
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Diversité limitée : chaque zone est grande mais contient très peu de Tem différents. La découverte est répétitive, alors que c’est normalement l’un des aspects les plus attirants du genre. Design des Tems : sur environ 150 créatures, seule une vingtaine me paraît réussie. La majorité est visuellement peu attrayante. Trop de dresseurs : impossible d’avancer trois pas sans se faire agresser, ce qui rend l’exploration lourde et agaçante. Histoire décevante : on a l’impression de se faire imposer chaque événement sans réel choix ni implication. Équilibrage des types : L’électrique est bien trop puissant offensivement. Le poison est omniprésent dans l’histoire, extrêmement solide défensivement et fastidieux à affronter. Progression frustrante : En duo, l’EXP gagnée est ridicule. Certaines évolutions prennent beaucoup trop de temps à atteindre. chaque Tem apprend très peu d’attaques, souvent avec de grands écarts de niveaux. Résultat : les combats manquent de variété et la monotonie s’installe. bonus pour la Zone poison : totalement composée de Tem de type poison, soit le type le plus ennuyeux à gérer. À cela s’ajoute le fait que la plupart des Tem de type vol (leur seule faiblesse) sont visuellement ratés et peu motivants à utiliser.
Vous allez perdre votre temps et votre argent
While the game is perfectly functional and the difficulty doesn't spike, I find it too hard. I just find the pokemon games better in most ways.
I wanted to like this game. I really tried. I literally pushed through to 30 hours of play, as you can see, but it really was a push. It became most fun after I gave myself the self-imposed task of breeding a near-perfect Tem early on, otherwise I probably would have put it down around the 5 hour mark at most. I really like the style (not the characters), and the Tem genuinely look quite cool for the most part. There's a cohesion that Pokémon simply hasn't had for a long time and I find that really helps. This is one of the main things that made me want to try to find the positives in this game. However, it just really isn’t good. It has all the worst parts of an MMO but without any of the benefits, as the devs for whatever reason decided they didn’t want to actually make an MMO after launching it as one. What could be a steady progression through the story instead becomes an MMO grind. Weekly tasks which I usually can’t take part in, as things are often randomised and not covering Tem in my area or way outside my level. Money is hard to come by, I guess to keep the online economy balanced, but there’s barely an economy to speak of now, so it just ends up feeling restrictive for no reason. The game is also just weirdly punishing in places. The stamina system sounds interesting on paper but in practice it just slows battles down and makes them feel more like a chore than anything strategic. Same goes for the constant backtracking, especially before you unlock proper fast travel. You spend way too much time just running around doing nothing. Then there’s the lack of variety in the world. Routes feel repetitive, a lot of areas blend together, and the game really drags because of it. For something that leans so heavily on exploration, it doesn’t actually feel that exciting to explore. What really made me stop is the dialogue, it’s painfully bad. Conversations between NPCs feel like they’re written by someone who has never spoken to another human before. Everything is cringey and drawn out. You might just say, well don’t read it, skip it. And I did, I basically got past the second island without even knowing what’s going on. The characters are uninteresting and annoying at best. But there are so many side quests that require you to go back and forth between people, often needing to pick the correct dialogue out of two or three options. Meaning you have to get some context unless you want to keep restarting conversations to pick the correct answer at random. Just another chore. I don’t know if there’s an actual agenda to the game which has driven the dialogue down such a painful path, but some of it does feel forced to make a point that doesn’t really need to be made. Inclusivity is a good thing, but when you see so many LGBT couples that you start wondering how the population isn’t in a major decline, it does make you question things. I saw someone else name it Wokemon and for a while I couldn't see it. But the more dialogue I had to force myself through I started to agree.
Temtem is one of the games that maybe I shouldn't have bought back then since I'm not an MMO person, but unlike other games in this category, this one has plausible deniability due to cute critters and friends that bought it along with me - and I did play it quite a bit, so I'm gonna end up not recommending it. I don't think this a bad game and it probably is a good fit for a lot of peeps, but I just found it to be too grindy and the creature designs were really hit or miss. Still, trying to make a monster collector from scratch, in a world where Pokémon absolutely strangles the market, is a very hard task and I feel like the devs were trying to make it a lot like Pokémon, but with some things changed to fit their tastes. Well, they are just not my tastes. If you find all the positive reviews make it seem like Temtem is something you would like, disregard mine.
stupid bloated soulless game for nolifes
I really want to like this game. It's so close to being good, but it's not. If you just want to play through the story, maybe you'll have fun. I do really like that you can play through the story with a friend. Also the soundtrack is incredibly beautiful. What I don't like is how ridiculously grindy this game is. It is way more grindy than any other creature collector I've played, including old-school Pokemon. I've never even caught a legendary Temtem and I'm 200 hours in. I'm actually stunned by how much grinding you have to do to obtain competitively viable Temtem. The main system for making money, "Free Tem", requires HOURS of catching the same Temtem, and you have to do it within 1 week time period or it resets. So don't count on being able to afford competitively viable Temtem unless you can consistently grind for 5+ hours per week. Breeding your own might actually be worse. Breeding is insane and takes 10 to 20 hours for ONE Temtem and afterwards they will be out of fertility so you'll have to start the process all over again for the next Temtem so I've never had fun with PvP because of that. Sadly, it seems like the creators gave up on the game in which case they should really reduce the grinding in this game so we can at least have some fun with it.
They abandoned instead on improving it. Not recommended.
This is an excellent "off brand" monster collector, I actually prefer this to the mainline pokemon games, though I havent played the latest ones. I am maybe a third or halfway through the story and as far as just playing the story and not doing endgame grind stuff this is an excellent game, a one time purchase and I don't need a console to play it. The double battles are something that is seriously lacking in the mainline games, I also love that we don't need an HM slave in this one. The typing synergy stuff is great, the story is well done, and the gameplay is pretty good, the only annoying part is the loading time of wild encounters, also with this being a live game I can't "save scum" to catch a rare temtem, it may knock itself out and I am SOL. Unfortunately it seems they stopped developing it, but hopefully we get a temtem 2 and I will be playing it for sure. (i believe there is something like palworld they are releasing soon, can't wait)
O que resume esse jogo para mim é: que decepção. Comprei antes do lançamento e muitos elementos me afastaram do jogo. Monstrinhos sem qualquer carisma, recursos limitados e o que definitivamente me fez desistir do jogo: traduzido para um dialeto que é qualquer coisa menos português do Brasil. Trocam letras e deixam o entendimento sobre o que o personagem está dizendo beirando a falta de entendimento completo. Definitivamente é uma excelente tentativa de competir com Pokémon mas longe de ser uma opção recomendável.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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