
Technolust is a fully realized cyberpunk dystopia presented as an interactive visual novel. Unravel a mystery involving mass suicide and corporate control... or just hang out in the arcade and play mini games. This is your world now. Trust your TECHNOLUST.
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About
TECHNOLUST is the award-winning Oculus Rift launch title that defined early VR cyberpunk. This rerelease makes the original classic available again—fully playable on PC with mouse & keyboard or any Xbox-compatible gamepad.
Explore a fully realized neon-soaked dystopia as an interactive visual novel brought to life through atmospheric environments, strange characters, A.I. uprisings, mass conspiracies, and the crushing weight of corporate control. Winner of 2 Proto Awards (Best Art Direction, Best Sound Design) and a Vision Award for Artistic Achievement, TECHNOLUST remains a cult favorite for fans of retro-future immersion.
This version is the original 2016 Oculus Rift edition, restored and updated for modern PCs but does not include motion-controller support. It plays like a traditional first-person adventure using a controller or mouse and keyboard.
A fully remastered edition of TECHNOLUST is currently in production, featuring:
• Full SteamVR support
• Native desktop (non-VR) mode
• Steam Deck compatibility
• Reworked visuals & upgraded systems
• Integrated expansion content
• Motion-controller support
This rerelease exists for players who want to revisit—or discover—the original version while the new edition is being completed.
TRUST YOUR TECHNOLUST.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
I have played this game through a couple of times and found everything. This is a really neat VR experience. This is a good exploring type game with a lot of the gaming and some movie articles from the past. I did not think it was a difficult to play game. The hardest part for me was beating the high score in the arcade. I did enjoy the music in the game and found it available on bandcamp. There is a lot to do in the arcade that I am goina keep this game in my library just to relax and play some of these VR arcades. I thought the ending was pretty good.
i love this game!!! my best vr experiance since now... is like to be there !!! it cause me motion sikness and i dont know why, i have no problem with many racing and battle games, this one has strong motion sikness and it shouldn't!!! ABSOLUTLY TO TRY!!!
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Hours played at review time, across 27 reviews with recorded playtime.
Update: I was upset because my game crashed after struggling through a difficult segment so I ranted my problems on reddit - to which the actual developer quickly responded, thanked me for bringing an issue to his attention, and the bug was fixed within the hour. This game is still rough around the edges, make no mistake, but the atmosphere and love put into this game is truly something worth experiencing. The occasional hiccup (reminiscent of a cyberpunk/ techno dystopia anyway) isn't as big a deal as supporting an early VR medium or a developer that's passionate about his work. Give it a shot if you're a fan of this grungy/ futuristic/ tech style Old review: Way too glitchy. the "mini game" won't let you shoot after you've thrown a grenade, and the bodies of enemies you kill block your path, so you can't shoot or walk over them and you'll get stuck in an area forcing you to close the game and restart. that's after you get past the crashing at every loading screen (run the game in admin mode). the game will also randomly crash if you click on a boombox to play music... don't get me wrong i thought this was cool, but it's literally broken.
