
Take up the role of the Hell Governor and embrace the challenge of welcoming souls who perished in major, historically real human disaster. Build your city, manage your resources while defending the chaos from demons who steal and kill your folks....and also that GIANT TITAN lurking around.
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About


As Hell’s Governor, your task isn’t just building a city—it’s transforming chaos into order in a realm ruled by sin. Here, every decision and every soul counts.
In this city builder, you’ll craft an infernal hell city from the remnants of despair, balancing limited resources while harnessing the power of lost souls. Navigate the dark challenges inspired by the seven deadly sins and confront colossal titans that guard the underworld’s secrets. Each mission dives deep into lore and tests your strategic skills, as every failure paves the way for your resurgence.
Every cycle through the underworld teaches you something new: past mistakes become future strengths, and each new attempt brings you closer to building a legacy that defies eternal damnation. Focusing on immersive storytelling and dynamic gameplay, The HELL challenges you to reshape a realm where every structure tells a story of sin, suffering, and ultimate redemption.
Your dominion spans centuries. Souls arrive from humanity’s most catastrophic moments—from the chilling Fimbulwinter of ancient Nordic legends to the devastating Great Kanto Earthquake of Japan, and disasters ranging from the early 600-700 AD to the 18th century. In this launch, experience seven immersive missions that shape the very fabric of your underworld:
Dancing Plates of Kanto, Japan ( 1923 ) [Earthquake]
Broken Vein of Krakatoa, Indonesia ( 1883 ) [Volcano Eruption]
Witching Hour of Aztec, South America ( 1540 ) [Plague]
Stolen Sun of Northern Scandinavia ( 536 ) [Severe Cold]
Cracked Lips of Ancient Egypt ( 1200bc ) [Drought]
Wet Dream of Ancient Mesopotamia ( 3500bc ) [Flood]
Topsy Turvy of __________________ [Time]
Each mission is defined by its unique setting and features a formidable Titan and a narrative intricately tied to one of the seven deadly sins. Every map offers a distinct experience and challenge, ensuring no two missions are alike.
Unlike traditional city builders focused solely on population growth, The HELL challenges you to process these souls into Sinners—the essential workforce that fuels your hell city. As souls burst into your environment through the gaping maw of a Titan, they scatter and converge at a monumental structure known as The Purgatoria. Here, the raw, wandering spirits are queued for transformation, eventually forming the backbone of your infernal labor force. And when disaster strikes, feel the earthquake as the screen shakes, immersing you in the raw power of the underworld.
Before transformation, all souls are held in a designated area known as The Wait. This space is subdivided into three distinct zones—The Wait: Fire, The Wait: Ice, and the Blood Hall—each influencing the eventual form of the souls as they are processed. Here, every soul patiently awaits its fate, adding depth and strategy to your transformation process.
Resource management is key to building a thriving infernal hell city. As Hell’s Governor, you will strategically harness and utilize four primary resources—Blood, Waste, Cries, and Fears—to keep your city functioning and expand your dark domain. These resources are generated through specific buildings, and each serves a unique purpose:
Blood: Powers your city, maintaining its infrastructure and ensuring that everything runs smoothly.
Waste: The raw material necessary for construction and city development.
Cries: Used to nurture the Dreadful Tree, which unlocks new technologies and strategic options to enhance your city’s capabilities.
Fears: Required for invoking the power of the Seven Deadly Sins and unlocking new abilities to aid you in managing chaos.
Managing these resources effectively is vital for building your hell city, defending your city, and maintaining order in the face of the titanic forces that threaten to tear everything apart.
Moreover, you can monitor your resource flow—resources from mining and hauling are stored in your warehouse, making them readily available for construction and other operations.
Additionally, souls come in three distinct colors:
Blue Souls: These are the calm, obedient souls that satisfy your city's basic needs, patiently waiting to be transformed into Sinners or soldiers.
Yellow Souls: These souls are restless and nearly angry, signaling that they are ready to be processed as soon as sufficient space is available.
Red Souls: These are volatile and enraged. When fully incensed, they transform into sadists—ruthless entities that will steal resources and eliminate your valuable units.
And in moments of desperation, you may also gain random resources by sacrificing available units, such as Sinners or Soldiers.
