
Tempest 4000™ is a visually stunning, action-packed tube shooter based on the classic hit arcade game, Tempest™.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Z O M G !!1 T H I S G A M E I S T H E U L T I M A T E S P A C E S I M !!! I M E A N W O W T H E C O L O R S W O W J U S T W O O O W W H A T A T R I P !!1 0_0 F A R O U T M A A A A N !!1 T H E C I R L E Y A H G O T T A S T A Y I N C I R C L E S O O O S P I N N S S O O O O O ... G O T T A ... W O O O O A H H H O_o
Its wonderful. Play this.
played the og version when it first came out we need more retro games on steam
los juegos arcades son de jugabilidad rapida y de movimientos precisos teniendo eso en cuenta que es la base de los juegos arcades que creen que deberia ser importante aqui... los controles que son malos hay generos donde los controles deben ser malos para el proposito de su jugabilidad los juegos de survival horror lo de plataforma cinematica los de aventura grafica y tenemos los boomer shoother sin mousefreelook como tambien los juegos platafroma retro 3d de psx y ps2 N64 que intencionalmente tienen controles defectuosos para hacerlo de acuerdo a la epoca que intentan simular el problema es que ese juego se basa en un arcade donde la precision y la exactitud es la clave y los controles aca estan muy mal no lo recomiendo
TxK looked nice, but was too easy. Tempest 4000 is visually stunning and finally really difficult again. The controls work perfectly with the Xbox controller. Everything is great in Big Picture mode. In Steam desktop mode, you may have to restart the game if the controls feel too slow. After that, it's fine. The game is based on TxK and introduces a useful brake. If you move the shoulder button and the thumbstick simultaneously, you stay on the spot and can swing your bullets across three rows like a whip. This could be very useful in confusing situations. I still prefer playing without the brake. Otherwise, the usual Tempest rules apply: Don't fire if there are no enemies on the web. Don't hold the fire button down continuously until you get the particle laser. Don't press your analog stick all the way to the left and right. Multiple single movements are much safer than one long, sustained one. It sounds strange, but if you move "slowly" enough, you're practically immortal as long as you're firing. This movement is the main key to mastering all Tempest games released so far. If you break one of the rules above, it's also very difficult to reach the hearts in the bonus round between levels. And the hearts are especially beautiful in Tempest 4000 if you also activate the SweetFX Reshade mod. And yes, jumping only costs you unnecessary points, perks, and achievements, so it's better not to jump. It's a mix of TxK with NUON visuals and brilliant controls. Great game!
Оригинальный TxK вышедший эксклюзивно на PS Vita был лучше. Эта игра тоже ничего, но TxK был лучше
Kind of like a more annoying version of Tempest 2000. Tempest 2000 is a great game at its core though, so if you can't play that, play this.
no idea what is happening but colours!
This game is a touch held back by antique menu design and other technical problems, so be wary. I will also say that I really wish there was support for dial controls like the arcade cabinet of Tempest 1. However, this has to be one of my favorite arcade style games of all time. As a huge Tempest fan I love the gameplay, music, and style tons. If you have ever played a llamasoft game or anything Jeff Minter you will know what you are getting into, very flashy. This game might give some people headaches, so I would recommend watching some gameplay for a while to check. Overall if you like vector arcade games and can get past the technical hurdles I can recommend.
Tempest 4000 demonstrates that some arcade concepts never truly age. Developed by Llamasoft Ltd. and published by Atari, this modern interpretation of the legendary Tempest series embraces its roots while enhancing them with contemporary effects and an unmistakable audiovisual identity. Rather than attempting to transform itself into a sprawling modern action game, Tempest 4000 remains committed to the arcade philosophy of immediate engagement, challenging gameplay, and endless replayability. From the moment players take control of the Claw and begin navigating the edges of glowing geometric structures, the game establishes itself as an unapologetic tribute to an era when high scores and reflexes were all that mattered. The gameplay loop is elegantly simple but surprisingly demanding. Players travel around the perimeter of various three-dimensional webs, eliminating enemies as they emerge from the depths and climb toward the surface. The title features 100 levels, each introducing increasingly aggressive enemy patterns and greater visual complexity. Along the way, players collect power-ups that provide temporary advantages, including rapid-fire attacks, enhanced movement capabilities, and devastating screen-clearing abilities. Every completed stage builds momentum, creating an addictive cycle where success feels earned and failure encourages another attempt. The inclusion of multiple game modes further extends the experience, giving dedicated players additional reasons to return long after their first completed run. Visually, Tempest 4000 captures the spirit of classic vector graphics while embracing a more extravagant presentation. Neon colors flood the screen, geometric landscapes twist and pulse with motion, and particle effects fill every encounter with energy. Combined with an electronic soundtrack that constantly drives the action forward, the game creates an atmosphere that feels both nostalgic and futuristic. Llamasoft's signature design philosophy is apparent throughout, offering a psychedelic experience that can be mesmerizing during quieter moments and exhilarating during intense battles. However, the sheer amount of visual activity occasionally makes it difficult to track enemies and hazards, especially during later stages when multiple threats compete for the player's attention simultaneously. One of the game's greatest strengths is its confidence in its identity. Tempest 4000 does not rely on cinematic storytelling, character progression, or extensive customization systems. Instead, it focuses entirely on gameplay mastery. Bonus rounds provide brief diversions between major challenges, while the escalating difficulty ensures that players are continually tested. This streamlined approach may not appeal to everyone, particularly those seeking narrative depth or modern progression mechanics, but it reinforces the title's arcade heritage. For players who appreciate games built around precision, timing, and score optimization, Tempest 4000 delivers an experience that feels authentic and rewarding. Despite its strengths, the PC version is not entirely without flaws. Some players may encounter technical inconveniences related to display settings or compatibility with higher refresh-rate monitors. The options menu is relatively sparse, offering fewer customization features than many contemporary releases. Additionally, while keyboard support is available, the game feels noticeably more comfortable when played with a controller. These shortcomings are relatively minor when compared to the quality of the core gameplay, but they do prevent the overall package from feeling completely refined. In the end, Tempest 4000 succeeds because it understands its audience. It is a focused, fast-paced arcade shooter that honors decades of gaming history while remaining enjoyable on modern hardware. Its hypnotic visuals, challenging progression, and satisfying mechanics make it an easy recommendation for fans of retro-inspired action games. While newcomers may need time to adjust to its demanding pace and minimalist structure, those willing to embrace its old-school sensibilities will find an experience that remains engaging long after the credits roll. Rating: 7/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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