不可能通过他们四人的车轮战的。单机剧情尚且如此,连我一个PVP大手子都觉得有难度,我不知道普通新人玩到这里会怎么想。这就是对战难度过大的问题,其次,本作不同于宝可梦,是没有单打对战的,默认就是双打,更加增大了学习成本,很多人连单打都玩不明白,你让他们强制双打???这作更像是为对战玩家制作的一部游戏,如果你是轻度休闲玩家,看到这里你就可以退了。然后是任务系统,只能用很啥比来称呼,何止是啥比,简直就是啥比。有些任务,甚至要你跨越几个地图去完成,但是又全是些通马桶的任务,我给你举个例子:比如A NPC告诉你他钥匙忘记在家了,让你去他家拿个钥匙,但是他家在另一个岛,然后你跨越几个岛几个地图终于到达了他家,你发现他家被盗了,钥匙不见了,然后你又找到守卫,守卫又让你去帮他忙,帮他找某某某东西,不找到就不告诉你消息,然后你找到东西之后去找守卫,守卫告诉你其实他也不知道,然后告诉你谁谁谁可能知道线索,然后你 又去找这个人(期间可能再跨越几个岛),然后终于找到了想找的人,但是这个人是另外一个敌对NPC伪装的,他和你强制对战后,你找到他留下的线索,然后再根据线索再回到最开始的地方找某某某询问,然后这个人告诉你再去找某个NPC,被绕晕了吗?这还是最简单的任务,复杂的我就不说了,总之就是让你各种无意义的跑图,再你没拿到传送机器的时候各种折磨你浪费你的游戏时间来增加他的在线率,难评,光这一点,说实话,就足够给它打个大大的差评,这是游戏最严重的问题,其次,就是有些任务是真的很SB,这游戏里有十几个支线是要你回答问题的支线,比如A市是一座( )样的城市,里面的人都是( )籍人,标志性建筑是( ).......诸如此类,一旦有一个问题回答错了,他也不会告诉你错了,然后再经历十来个问题后,他告诉你:你回答错了!!!重来,而你自己则又不知道自己什么地方错了,就一直在那试,实在不知道就只能去网上找攻略去回答这些啥 比 东 西 弄出来的问题,直到一个又一个的任务把你搞到抓狂。还有就是各种道场,基本上全是迷宫,有些道场甚至你不看攻略都走不出去,这也很啥 比 ,一个单机游戏做成这样,就是为了增加你们的游玩时间,故意恶心你的。其次还有好多人说的NPC素质问题,开口即脏,你帮他忙他可能给你骂一顿,你只能干瞪眼,这也是制作者恶心人的一个地方,你好好说话不行吗? 然后就是机制改动,自己看看自己能不能适应吧,其实这也见仁见智的一个东西了,对比宝可梦有些人觉得改的好有人觉得越改越差:这游戏不再是以往宝可梦的6v即满个体值,去除了技能pp的设定,增加了体力值,释放技能必须消耗体力值,体力值不够的时候就陷入力竭,力竭状态只能休息不能攻击,让宠物的培育上更加困难,你在分配努力值的时候还要考虑体力值,否则上场一两个回合就用不出技能了。其次,强化后的属性在宠物退到后台之后依然生效,强化流是真的很强,不像宝可梦,只要退场就清除了你强化的部分,这我觉得是最大的一个改动,现在PVP基本上段位高一点的,都玩强化的。再加上这个游戏不像宝可梦,基本上普通耐久的宝可梦,你用本系克制的技能打他,基本上是一招秒,但是换成这个游戏,对面基本上也是满个体的腾兽,即便不怎么加耐久,你满个体值满攻击努力值用本系大威力(100威力)的技能打他效果绝佳,甚至还能留红血,这在宝可梦里面是简直不敢想的事,好多本系技能,不克制对方的,甚至要攻击三次才能把对面打掉,这就导致强化流受队盛行,卖一个精灵抓住机会就是一顿强化,然后你还拿他没办法,清除强化的技能也有,但是条件很苛刻,还要跟某特定个属性的精灵协调合作用合作技能打才能消除强化效果,而且还都是两三个回合之后才能用的技能,这就很恶心了。导致现在PVP高段位基本上对局都是又臭又长。这就是游戏平衡性的一个问题了。其次,这游戏加入了延缓值,就是你的技能不是一开局就能用的,你必须上场几个回合,有些威力大的技能必须要在几个回合之后才能用,就让你的技能选择性更加少,我觉得是进一步缩减了游戏性。打个比方,你有一个120威力的草系技能,但是他的延缓值是1,你用完一次之后,对面上一个水系精灵,你就只能干瞪眼用其他技能打他,再过一个回合,你才能重新使用这个本系技能,我觉得是一种开倒车,更加加大了局内的博弈,你玩完一场,很多时候都是碰运气,根本来不及考虑那么多,当然也有人觉得更多博弈让对局更有意思。再者是技能优先性的改动,这作没有先制攻击的说法,只要技能速度,有的技能0.5倍、1.5倍、1.7倍速度乘算,这让对局速度线更加混乱,是的,我说的是混乱,很多时候你用哪个技能的时候你都不能保证是不是一定先出的时候,那就是碰运气,这不是增加博弈,你是说让人去记每个腾兽的速度,以及他们随机加上努力值之后的速度,然后还要乘以这些倍数之后的一个不确定的速度线,你能算到吗?神仙来了也摇头,这就导致对战的时候都是盲猜,让博弈更加复杂,你就算赢了,也是赢的特别累。我觉得这才是最大的倒车,搞成宝可梦的那种几级先制不好吗,更加好记,哪些精灵的特色化技能也更加鲜明,但是像这作,速度线全是混乱的,你用一个1.5倍速的技能,你只能赌对面速度比你慢。但是我在宝可梦里面用神速我100%绝对知道我会比对面只有一个电光一闪的精灵先动。赢了你也知道自己赢在哪,这作你赢了都是赌赢的。 再说PVP相关,由于这作精灵技能池设计的比较浅,基本上都是本系技能,双属性精灵基本上都只有本系两种技能,就让对局很好猜,基本上你看到这个精灵就知道他应该会带什么技能,也让对局更加无趣,再游戏刚开始选人的时候,选对精灵基本上就赢了一半,也让对局基本上都是轮换轮换再轮换,观赏性和操作性都比较低,拥有多属性攻击的精灵非常少,用手指头都数得过来,就让对局偷鸡的更少,有意思的对局凤毛麟角,都是想尽方法去抢强化机会。 而且PVP最大的问题是对局的玩家非常少,基本就是那几个“常胜将军”,因为这种挫败性强的游戏,只有不断的赢或者基本上赢才会让人一直有动力去玩,在线人数少导致PVP人数更少,打来打去都是那几个人,而这种游戏,你的打法和思路,一旦别人吃过亏下次就会知道怎么去针对你,你就不一定赢了,这也是为什么我一开始用队伍去玩的时候十把里面能赢八九把,到了后面就十把只能赢四五把了,因为打的都是相同的人,你的打法和战术用过几次都被摸清了,也就不容易赢了。有个老哥用偷鸡的方法赢了我一把,让我知道他的战术了,后面每排到我一次他输一次,最后排到我直接投。就是相同的道理,一旦这个游戏玩家数量少,那PVP就等同于开卷考试。是非常无趣的,你可能想说再练一个队伍,可一个队伍八个精灵呢。都要练到100级,你想想这时间耗费。 再者,我最不喜欢的一点是对战开局ban精灵的这个方式,两方总共8个精灵,对方ban掉你两只精灵,然后你选出其中5只应战,很多你组成的对战精灵,一些对战思路,一旦对方把你关键性的那一两只ban掉,可能就意味着你几有只精灵轮换失效,意味着让你的一部分战术无法生效,这也是让人对战难受的一点,你辛辛苦苦练的精灵,一些关键性的中轴,别人说ban就ban,让你颇有一种有力无处使的感觉,也让对局更加的混乱。