Your hell city is never at rest. Dark forces and unpredictable chaos constantly threaten to unravel your domain. To counter these dangers, you can transform your sinners into specialized defenders—think of them as your infernal guardians.
These heroes can protect key buildings, calm unruly energies, and actively fend off emerging threats. Imagine your ordinary souls becoming swift, relentless protectors of your realm, standing as a bulwark against the encroaching darkness. By continually evolving and adapting your defensive strategy, you ensure that your city remains a bastion of order and strength amidst the eternal chaos of Hell.
To counter internal chaos, you can transform idle Sinners into specialized units:
Sentries: Act as guardians in your buildings to deter resource-stealing Shallow.
Sirens: Soothe agitated souls, reducing internal unrest.
Stalkers: Hunt and eliminate both Slitters and Shallows that threaten your order.
Unlock the full potential of your role as Hell’s Governor by activating unique skills tied to the Seven Deadly Sins in the Pandemonium. Each sin grants you a distinct ability that can dramatically influence your strategy and the fate of your hell city. Additionally, use the advanced Dreadful Tree technology to boost your city's performance and unlock valuable upgrades.
The Hell introduces a brand-new mode: Endless Mode. A casual, endless sandbox mode where you build a city in Hell. Start from nothing, grow your base, send tribute, and stack powerful passive cards. There is no ending—only infinite growth and ever-growing madness.

Every run begins with an empty hellscape. Place your first buildings, manage limited resources, and decide your early strategy. No presets, no safety nets, just you and a blank map in Hell.

Expand your base into a complex, chaotic city. Chain production, optimize space, and push your city to their limits. Watch your city grow bigger, messier, and stronger over time.

Hell demands tribute. Sacrifice resources to unlock passive cards and access greater power. Earn roguelike card choices that permanently affect your run. Stack powerful passives, discover broken synergies, and shape your city’s identity. Every choice changes how the game plays.
There is no final goal. Play at your own pace, experiment freely, and see how massive and broken your city can become. Perfect for relaxed play or pushing absurd builds.
Will you rise above the chaos and forge a legacy in the flames of damnation? Or will the relentless tide of souls and the dark allure of sin overwhelm you?

So many souls, the imminent threat of a Titan and a taboo.
