
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.4M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just wish they didnt give up on it :(
Jogo divertido Animações fodas Uma fusão de pokemanos com yugioh 11/10 Gamefreak mamou
Banned for playing on linux do not bother if you want to play on steamdeck.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nintendo fazer algo assim acabo véi, um Pokémon Let's Go para geral, nur
Do people like this? So this costs 44,99 and it has a PREMIUM BATTLE PASS. I think the characters look super basic and not very good. The areas I have seen so far are SO boring, like Gen 1 Pokemon route boring. To be fair I haven't seen much yet but shouldn't your game START with something cool? ANYTHING that looks nice and makes you go "Oh wow I want to explore?" Temtem does not even try. The creature designs... are so bland. And uninteresting. Yeah some of them are cute but a lot of them look super boring and I assume it's because making 3D models is hard. I haven't seen a single Temtem yet that made me go "Wow I want to CATCH that and have it on my team!!" There are plenty of creature collecting games and all of them have more interesting creatures. I think in fact these are the blandest and worst designed creatures of any creature collecting game I have ever played. Seriously Neopet Petpets are far more interesting than anything I have encountered so far. Battles are boring, why do my creatures DIE if they use up their stamina but had HP left? I think it should knock them out for that battle and be avaiable after again. Also if I use a potion and it does not attack that round it should ALSO recover some stamina. Super stupid. Also is it just me or is the balancing weird? Like I have a bunch of guys between level 12-19 and if other tamers have Temtems of level 8 or 9 they can and often WILL take out half of my team with just 2 or 3 Temtems. Is that normal? And no it's not because of type advantage I checked. I have been to three cities and none of them had anything interesting, no interesting characters and mostly the same Temtem for all of the areas with very slight variation. All of the optional quests I have seen so far where "Go there and talk to X" and "Can you bring me this Temtem to look at?" and WORST OF ALL "Here's a quest about Temtem yes we expect you to know stuff about these creatures you haven't seen yet and it's not like this is a franchise with creatures you already know so have fun trying every option until you get it right WOW here's a potion for your effort". Do you want people do be bored? Character dialoge is not good. Nothing interesting and lots of miserable tries to say something funny. This includes information on your attacks. They will have "fun" jokes and or puns in there. Just tell me what my attacks do without weird flavor text? Also, there's a reason why a ton of games do not do random encounters anymore: because they aren't fun. If you want a creature collecting game that is not Pokemon go and get something else. The price tag on this extremly undercooked game is crazy.
Couldn't even start the game because every name I tried to give my character was already in use. Didn't even went special or anything just plain names like Dave or John. Game won't let you continue until you picked a name that hasn't been used yet by ANY of the many players. I'ts a name, something that's supposed to be simple yet it's been made difficult and a obstacle in this game. Be warned for this if you are thinking of buying this game.
Only played for a bit but the Dialoge is horrendous and the humans look like A** it's hard to tell who is even supposed to be male or female and most npc look really generic with overuse of neon colors. The combat is interesting but the game menu looks like that of a Mobile game with microtansactions so no thanks
Eu realmente gostaria de recomendar este jogo, porque ele tem muitas qualidades. Infelizmente, o estado em que se encontra hoje torna isso muito difícil. O maior problema é o abandono por parte da desenvolvedora. Há bastante tempo o jogo não recebe atualizações realmente relevantes. Na tentativa de equilibrar o PvP, acabaram deixando o PvE sem graça e sem desafios interessantes. Além disso, a empresa direcionou seus esforços para novos projetos, como Temtem: Swarm, e a impressão que ficou é que a comunidade do jogo principal foi deixada de lado. A campanha também é um ponto fraco. Ela é longa e bastante cansativa. Você passa horas até conseguir equipamentos essenciais para acessar determinadas áreas do mapa e, em certo momento da história, alguns desses itens são retirados, limitando a exploração posterior e tornando a experiência ainda mais frustrante. Outro aspecto que não me agradou foi a progressão dos Temtems. Para quem deseja fortalecer sua equipe desde o início, o preço das frutas utilizadas para aumentar os atributos é muito alto. A alternativa é evoluir os status manualmente em batalhas repetitivas, o que acaba sendo extremamente cansativo. O sistema de reprodução (breeding), por outro lado, é um dos pontos altos do jogo. É uma mecânica muito criativa e bem elaborada. Porém, como a base de jogadores diminuiu bastante, o mercado interno praticamente perdeu sua importância, reduzindo muito o valor dessa mecânica. Temtem tinha potencial para se tornar uma grande referência no gênero. Infelizmente, a sensação é de que esse potencial foi desperdiçado devido à falta de suporte e de novos conteúdos por parte da desenvolvedora.