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok, I'm about done with this game. I gave it the old college try and I just can't recommend it to anyone. Firstly, the MMO elements are so pointless. I feel like the vast majority play this game solo (like most Poke-clone creature collector games), so the lack of an offline mode is an oversight to say the least. The bigger issue, though, is the balancing -- or I guess, lack therof? I feel like the game wants to be a more "difficult" version of Pokemon, but it's not. Not really. It's just more frustrating and achieves that so-called "difficulty" through annoying mechanics and frustration. For example, the lack of healing spots combined with extraordinarily long routes packed with trainers doesn't make the game difficult. It just means that I have to buy more healing items or backtrack to a healing center more often. Furthermore, this issue is exacerbated by the absolutely pathetic amount of money you get from winning trainer battles. Then there's the key item that lets you fully heal your team ONCE and then it needs a recharge. I can understand starting out with one charge in the beginning of the game, but there really should be ways to add additional charges to this item. Then there's the AI of the enemies in the game. Both the wild / "untamed" Temtems and the ones in trainer battles. The battle system does have an interesting mechanic where you use stamina for moves, that recharges to full after each fight and you have to strategically manage which moves to use in longer battles or take advantage of resting or stamina-restoring items. However, the enemies don't seem to follow this logic and spam their most powerful moves over and over and over at you, even if it means they exhaust and damage themselves as a result. As such, you are in a position where you constantly need to heal after every trainer battle or every few wild Temtem battles...and all this ties in to the lack of healing spaces mentioned above. Moving on, there's also a stark discrepancy in how strong your Temtems are vs how strong enemy wild Temtems are...or at least it seems that way. You'd think that with the whole SV / TV system (equivalent to Pokemon's IV / EV system) that your trained Temtems would be significantly stronger. Yet somehow my Temtem that is 10 levels higher than a wild Temtem doesn't knock it out in one hit using a super effective move. That's just ludicrous IMO. All in all, I don't understand a lot of the game design decisions the devs have made in this game. Don't get me wrong, I can understand the intent (i.e. making a more "difficult" Pokemon game b/c Nintendo and Game Freak seem determined to only make their games cater to 8 year olds), but the way in which it is actually done just doesn't work. This is not it, chief. If you really want to play a decent Pokeclone, I'd recommend either Nexomon or Coromon. Both are really solid entries into the creature collector genre.
This is a sad one, because I really think it had a lot of potential. I am a completionist so I generally try to explore all aspects of every game I play, and this game fell short on too many things all around for me to recommend. TL;DR Co-op is bad, campaign was terrible imo, mid/early late game is great, lategame is horrible. I'm not shaming anyone for enjoying millennial humor or tropes or anything, but the campaign was so chock full of it I struggled really hard to get through it. It made everything seem so unserious and random that the story was completely gone for me. The side quests are even worse, there are dev self inserts cracking quirky jokes- the classic "im a super important guy in the lore but I'm actually a useless roamer" archtamer character... ugh... I just struggle with that type of humor so it was a lot of painfully spamming my way