The HELL welcomes your soul.
" You Only Live Twice " - Hell Governor #13580
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Russian, Traditional Chinese, German, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我是因为这款游戏奇特的构思和艺术感而购买的,很遗憾由于巨大的落差我无法继续体验下去 这款游戏似乎没有展现出该有的美术风格,虽然我已经尝试把画面设置到极致,但是游戏的画面模糊、建模非常简陋,以至于我没有玩下去的兴趣。 这款游戏应该给人一种惊奇的美感,但实际画面实在有些令人失望。 建议先将画面回炉重做,再去表达作品的思想。 令人感到惋惜,目前不太推荐
目前通关了第一关,通关失败了,因为少玩这类型的游戏,感觉字体太小,需要更多的明确的任务奖励,以及希望可以增加重复查看的教程,也许成功或失败后的后果都可以显示出来更好, 人口数量UI也是挺难发现的,差不多玩完第一关是才发现。
[h1]人间已无路,地狱才是归处[/h1] 如果说模拟经营游戏的魅力在于“看着自己建起来的东西慢慢运转”,那么《大地狱》的魅力则在于——你必须在混乱与崩溃的边缘维持运行。这里不是安宁的小镇,也不是如画的城市,而是一片必须不断压榨、不断牺牲、不断决策的地狱。在这里,你不是救世主,你只是一个清醒的地狱管理者。 [h1]“灵魂”才是资源的根本[/h1] 游戏开局的那座“狱眼灵塔”像是对玩家的第一次提醒:一切资源都来自灵魂,而灵魂不是抽象数字,而是“劳动力”。灵魂们被送进地狱,不是为了赎罪,而是为了成为生产血液、哭泪、恐惧与残余的“单位”。玩家要做的不是同情,而是规划。为他们建住所,给他们安排工作,同时让他们在不至反抗的前提下尽可能多产出。 [h1]看似简单的建造逻辑[/h1] 《大地狱》的建造体系层次非常清晰,最基础的建筑提供最初级资源,中期通过炼化、化学坊等设施产出进阶材料,进而解锁更高建筑与机制,最终形成循环结构支撑城市运转。表面上看,这是一条普通的模拟经营曲线,但《大地狱》真正的重点在于:空间有限,资源有限,灵魂也是有限的。 [h1]其实处处充满生存压力[/h1] 在这里,我们不能无脑铺路,也不能疯狂囤积,因为每一条道路、每一个建筑位置都决定着后期是否会被资源链断死。尤其是黄泉路必须两侧建造的限制,让城市规划变成了这款游戏最为核心的玩法。 在地狱城市初具规模后,奴民们会因为长期的折磨而开始反抗,这时候我们需要提前观察情绪、安排安抚、强化卫兵,甚至在必要时做出取舍。需要在维持生产效率和压制动荡之间不断调节,有时候甚至需要用法令来“操控”他们的心理,以维持内部次序的稳定。因为除了内部动荡因素,时不时还会有恶魔来犯的危险、还得定时要给天堂准备贡品,这些都是我们管理过程中需要面对的生存压力! [h1]终究都是剧本之下的牛马![/h1] 《大地狱》虽然只是一个模拟经营游戏,它却也是一个有剧情推动的模拟经营游戏!游戏以现实世界的几次记载着的大型灾难为背景(关东地震、朗达火山爆发、阿兹特克瘟疫等),让灾内死亡的人进入地狱继续“工作”,这似乎是在暗示着什么?可惜俺悟性太低,领悟不了!不过“牛马终极是牛马”的定义终究错不了,不管在哪,哪怕死了也依然得继续当牛马,这都是命! [h1] 欢迎你,地狱刚好缺一个总管[/h1] 整体而言,《大地狱》不是那种可以放着就能自己不断成长的休闲经营游戏,它是一款永远处于临界点上的生存式管理游戏。地狱城市是不是能成功运转,全得靠为我们时候能在生存压力下做出正确选择。 如果你喜欢: 紧张的经营压力 需要深思熟虑的空间规划 带有主题表达的城市建造 以及那种“我撑过来了”的成就感 那么—— 欢迎你,地狱刚好缺一个总管。 [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
Really enjoying this game so far! It totally reminds me of Dungeon Keeper and brings back that fun feeling of being the bad guy for once. The whole “build and manage your hellish domain” thing is just super satisfying. Yeah, the graphics might look a bit old-school, but honestly the gameplay more than makes up for it. Once you get into managing everything and watching your evil plans unfold, you’ll stop caring about visuals. If I had to nitpick, I’d say the early game could introduce things a bit more gradually — there’s a lot of info thrown at you right away. Also, it’d be nice if we could rebuild structures after Titans destroy them since space is pretty limited. Still, I’m loving the direction this game is going. It’s got tons of potential, a solid foundation, and that perfect mix of chaos and strategy. Definitely worth checking out if you like dark management games with personality!