Lovely Pokemon like. To give you a bit of context, the last Pokemon game I played was Black&White so there is probably some new features from recent Pokemon games I'm missing. But I had a ton of fun with this one, and you should probably too. I got the same vibes as when I was playing Pearl on my DS back in the days. I only played the PvE campaign. Pros: - Solid fighting system. They went with duo battles only and removed all randomness from moves. You also have special moves that get additional bonuses if your teammate is of a certain type. - Good visuals. Maps look great, most Temtems look great, nothing to say there - A motivation to catch em all. Usually I don't really care about filling the Pokedex but in Temtem if you caught a creature it will tell you in subsequent battles what moves are effective against it. Very nice as it allows to play comfortable without a type chart on the second screen. - Regions and gyms being based on two types instead of one. Adds more variety and options. Cons: - Unreadable translation for my native language (French) so I had to play the English one. They decided to add disgusting "écriture inclusive", if you know what it is you know what I mean. Not that big of an issue but I usually prefer to play these kind of games in my language like I used to play them. - Questionnable xp balance. Most wild Temtems you meet are vastly underlevelled compared to trainers. I played the whole game without grinding a single time so I guess that's nice, but I also only used 3-4 main Temtems at most. If I wanted to keep all 6 adequately levelled I would have faced some severe grinding issues. It can get really ridiculous like in the last zone where you have level 60-70 wild pokemons and trainers with lvl 100s. - Poor type variety. There are about 150 Temtems but there are a LOT of overlaps, even for dual types. When you don't have a lot of creatures you should really make them fill different niches. Not really the case here. One of the main reason I stayed with 3-4 main Temtems is that I couldn't find any that filled the niches I wanted to fulfill. - A lot of Temtems only evolve once or not at all. Finding a cool looking Temtem only to realize later that it won't evolve and will stay with these sub average stats forever sucks. And on the opposite when some Temtem evolve they can lose their excellent trait to get a ♥♥♥♥♥♥ one, essentially leading to evolution feeling like a downgrade. For example I had an electric type that could heal every time an electric move was used, but when it evolved it got a talent that gave him a speed buff when a digital type enters the field. Arguably weaker, and you don't get digital Temtems until late into the game... - A lot of Temtems look very generic and forgetable. Even third evolutions don't look as cool and majestic as they should. There are some really nice Temtems don't get me wrong but there is also a lot of meh. I can't comment on story or characters since I skipped everything, though I guess that could be a sign said story is forgetable. This looks like a lot of cons but it's still a very good experience that I recomment anyone to play.
TL;DR I'd skip. pros: - The Battle System/Competitive Animations/Music Team/Competitive cooked!! - Designers/devs who clearly care about competitive and about making an interesting world (I think they should be proud). - The violin battle theeemeee - Competitive crafted with love <333 - Thank you for the trading marketplace to help people get the monsters needed to jump into lategame ranked. Still gotta grind for the currency, but it's a very smart move! Having teams given via story that give you like two teams worth of useable monsters would be kinda lit and vitalize ranked and make it more seamless for those that don't wanna IV Grind the ideal tems for 30+ hours before jumping into ranked. cons: - Single Player (Story mode) is aiight but not amazing- respect for the team though. - Co-op (Story mode) teeters on unfunctionable at times. - If you're not into VGC Showdown, very few things to do otherwise post-story aside from ranked. And Story Mode isn't very long. - You have to grind lots for story-mode outfits, even in the starting towns. - If you want to play ranked, you gotta grind a lot to even get to that point. A lot of your time is just gonna be grinding solo on not very fun things. - Not well updated with content community asks for for Day 1 (new monsters/content for co-op play/user generated content/etc) - A few voices at the top are so passionate about the game that it can railroad others' thoughts and feedback on the game. Thank you for this game and for everything you've given. I can't recommend this especially in 2026, as-is it's a bit of a lonesome grind to reach a destination that will simply not spark joy for the non-diehard tryhards like me. Not because Temtem is horrible or the devs don't care (many do a lot), simply because there are other games with more constant updates and more of a feel that your voice is taken into consideration.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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