through text to walk 2 steps to painfully spam through more walls of text. Also a lot of... weirdly adult humor? Which didn't sit right with me because your character is pretty young to my knowledge and there's a quest where they talk about how huge your ass is? Co-op is a real slog. My friend literally just stood in place while I walked ahead so we could avoid the extra fights that two people walking causes (it's actually imo unplayable if you both just run together- fights every other step) and to avoid spending precious early resources on scents. The campaign is soooooo long. So you have to play together for like 40 hours to get anywhere into any interesting mechanics. Then you get to the early endgame and it seems great! Lairs are really fun, everything is fresh with weeklys, breeding, and other systems to explore... but then you really dive into them and they just fall apart. Breeding in my experience was never financially worth it, it was always more efficient to just grind the money and buy 7/7s on the AH- which is the nature of an MMO sure but there's another endgame pillar down the drain. Farming lumas doesn't make much sense because they have horrible stats so they aren't competitive...? And umbras are so annoying to get but they're... the same as a plain 7/7? AND THEN the very late game is SO strange to me! It's an "mmo" but all of the tempark events are forced solo except 1, and feel so RNG heavy it's just tiresome. I know my hour count looks high, but again I go through all of the systems when I play games and this one is so grindy it just took that long. It's a dying MMO and servers will probably shut down sooner than later. Just not worth picking up imo.
This game is fun but its ridiculously overpriced. Get it on sale
Got it on sale for 12 bucks. Figured id give it a shot at that price, and honestly i was really surprised at how much i liked it, given all the bad reviews. Scratches the pokemon itch while also being able to play with my friends. But also separates itself enough to not just feel like a clone. Which I also have 4 friends who are playing so they may affect how i see things. The game isn't perfect but right now that seems to be an impossible task for games to get everything right. Some crashes and bugs here and there, especially UI issues in co op. But simply restarting your game basically fixes anything. There's NO micro-transactions anymore and everything is obtainable with time and a little luck. --HUGE tip id give to anyone who is new is to go online and find and use all the active codes in the redeem spot in the menu. (This code in particular was hard to find but will give you the full 2000 feathers to start your game off with pro season of your choice or just so you can get something nice in the shop) - G9K7-915M-4Q1K-H9RS
This game had amazing potential but the developers sadly ruined it. The game was poorly managed and its potential was never realized. These stupid games like swarm and pioneers are a waste of time for these devs. They really should be putting their resources in fixing Temtem which they never will. Also they lied on their kickstarter so all of the people from the kickstarter got scammed at the end of the day. Then these developers have the balls to start other kickstarters. it is actually wild to see the amount of disingenuous actions being taken by these developers.