我一开始是玩Sintopia罪托邦的demo觉得有意思想找地狱类型的游戏发现这款游戏。玩下来感觉两游戏的侧重点是不一样的。 目前,开了第一把只玩到第七章就卡住了,因为没有血泪修路死档了。这个价位,我只能说及格吧。 游玩下来,有几点建议和感受: 1、感觉键盘和屏幕边缘的移动镜头速度太慢了,希望可以调整镜头速度 2、建造黄泉路的方式感觉别扭,只能在空白格子拖出来,在黄泉路上拖动会变成拆路 3、小人的移动速度和步幅不匹配,有滑步,看着很难受 4、模型不好看,凹凸感完全是贴图给的,大鱼身上的绿色线条还能看到马赛克,但是steam商店页面里视频的看着还可以 5、希望黄泉路被地震弄坏的地方能否一键修复,我还得一个个点 6、建筑的优先级,希望人不够的时候,优先生产某些资源 7、希望有个总的面板调整开关停某一类建筑或某种类型的生产 8、在地形上和建筑数量上都做限制,玩着感觉不爽 9、资源面板上十几种资源,看着很难受,整个UI的排布都不咋地 ----------------------------------------------------------------------------------------------------------------- 打完第一关的感受:不好玩,黄泉路的机制感觉一般,我认为就是主要建筑要挨着路建造而已,没什么特色,还不如海狸浮生记水道的设计,城市经营游戏里剧情的比重太大了,不过把剧情去了后期也没什么意思,然后设置里把教程关了、ui调大后,下次打开游戏还得重新设置。
I've tried the game for 10 minutes and immediately got hooked on to it! This game features interesting concept building and exploring elements through "Hell". Everyone has their version of imagination for "Hell" and I must say, the artwork is impressive. It can get challenging when resources management are hard and, you have REALLY too many objectives to achieve. I felt a bit overwhelemed at first, but I will revisit the game with different strategy, wish I can survive better next game =]
首先,我得实话实说,这不是我常玩的游戏类型,但是呢,我也想要体验和支持独立游戏工作室,所以还是买来玩了一下。 以下会是我的游玩过程中遇到的问题和心路历程,存粹的个人感想: ⦁ 第一,一进游戏的初始用户界面字都很细小,不靠近屏幕有点看不到。进到设置调整的125%才对我来说是正常的大小。可能因人而异吧。 ⦁ 第二,去设置放大后可以看到设定按钮跑到超过屏幕下方了,但是没太多影响。我用的是简体中文,不懂其他语言会不会也有这样的问题。 ⦁ 第三,目前的main menu没音乐, 游戏开始后的介绍也没音乐,按了加速后还要等一段时间才能点击进入,期间鼠标也不见掉了对我而言有点小违和。而且好几个过场动画也没音乐,全程听着同一个AI配音,犹如没有感情的念稿机器。甚至游戏期间的大鲶鱼动画过场时甚至没配音了 ⦁ 第四, 在游戏首页菜单设置的用户界面的大小进到游戏会重置,结束游戏后也会重置。其中的教学也是同一个AI配音,希望可以换掉,如果可以的话。 ⦁ 第五,第一关的游戏引导没有到很好,可以改进,大多数时候只有用小小的字来表示要干嘛,会找不到要建造的建筑物和建筑位置 ⦁ 第六,游戏全程bgm没感觉,都很小声和没有到好听,后面毁灭倒计时后才不错。steam商店页面的pv的明明明明就很好。 ⦁ 第七,任务完成有bug,倒数到30秒就算结束了,不懂其他关卡会不会有一样的问题。其次是,任务奖励和祭坛任务奖励不明显。玩家全程要建设还要提防事件摧毁、人民叛逆、资源溢出和完成主线任务和祭坛任务,说真的希望可以简单些。 ⦁ 最后,当我游戏进行到最后阶段时,除了小字说明要多造投食机和投骨机以外没有任何其他指示,直接导致了全程懵逼去了badend 。我觉得可以有更多指示。而且这些任务建筑物还会被摧毁,这就导致了就算中间知道要怎么做后也来不及了,要结束了。这一套组合技下来基本上就是让第一次玩的玩家要多周目,不然根本不懂怎么通关,有一种在关卡前害死你让你重新开始的感觉。 总的来说,作为一个还在开发的游戏,有很多我觉得可以改进的点,希望可以看见更多为用户着想的的改进。 我个人会推荐想要体验有着经营要素的游戏玩家可以小小的,趁着减价的时候入手。未来可期。
This is a great game with one absolutely crippling flaw so far... every minute or so a Titan will rumble and cause an earthquake that destroys roads and collapsed buildings. The player ends up spending approximately 50% of their time rebuilding roads (destroyed ones just vanish) and manually clicking repair on collapsed buildings one by one (there are basically no construction tools). This is supposed to be a Hell simulator but as a result of this design decision it becomes a rebuilding roads simulator. Incredibly annoying.
