
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.4M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought this game 2 months ago and I've only been able to play it twice. Server inaccessible almost every time I try to play even though the servers are up and running. Really fun when I can get into it but that is almost never unfortunately.
do not play this game. they like to ban people for cheating even when they dont cheat. i was playing this game with my friends and we got off one night like normal and then the next day i was ban for cheating and i tried to appeal then they still said i did it. wouldnt even let me know what the hell i did that was cheating.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was one of the best monster catcher games I've ever played, Temtem has a large and diverse range of well designed critters. A fantastic and fairly well written medium length story, a cool battle system and a decently integrated multiplayer aspect. So why the negative recommendation? The game quickly became too grindy in more ways than one, earning cosmetics through the rolling quest system was initially fun but in turn felt more like a repetitive chore I just didn't want to do with some parts completely relying on luck/repetitive grinding to accomplish and trying to juggle that with limited time 'shiny' hunting aswell as the ever time consuming hunting of good Tems to build a team that fit the meta just became even more time consuming which leads me into my next point. The game especially post-story content, felt as though it had all become so heavily focused on a select group of meta dominating Tems outshining 85% of everything else in the game. Even so much as attempting to do the battle league content at the end of the game without a full team of '100% IV & EV' Tems is pointless, the grind isn't worth the reward. The story content & Tems do alot of the heavy lifting for this game but once the story is finished it may aswell have been another singleplayer title. If the game had more frequent, large scale updates and/or expansions like a normal MMO is structured it may not be so bad however with the lack of overall content, playing the game after the story isn't worth the time nor effort in the games current state. I only wish this games incredible potential wasn't squandered as it seemingly has been. .
★★★☆☆ Good bones, buried under backtracking hell I really wanted to love Temtem. The premise is strong, there are flashes of brilliance, and the core monster-battling, collecting, and art design deliver more than a few high points. But holy hell do the awful QoL (quality of life) design decisions drag the whole thing down. ✅ What I liked Diversity of Temtem The roster is impressively large (there are 164 different Temtem species currently obtainable) and includes a wide variety of types: Natural, Fire, Electric, Mental, Digital, Crystal, Toxic, etc. Many Temtem aren’t just reskins — some are inspired by animals, others by plants, mythological beasts, or even more abstract ideas. The evolution lines are decently varied so you don’t just end up with clones with stat changes. Grind isn’t soul-crushing In most cases, experience gain feels fairly generous. Leveling isn’t excruciating; you mostly feel rewarded for fights rather than punished by every random encounter. It keeps momentum up. (Though, yes — the fact that there’s only one Coward’s Cloak to share EXP for Temtem not in battle is very lame. It means that “sharing the work” or rotating your roster still costs you a lot vs constantly having your “main” Tems do the heavy lifting.) ❌ What I hated Padded main story by backtracking & massive maps without meaningful fast travel until endgame. If there’s one thing that kills the joy in Temtem, it’s the travel and pacing. The game stretches out the story by making you go somewhere, talk, then walk back, then walk some more, then talk, then walk back again. Repeat, repeat, repeat. The maps are huge — beautiful, sure, but huge — and until very late in the game the only fast-travel options are minimal (airships, and the mid-map traversal tools). By the time I unlocked the Matter-Transfer Drone, I was this close to quitting entirely. Travel isn’t just tedious — it feels like a mechanic designed to wear you down and pad out playtime. Main story could have EASILY been half the length, and actually would have been more engaging. Map navigation & regional map issues You can’t view other regions’ maps unless you’re physically there. What the hell? In 2025, having to physically trek just to look at where you need to go next is absurd. Just give us the map! Let us plan without blind walking or having to consult Google. Seasons / Feathers system is confusing There are “feathers,” there are “seasons,” there are “passes,” etc., but the in-game explanation is weak. New players or people coming back after a break are going to be lost. Clarify this stuff in tutorial or help menus. Trait / gear overload + lack of transparency in battle There are so many passive traits, gear effects, triggered effects (“this trait triggered,” “that trait triggered”), equipment, status effects, etc. It clutters up combat, slows everything down, and you often have to leave the battle, look things up outside the game, or experiment just to remember what some gear actually does. Missing tooltips in-battle is a serious oversight. Battles that should be brisk drag because you’re stopping to check what invisible or barely explained thing just activated. ⚠ Final thoughts The game clearly has potential: good art, cute and cool Tems, solid battle mechanics, and the grind is mostly tolerable. But for casual players (which I am), the lack of QoL polish makes it really hard to recommend. The frustration from backtracking, from inaccessible maps, from not knowing what half your gear/trait does — those all sour the overall experience. Humble Games and Crema: I was hoping for something better. It’s sad because this could’ve been one of the better monster-collecting RPGs in the modern era. Sadly, it ends up feeling like a game with great bones but wearing cement boots. Would I recommend it? Maybe — if you’re someone who doesn’t mind or even enjoys long walks, fights, and figuring out systems (and I mean memorizing HUNDREDS of different traits, gears, etc). But if you want streamlined gameplay, QoL features, comfortable pacing, you’ll be better off waiting for patches or maybe looking elsewhere.
I can’t say I recommend this game. While the early stages are enjoyable and seeing all the creatures for the first time is great, the middle and later parts become a tiring slog. The gym puzzles often feel based on chance rather than skill, the experience gain from battles and the game pass is minimal, and the level scaling is wildly inconsistent, with one opponent using a level one hundred creature and the next using creatures many levels lower. Many of the creature designs feel uninspired to me, especially those found later in the game. The amount of grinding required is exhausting, and although I finished the game with two level one hundred creatures, it was still a struggle that required constant healing items. The story is nothing special and follows the usual pattern seen in other monster catching games. Even if I wanted to recommend it, the game is largely inactive now with only a small number of players remaining, which might be for the best.
Not gonna lie, it kinda hurts to see how a game with so much potential got ruined by the devs.
[h1]J'ai mal à mon cœur de dresseur.[/h1] Franchement, j'écris ça avec un gros goût amer. Le jeu avait TOUT pour fumer la concurrence. Le système de combat en 2v2 est une pépite, c'est ultra stratégique et surtout y'a [b]zéro RNG[/b]. Si tu perds, c'est pas la faute d'un coup critique pété, c'est juste que t'as mal joué. Rien que pour ça, c'est gratifiant. Mais alors tout le reste... c'est le naufrage. On nous a vendu un MMO, mais l'aspect social est inexistant, j'ai fait l'aventure dans mon coin sans jamais ressentir l'intérêt du multijoueur. Le pire, c'est que les devs ont déjà lâché l'affaire. Pas de nouvelles îles, pas de nouveaux monstres, le jeu est en "fin de vie" alors qu'il est encore tout récent. Par contre, pour te foutre un Battle Pass et une boutique de skins dans un jeu à 45€, là ils sont réveillés. [b]Bref :[/b] C'est un diamant enfermé dans une coquille vide. Ne perdez pas votre temps, même les créateurs ont déjà tourné la page.
Game story is solid. The tem designs are great. I liked the concept of this game initially because it wasnt just collect and battle, it added online. I was expecting the game to offer future development and progression, and not just come to a standstill when you get so far. Game had great potential but is now dead. All Crema had to do was just listen to the player base and drop some regular updates.
No Micro-Transactions What More Can You Ask For In A Game!!! To Unlock The BattlePass You Need To Work Towards It With In The Game!!! Awesome Game 10/10 Would Recommend!!!
way too much grinding for my taste, not fond of the game play, but i gave it a shot anyway. I lost interest before I got to the end. It feels like you put more into it than you get out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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