
Join the Turtle brothers straight from the sewers and slide into this new adventure of shell-shocking proportions!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Danish, Dutch, Finnish, Norwegian, Polish, Portuguese - Brazil +3 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i couldnt play it any longer.. its so easy and the turtles didnt feel like the turtles i grew up watching when i was a kid.. you have to load every 30 seconds... they are friends with bebop and rocksteady .. really?
«Четыре черепахи - четверо братьев генетически мутировавшие в глубинах Нью-Йоркской канализации носящие имена великих мастеров Возрождения и овладевшие искусством ниндзя Они одолели многих врагов, прежде чем повергли своего главного противника — Шреддера Но теперь их союзу грозит новая смертельная опасность - зло, явившееся на свет 3 тысячелетия назад» «Черепашки-ниндзя (2007)» Если бы эта игра была серьёзной, то для неё подошло бы именно такое начало, но эта игра более детская, поэтому для неё подойдёт другое начало «Мы не жалкие букашки, Супер-ниндзя-черепашки, Панцирь носим, как рубашки, Юные таланты. Да-да!» «Черепашки-ниндзя (1987)» Честно, мне нравятся фильмы, мультфильмы и игры по черепашкам-ниндзя, но проблема в том, что по-настоящему годных игр по четырём братьям выходит очень мало. Вот, что я могу сказать по этой игре: Мне очень понравилась здесь боёвка, она простая и не нужно клацать на 150 кнопок; Есть кооператив на 2-ух игроков, но почему только на 2-ух? Ведь в игре четыре черепахи; Здесь очень много разговорных катсцен и необходимо хотя бы чуть чуть знать английский, чтобы понимать о чём вообще идёт речь; В этой игре очень долгие загрузки между уровнями; Графика в принципе для такой игры приемлема; Зависаний, багов, вылетов в игре обнаружено не было В целом игру я могу посоветовать только фанатам черепашек, если вы давно хотели поиграть в какую-то новую игру про черепашек-ниндзя, то смело можете брать эту игру «Если любить комиксы — это неправильно, я не хочу быть правильным!» (Микеланджело)
I went into this with an open mind and because it's pretty difficult for me to find anything I don't have fun with. This game is a very 2000's movie licensed game, most comparable to battle for bikini bottom, even in the social and exploration aspects, but more so inspired by persona, and madagascar. The reviews and marketing don't do justice to what the game actually has to offer and that's a soft persona and 2000's licensed games inspired rpg beat em up platformer. A mouthful but it's a bit of everything. There are actually quite a few different location, akin to mario and shredders revenge, and each one has enough exploration, socializing, and quests to keep you having fun. I loved the style of this universe from the start but it took a bit to want more from the modern take. I rewatched the film, have been binging tales of the tmnt, and I have really grown fond of this intepretation. It even got me to finally start giving rise of the tmnt a chance beyond the movie which I thought was great. As tmnt fans know there has been an extreme shortage of tmnt games and each time we get one in 3D it feels incomplete and you could say that for this one too but it's a fun, chill, artistically pleasing experience. It is a great intro for kids to these types of games - and adults - and if you grew up on 2000s games, especially tmnt 2003, the arcade games, battle for bikini bottom, and mutants in manhattan, you'll appreciate the similarities. This universe already has 3 entries and the cast have really great and natural chemistry. So personally if you are up for a blend of genres, a chill experience, and have been craving a tmnt rpg of sorts, I recommend trying this but do not pay full price. 20 is fine when it's sale but I'm sure it will eventually go down to 15 or under. There are even multiple skins, including casual and action figure designs that you can add for free by looking up the codes. On the negative side, yes the camera will sometimes collide with trees and fences but in very few instances and mostly at the beginning. The most annoying poor design decision so far has been some collectibles getting stuck behind invisible walls. There are some areas where you need to avoid obstacles like cars while fighting enemies and some of the enemies drop collectibles but since they can be pushed toward the invisible wall, the collectibles get stuck behind them. This could have been solved by having the collectibles either not be able to penetrate the walls or bounce back. Overally it's fun and takes me back and I'm looking forward to hopefully getting a full fledged tmnt rpg and more games from this universe that will surely include an open world.
this game as two player only is unjust .