Technolust, developed and published by IRIS VR Inc., is one of those early VR titles that understood the medium’s strengths long before the industry fully caught up. Rather than attempting to mimic traditional flat-screen gameplay or overwhelm players with movement-heavy systems, it embraces presence, environmental storytelling, and sensory immersion as its core design philosophy. Set in a grim yet seductive cyberpunk future, the game immediately establishes a palpable sense of place—neon-lit streets drenched in rain, decaying megacorporate architecture, oppressive propaganda, and living spaces filled with analog relics of imagined futures. The world feels nostalgic and forward-looking at the same time, echoing the visual language of Blade Runner, Neuromancer, and 1980s tech culture, yet filtered through VR’s intimate perspective. Technolust doesn’t just show you a dystopia—it invites you to sit inside it, breathe it in, and poke at its edges. The premise itself is intentionally familiar, acting more as a springboard for exploration than a tightly structured narrative. You play as a lone citizen-turned-hacker navigating a world controlled by a monolithic corporation that exerts influence through surveillance, technological dependency, and media manipulation. Instead of guiding you with constant exposition, the game encourages discovery—reading messages, observing environmental clues, watching in-universe advertisements, and listening to NPC monologues. That subtle approach works because VR amplifies quiet details. A discarded newspaper, a humming server rack, a flickering street sign, or an old arcade machine becomes a piece of worldbuilding, and interacting with them feels meaningful because they contribute to the illusion that this society existed long before you arrived and will continue long after your story ends. Mechanically, Technolust favors simplicity, which may surprise players expecting hacking simulations or action-heavy sequences. Movement is comfortable and deliberate, built to minimize motion sickness while maintaining freedom of exploration. Interactions rely on physical presence—grabbing objects, flipping switches, opening drawers, examining holograms—small gestures that become immersive when performed in VR. The hacking segments and puzzle elements are intentionally light, more thematic than intellectually demanding, serving primarily to reinforce the underground resistance fantasy. Instead of trying to impress with difficulty spikes, the game uses pacing and curiosity to pull the player forward. It’s a structure closer to an interactive mystery or immersive art installation than a traditional adventure game, and that distinction becomes one of its greatest strengths. Visually, the game thrives on texture and atmosphere rather than technical realism. Lighting, signage, color palettes, and architecture combine to create a city that feels aesthetically coherent, oppressive, and endlessly explorable. The environments feel layered with history—corporate billboards, VR arcades, cluttered apartments, industrial backrooms—all rendered with care and personality. Sound design deepens the immersion even further. Synthwave tones, ambient hums, distant traffic, and the soft static of monitors create a sonic landscape that enhances emotional tone rather than fighting for attention. Combined with the first-person VR perspective, the audiovisual design becomes the primary storytelling vehicle, often saying more than dialogue ever could. Technolust’s greatest limitation is its brevity. The central storyline can be completed in a relatively short amount of time, and while the world invites wandering, not all of its intriguing corners contain meaningful interaction. Some players may wish for more branching outcomes, additional hubs, or expanded character development. There are moments where the illusion of a sprawling metropolis clashes with the realities of a contained game space—locked doors, invisible boundaries, or static NPCs that feel more like thematic props than fully realized inhabitants. These constraints don’t ruin the experience, but they do remind the player that the world they’ve fallen into ends sooner than they hoped. Technolust feels less like a fully built city and more like a remarkably detailed vertical slice of one. Yet despite those shortcomings, the game leaves a lasting impression because it understands what early VR could uniquely deliver: not speed, not combat, not spectacle, but presence. The simple act of standing in your cyberpunk apartment, hearing the rain against the window, watching neon bleed across the skyline, and interacting with the clutter of your digital life feels transformative. It taps into a longing shared by many fans of the genre—the desire to inhabit a world like this, not just watch it through a screen. Technolust fulfills that fantasy with sincerity and confidence, and in doing so, it becomes more memorable than many technically larger or mechanically deeper VR titles. For players who enjoy atmospheric storytelling, environmental exploration, and cyberpunk aesthetics, Technolust is a compelling and meaningful experience. It’s not designed for those chasing action, replayability, or mechanical complexity, but for anyone willing to slow down, look around, and let the world speak, it delivers something distinct and absorbing. Years after its release, it remains a testament to what VR can evoke emotionally and artistically when a developer commits to building a world worth inhabiting. Rating: 6/10
Loved this game! My first real VR play-through. Loved the detailed models, and the story was great too. Excellent work!
First, as with everyone else, ran from the .exe so the time in game is wrong. I really enjoyed this game. The graphics are pleasing, the plot exists, and it's very atmospheric. It scratched the cyberpunk itch very well, and the arcade games are pretty entertaining. On the down side, the bloom is a it much, the lighting is inconsistant, and it is really, really short. There is a collectable hunt thing you can do, and I'll probably go back, but I think I spent something like 3-4 hours ingame. The truly absurd amount of references cramed into the game became glaring near the end, but it didn't hurt the game too much. The studder-step mechanism for preventing motion sickness was annoying, but it did work very well. All in all, this is one of the strongest VR titles on Steam. (although you'll have to play it outside of Steam and use Revive to get it in VR)
Das Spiel war immer ganz oben auf meiner Wunschliste .. dann endlich ein Rift bekommen, Spiel gekauft (preiswerter als bei Oculus Home). Stürzt aber leider immer (an der gleichen Stelle) ab. Neuinstallation hat auch nicht geholfen. Schade ..
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