Temtem has the potential to be great but is sadly ruined by the inclusion of MMO mechanics, forced grinding, and a disrespectful amount of time wasting. They aren't doing and more content updates so the game is basically in maintenance mode. The Tem designs are mostly great, graphics are nice, and I like the different islands. I like the 2v2 combat and think it adds a level of depth that's missing in Pokemon as you have to take more elements/types into consideration. Unfortunately what ruins it is the forced MMO mechanics and quest design. There is *SO* much backtracking, repetitive fetch quests (even the main quests are like this), and your progression is constantly gated by story events. You collect equipment to help traversing the islands, then the game just takes them all away again in a scripted sequence and you have to re-collect them all. There's another scripted bit where you lose all your Tems and are forced to use a weak predetermined team. This nearly made me quit the game. You need to level the Tem a set amount of times to evolve them so catching one at level 1 or 30 makes no difference. E.g. if they take 35 level-ups to evolve you need to level them 35 times regardless of the catch level. It's boring and grindy for no reason. I also feel like the Tem types should be spread out more - each island is basically limited to 1-2 types and they all have the same moves. You can steamroll the entire game with Gazuma and Platimous from the first island. Some stuff can't be completed without playing in co-op, e.g. the sticker collection. There's a limited amount of spawns on the map so you literally can't complete it without trading, but good luck with that when the player count is dwindling. Discord is pretty much a requirement. Customisation items are very expensive, taking hours of grinding for a single item. If you're intent on making this an MMO make the customisation items cheap so people are able to express themselves... Most players I met were using the default gear even in endgame areas because the clothing shops are too expensive. I wouldn't really recommend it unless it's at a high discount, and be prepared for a lot of grinding and time wasting. If there's a sequel please just make it a single player only game and remove all the MMO grindy trash.
Don't waste your time and money. I ignored all the reviews and thought I'd play it. It starts off perfectly fine for a Pokemon clone. Then the difficultly ramps up forcing you to grind out levels. Also you start getting into battles you are not supposed to win which might make you waste resources trying to win. You might think, oh just reload and don't use resources this time. Nope it's a MMO that is always online and you cannot quick save. I made to the final boss (because I hate myself) and lost multiple times. * Spoilers * It adds a timed mechanic where you have to beat him in 15 turns but he constantly switches out his Tems. So if you are like me and tried to make a well rounded team I could never have my counter tem match his. After getting close and still running out of time I alt+f4 and uninstalled it. Trash Oh so since I didn't beat the game I didn't get to experience having a house, a mount, or shinys, because those are all unlocked once you beat the terrible story
Devs abandoned the game for a new game, without fixing glaring issues/bugs or implementing an offline mode for this game, even when they knew their servers are horrendously bad.. Scummy. We funded their next project, not this one.. Can't recommend and i'm definitely not buying anything else from this developer again.
As many hours as I have put in this game, and although I do get enjoyment out of it, I have a hard time recommending the game itself for multiple reasons. 1. There are missions in the game that you can accidentally break sequence, or will actually spoil some of the story by showing you dialogue you shouldn't have access to yet. It also allows you to get quests that should probably be locked, as you cannot complete them, but gives no context as to why. 2. It also will give you items to access areas, then take those items away until later in the story, making some parts of the map completely unplayable if you didn't think to stop the main story and investigate them first. It overall creates a frustrating experience where you are not sure what parts of the game you actually can experience. 3. The leveling system is not explained well, and I had to search wikis to find solutions more often than not, and even some of those players did not know the issues, despite the game being out for years. 4. The Tempedia, similar to a Pokédex, does have some interesting features to see creature animations, but will not show you actually where to find some of these creatures, nor are there hints in the game on where to find them. It can cause a confusing experience when there are quests that ask for finding specific Temtems. Although the game is cute, and there are some interesting mechanics, the game itself seems to still be rough for a final product. I will be honest, I will continue to play the game. I like having an alternative to Pokémon that still gives the feel of some of the older games. The game as-is is not worth the price whatsoever. If you still want to try the game for yourself, get it 80% off or more. It does not have the polish that justifies the standard price.
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