This game is not good. First of all, it provides nothing of substance in terms of gameplay. It's just one of those mindless Skylanders-type kids' games. It's also pretty broken (at least in multiplayer), with random invisible walls halting your progress (and sometimes a softlock or two). The game also looks pretty bad tbh. The artstyle they were going for would be... mid-to-okay, if the execution wasn't so budget. The character designs grossed me out with how ugly they are, although they did kinda grow on me. The soundtrack isn't bad tho. Having said all that, I really enjoyed playing this game together with my friend. Half of that was laughing at how ridiculously bad all those previous parts were. But the other half was this game's one true quality: the writing. The script is actually peak. Some people might not like it because it's very modernized and appealing to kids (many modern day references), but idunno we enjoyed it. It actually had some pretty real moments in certain character interactions, and the plot also had us surprisingly hooked to keep playing. Then why, if I had such a good experience with this game, am I giving it a negative review? Well, because I want to be honest towards anyone reading it. I don't wanna act like this is a good product. But it doesn't have to be a good product (for me) to enjoy it. I just had the luck of playing this with the perfect friend for it, and had tons of fun. But if you're going to buy this game [i]for the game itself[/i], I wouldn't necessarily recommend. That's all. Another case of "if only Steam had a 'mixed' review option"... Update: I have now seen the movie this is based after, and I can say with confidence that I really really liked it! This game follows that universe pretty well. So the conceptualization/direction is not the issue. It's definitely just that this game didn't get the budget it needed. The artstyle for example, I thought was great in the movie and really shined there. But yeah no in the game it doesn't really. The top tier writing is the only thing that was albe to be properly carried over from the movie to the game within the budget they were given.
[h1] Путаны на свободе [/h1] Честно, я не критик, да и игру прошел давненько, поэтому максимум могу сказать, что боёвка и платформинг здесь, вроде, пойдет. Стиль хорош, как мира, так и героев, а вот все остальные персонажи (особенно Эйприл и Сплинтер 🤡). По впечатлениям: хотели с товарищем пройти игру за 6ч, но вышли все 9, возможно, из-за того, что боссы не самые простые + баги критичные заставляли переигрывать. Если бы не стримы и не мой товарищ, то я бы дропнул черепах. На самом деле проект гораздо длиннее, так как здесь не мало диалогов, но у меня не было никакого желания вникать в квесты (да и русского языка нет)
Outright Games strikes again... doing serious damage to a licensed game property through accountant driven game design. Let's start at the beginning. TMNT: Mutants Unleashed looks great... and that's it. Everything else is awful... a shallow, incredibly badly ported Nintendo Switch game dumped on Steam more as a cash grab than anything else. Why? Now we can talk about Outright Games. These guys are a financial operation, they acquire media licenses to popular franchises (Fast & Furious, TMNT, Chicken Run, Peppa Pig, Transformers, DreamWorks Dragons, Adventure Time, Spongebob Squarepants, you name it) and pump out incredibly shallow mini-games with enticing looking visuals and nothing else going for them. This is purely orientated around generating sales from the license to pay off the license... at no point is any serious effort given to making a game that people would actually want to play. And that sucks for a lot of reasons, which TMNT: Mutants Unleashed exemplifies perfectly. See, while the accountants who run Outright Games get their quarterly sales (barely) and high five each other while underpaying the developers (who they'll surely replace with AI in no time), gamers lose. In line with just about every game from Outright Games, TMNT: Mutants Unleashed is a very shallow button masher, and one of the worse console/handheld ports I've ever seen. Looks great, unimportant story, terrible "tick just enough boxes for sale" gameplay elements and no reason to want to keep playing because it handles so badly. Sure, a lot of developers make bad games, amateur developers almost exclusively focus on making bad games, AAA developers sometimes do it too (for purely financial reasons), but when this is done with a great media franchise, it hurts the franchise. Because of this garbage, which probably only barely covered the licensing costs from Nickelodeon, better, more serious developers will look at popular media franchises and write them off because "they don't make money". But they don't make money, because developers like Outright Games pump out minimum viable product garbage like this, instead of real games people would want to play. And it's because of the accountant driven development studios like Outright Games that we don't get excellent Star Trek, Transformers, TMNT, whatever franchise games. They're hurting gamers and this gaming industry with this shallow crap. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. As mentioned, this is one of the worse Nintendo Switch ports I've seen... no mouse look, locked camera (just like the console peasants love and PC gamers hate). Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time and money, the game must match top tier visuals with top tier gameplay, and that's not happening here. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. PC gamers will be insulted by the demand from the developer that a console peasant children's toy controller should be used, despite this being on PC. Developers should try to be aware which platform they're developing for, and must never, under any circumstances dictate to gamers how their games are to be experienced. These technical defects push this game below acceptable standards for any modern PC game. Now on to pricing and value for gamers. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Teenage Mutant Ninja Turtles: Mutants Unleashed has the completely unrealistic cash grab price of $40 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
I gotta say, Teenage Mutant Ninja Turtles was really fun for me for the first time in a long while. It totally brought back those good old Activision vibes, like Deadpool, Spider-Man, and stuff like that.
great game and it soo good COWABONGA DUDE
非情怀玩家和晕3D玩家不推荐! 固定视角,强制拉转视角,不能自主控制视角,很难受,玩时间长了有点晕 成就系统做的太奇葩了,十几个小时完成了3个。。。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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