本作是一款由METROPOLICE制作并发行的地狱题材向模拟建设经营类游戏,剧情背景是玩家在游戏中扮演地狱总管,为上级管理建造一座城市的同时,更是要将地狱的混乱转变为秩序,在这片土地上,每一座建筑都诉说着罪孽、苦难与救赎的故事,述说着人类至今为止最惨烈的灾难时刻,而玩家要做的不是救世主,只能做为一个地狱秩序的管理者。 游戏内容是以模拟经营类为主,大体上与其他同类型游戏差不多,区别大的地方可能在于地狱中的奴工不再是存量,而是做为一个变量存在,所有生成以及加工的工作地点在每个循环都是消耗奴工才可生成物资,奴工不足便无法生产。其中食物不足使奴工饿死、基本资源生产速度跟不上二级加工消耗、每个循环诞生奴工数量赶不上消耗等等情况都会使得游戏经营节奏变慢,甚至是更进一步的走向崩盘,这一点需要时刻注意。 游戏画面算的上本作游戏中数一数二的大黑点了,字面意思上的黑点,游戏画面放大后模糊不清,缩小细节显示也只是变成了正常偏向较差阶段的画面质量,很有地狱的朦胧感。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
[h1]生前为牛马,死亦为牛马[/h1] [hr][/hr] [h3]前言[/h3] “模拟经营”,相信大家一定对这个游戏类型感到非常熟悉,从小到大,也许都或多或少的接触过这类游戏,而模拟经营的真正魅力就在于,他总能让玩家轻松沉迷其中数十个小时,一眨眼的功夫,也许就是一个下午,一个晚上过去了,好的模拟经营就是如此杀时间,而我本人也是一名模拟经营游戏的热爱者。 本作同样也是一部模拟经营,但与大多数模拟城市小镇城堡之类的题材不同,在本作中,玩家将把这份善于经营的目光转向这【大地狱】。 [h3]地狱,由你定义[/h3] 欢迎你,永恒的管理者,字面意思,这里是地狱,在这里,你掌管着万千奴民,他们的性命全都交由你来处置,请好好的压榨他们吧,让他们在灵魂燃尽,被送入巨兽口中前,再多产出一份资源、多建造一幢建筑...... 这是一个非常“硬核”的地狱模拟经营,游戏有着严格的一二产之分,同时资源建筑有上限,玩家很难做到“屯”,大多数情况下都是处在破产边缘苦苦挣扎,这也反衬出玩家所执掌的这片地狱到底有多贫瘠。 整个游戏的难度不算低,运营压力算是所有难题中最小的一个了,游戏后期的各种事件与选项可以轻易摧毁玩家此前好不容易才维持的平衡,非常考验玩家的应变能力。 /h3]这并不是非黑即白的世界[/h3] 通常来说,地狱一般都象征着邪恶与堕落.....好吧在本作中也依旧如此,但我想要说的是,天上那帮天使也不是什么好东西,在资源如此紧缺,压迫如此大的地狱里,玩家甚至需要忍受他们的作威作福,需要定期供上资源来换取“不受到惩罚”。 玩家这里疑似也不是什么好人,通过一些特殊建筑,玩家可以轻松的控制奴民们的喜怒哀乐,甚至将这些情绪为己所用,例如:稳定度低的时候灵魂转化效率高、稳定度低的时候产出效率高,灵活利用这些劳动力的一切,也是经营好这个地狱的关键。 /h3]没有时间可以浪费了![/h3] 本作的游戏流程非常紧凑,可以说完全不给玩家喘息的机会,与其说是模拟经营般的发展城市,更不如说是在以建造城市的方式来完成各项任务,每一章节都会直接影响存亡的任务,即“boss战”,玩家需要在限定时间内达成指定目标,同时需要忍受自己城市的大规模崩溃,在配上压迫感满满的决战bgm,游玩体验不可谓不好。 [h3]综合体验[/h3] 综合体验下来,本作带给我的游玩感受还是非常非常棒的,虽然难度很大,但攻克后的成就感却是无比的高,整体游戏节奏绝非休闲类型,非常紧凑,这类型的新人玩家可能需要一定的学习成本,至少在我玩过的模拟经营游戏中,本作的强度算是比较大的一类。 这样一款以经营地狱为主题的模拟经营游戏,会是你的菜吗?非常非常推荐游玩体验! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Schedule I | $144.4M | 308.4K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| Cities: Skylines II | $112.5M | 90.6K | 55% | $49.99 |
| Manor Lords | $107.7M | 74.7K | 85% | $25.99 |
Related
| Maskmaker | $9K | 253 | 93% | $2.99 |
| Street Dog Legend | $9K | 70 | 100% | $3.99 |
| TRIP Steam Edition | $9K | 283 | 47% | $0.99 |
| WORLD OF ART JIGSAW PUZZLES | $9K | 138 | 94% | $2.74 |
| King Boo | $9K | 223 | 98% | $2.99 |
| Death Live | $9K | 695 | 86% | $0.99 |