
Splinter and Shredder are dead. Help the Teenage Mutant Ninja Turtles tackle deadly new threats and the approach of adulthood in this fast-paced turn-based beat-em-up!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Teenage Mutant Ninja Turtles: Tactical Takedown is the first-ever turn-based TMNT video game. Inspired by the classic cartoon, you'll experience a bold new approach to the world of the Teenage Mutant Ninja Turtles! Splinter and Shredder are dead, and as the Turtles approach adulthood, they're not just growing up... they're growing apart.
Battle the Foot Clan as a powerful new leader takes control in action-packed campaigns that showcase each Turtle individually. Carve through enemies in 20 constantly-mutating levels that grow, shrink, and add new threats with each turn, inspired by classic TMNT games! Rack up points for high scores while experiencing a powerful original Teenage Mutant Ninja Turtles story from acclaimed indie studio Strange Scaffold.
This is the next step for Michelangelo, Donatello, Leonardo, and Raphael--and you can experience it with flying, slashing figurines in graphic novel-inspired splendor.
20 action-packed levels, divided into campaigns focusing on individual characters.
A unique take on the world of Teenage Mutant Ninja Turtles from the minds at Strange Scaffold (Space Warlord Organ Trading Simulator, I Am Your Beast).
Innovative turn-based beat-em-up combat, complete with mutating arenas.
Gorgeous graphic novel-inspired art style, with paint splatter, figurines, and diorama setpieces.
Customizable movesets to shape each Turtles' playstyle
Thumping multi-genre soundtrack from award-winning composer RJ Lake (Unbeatable, I Am Your Beast).
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Whilst I enjoyed the game, found it a little too short (and too little) to my liking. Additionally, the music was not to my taste (your mileage may vary). The graphical style does suit though - so made playing a pleasure. Would still recommend the game as it is not un-enjoyable, but there are features that do not align to me specificaly.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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