
Tempest Tower is an action packed tower defense platformer where you must brawl with incoming hordes of Creepers while herding the local critters to safety. Build, fight, upgrade, overcome.
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Tempest Tower redefines Tower Defense by combining classic base-building with player-driven movement and combat mechanics. Explore new areas of the map and construct your base during the Build Phase. Battle hordes of Creepers and frantically collect resources during the Action Phase. You can’t be everywhere at once, so build your defenses and pick your battles carefully!

From Bug Blasters that engage enemies at range to trampolines that catapult you across levels, Tempest Tower is packed with crazy contraptions! Personally trigger traps to deal damage to Creepers en masse, and deploy shield bubbles that bounce damage back at foes, there are countless creative tools available to swing the fight in your favour.

Trip Space’s unique flora is your secret weapon! Exploding Bomb-Berries wreak havoc on large clusters of enemies, Bait Bulbs lure Creepers into deadly traps, and Glide Leaves let you soar over vast chasms. Adapt, strategize, and use all the items at your disposal to outwit your enemies.

Forge your path to victory with endless experimentation. Customize your loadout before every level, draft contraptions and upgrades to strengthen your build, strategize with powerful items to create crazy combos. Turn hazardous level elements into tools of destruction and continuously refine your tactics. The possibilities are endless!

Master the intricacies of each level through sharp intuition and relentless trial and error. Strike the perfect balance between building efficient defenses and bolstering your economy to stay ahead. Push your limits with difficulty modifiers or level challenges and claim the ultimate high score!

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Korean, Polish, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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[h1] 塔防游戏新玩法! [/h1] 说实话,塔防游戏其实在游戏圈算是比较古老的一个分类了,从家喻户晓的《植物大战僵尸》《王国保卫战》再到这两年比较新颖的《鸡械绿洲》,基本上能创新的点并不多。但没想到《风暴要塞》这款游戏却能给我带来这么大的惊喜,玩法部分增加的内容很多,而且将放置策略性与战斗方面的策略性结合,给人带来非常不错的游戏体验! 游戏的通关条件比较有趣,并不是传统的清理入侵的全部波次的敌人,而是积攒中央塔的能源,等能源满了会在屏幕上有个提示的倒计时,倒计时结束,会全屏清除敌人,结束这波战斗。随着关卡的推进,敌人会从越来越多的地点进行入侵,所以我们放置防御塔的位置的一定要刚好在能攻击到它们又不会被它们伤害的地方,这样才会形成有效的持续攻击。当然我们的手段不止这一点,防御塔分为攻击型防御塔、陷阱型防御塔、辅助类防御塔,一些跳板类的防御塔是非常适合我们跑图的。因为玩家操纵的角色本身也带有一定的攻击能力,跳起来踩到敌人的头上造成伤害,跳得好的话能造成连续的一片伤害,自身还有一定的击退能力,不过这个击退的幅度比较小,看起来有点幽默了,但伤害数值还是不错的,配合防御塔能起到一个非常不错的输出效果,作为一路奇兵还是有着“一夫当关,万夫莫开”的气势的。 布置防御塔需要消耗灵魂,灵魂是从死去的敌人身上进行采集的,玩家可以通关操纵角色靠近灵魂来自动收集,一些地图自然生长的灵魂根系也会自动收集附近范围内的灵魂。因为战斗节奏很快,我们肯定是来不及将灵魂全部拾取的,灵魂根系的作用就会非常明显。灵魂越多,我们能布置的防御也就越多,面临的压力也就会减轻许多。地图上还有一些会爆炸的果实,可以用近战将它们扔到敌人附近进行一个范围伤害,也是一种抵抗敌人的好方法。 整个大关卡是由一个个小关卡组成的,关卡开始会选取几个初始防御塔进行布置。通关一个小关卡会随机抽取三张卡片,这个比较看运气,抽到的道具或者防御塔有些很适合目前的关卡,有些就可能是纯辅助作用的,可以通过刷新的方式再次抽取新的一组卡片。关卡内还存在一些需要收集的资源“小青蛙”,一定数量的小青蛙会解锁很多新东西,新的防御塔大部分都是基础版本防御塔的上位替代,很好用。 总体来说,《风暴要塞》这款游戏的创意非常不错,战前布置很好地考验了玩家的策略能力,在战斗中,又可以通关操纵主角来回跑图形成一个协助防守和资源回收的双重平衡,让玩家可以充分感到塔防游戏的乐趣。不过游戏通关的条件确实与常规游戏有所区别,所以有的事后在哪里消灭敌人是个值得思考的问题,大部分情况还是要以拖延为主。不过灵魂资源也方便了以消灭为主的玩家的构筑,也会达到越来越强的结果,只不过会稍微吃力一些。游戏最主要的是玩起来有点手忙脚乱,但内容上是绝对优秀的,推荐喜欢塔防游戏的玩家可以上手试试! [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
另类的塔防游戏,画风很有趣,中央塔楼充能时会吸引小虫子,清扫虫子顺便收集灵魂从而建造更多塔防,充能一满就随机攻击,可以提前关闭充能开关,玩起来还是有点难度的,主要是风场都是固定在虫子前进路线周围,在风场里添加其他攻击炮塔来阻碍虫子的入侵,任何建筑都依靠风能来释放,小人物的扫把可以吹走虫子也可以给风能装置加速,附近植物生成炸弹,威力巨大,好好利用这个可以有效地给虫子来个AOE范围杀,小人物还能在虫子头上踩来踩去,像是在踩软绵绵的面团,整体比较创新,主题也很贴合风能这块,创意还是很不错的。
Esta weno :)
Lovely tower defense with a lot of potential stifled by it being a strategic game with a massive lack of variety in attacking turrets. Everything that doesn't do damage feels like a quirk, and some maps have specific turret combinations you need, so you either load into a game with a suboptimal power source and need to restart to take one of the others, or the dealing of turret cards simply didnt give you what you need, and even if you reroll it you dont have the currency to place turrets afterwards. I would suggest separating the rerolling currency into something else entirely (as it uses the same currency needed to place turrets). Another thing I would do away with entirely is the attack speed buffs / turret modifying cards, and put things like that into upgrades, where you revisit the turret during planning and upgrade it into more damage less attack speed, less damage more attack speed, etc. All this being said, there is an entertaining, fluid, exciting turret defense game hiding under some major polishing flaws - mechanically speaking. The graphics and soundscape are beautiful.
you are unable to khange the kontrols , as someone who has kertain keys not working rn this is a huge issue and sadly makes the tutorial unbeatable due to not being able to demolish i gotta say this somewhere
很有特质的塔防游戏,要亲自下场扇风助攻,突出了物理特性,还能踩踏敌人,扔炸弹丢敌人。把煤块放进锅炉里。 利用电能攻击敌人,还要小心被反噬。要尽量巧妙的掌握自然平衡。每回合还能抽卡。 自身能力很弱但也足以改变战场。还要抽时间救可爱小怪。参与感很强。 有中文,有成就。
It may look cute, but this game presents a constant flurry of management as you try to keep on top of upgrades to bring in, tower placement, cleaning up debuffs on your towers, personally trigger spike traps, throwing bombs, and sweeping enemies back to keep them in range of your most important towers! Rewarding to overcome when you bring it all together!
[h1]塔防也能很难?[/h1] 最近看到的一款塔防游戏也可以说是很难,游戏的名字叫风暴要塞 在游戏当中,虽然核心玩法和塔防游戏相似,玩家可以安排各种设施进行防御,但游戏的目的是保护机器,让机器进行充能。 在这个部分,玩家能看到两个条,一个是黄色的充能条,另一个是红色的血量条,黄色充能条在塔防游戏中可以直接对应波数,另一个则是避免机器受伤设计的血量。 了解了游戏的核心目标,其实并不会感觉到游戏有多难,毕竟看起来就是一个普通的塔防游戏,没什么特别的。 但游戏的主要敌人量大,出现的频率也很高,玩家需要大量清怪,但游戏并不是打败敌人就有金币,有金币就能不断升级设施的这种玩法。 游戏的主要资源灵魂,不仅需要在打败敌人之后自动收集,还需要主动收集灵魂(需要“灵魂根系”,而且还需要保护设施,要不然在第二轮开始被打掉就会直接疯狂亏损),主动收集是一次性的道具,玩家如果选择打掉就会获得并且直接消失。 在游戏中段,玩家需要记得选择合适的道具,虽然加速板这种功能性的道具很有用,但在实操过程中,这些道具不如地雷这种防守道具来的直观,如果不熟悉游戏机制,感觉自己要顶不住了,我觉得每一波还是尽量选择这种有保障的卡。 到后期就是取出主动收集的灵魂(还有需要收集小青蛙,收集五只可以升级炮塔),合理的分配在什么时候用这些灵魂以及其他强化性的资源,比如在后期怪变多,感觉自己顶不住了,就升级和加放设施。 主角其实在游戏中主要是扇风摆烂,主要用处是把敌人聚集再让自己的防御设施进行防御。在实际体验当中,少量怪作用很明显,但遇到大量怪的时候,很可能杯水车薪。 除此之外,游戏还有一些很有意思的设定,比如我刚刚说的加速板,或者的辅助跳高的道具,对于了解游戏的玩家可以说是如虎添翼,也避免了玩家只能不断吹风没有什么其他体验的问题。 [h2] 结语[/h2] 整体来看,游戏的质量确实还是很不错的,只不过因为比较复杂的玩法,以及难度设计,对于大众玩家来说上手还是有很大的难度的,如果感兴趣的朋友,建议尝试先看看攻略。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/35307916/]品游拾光鉴赏组」 [/url] [u][b] 品味欢乐游戏,拾取快乐时光。[/b][/u][/quote]
很另类的塔防游戏,第一次玩想到的居然是祖玛哈哈哈哈哈(其实根本没关系X 目前还是EA阶段,游戏的难度平衡性上还有许多问题。 目前肉鸽游戏实在是太多了,肉鸽塔防也数不胜数, 本作至少在游戏节奏设计上还是比较优秀的。 期待之后的更新和难度调整。 7.5/10
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