
Technolust is a fully realized cyberpunk dystopia presented as an interactive visual novel. Unravel a mystery involving mass suicide and corporate control... or just hang out in the arcade and play mini games. This is your world now. Trust your TECHNOLUST.
Modeled estimate, not a reported figure. How we estimate →
Media

About
TECHNOLUST is the award-winning Oculus Rift launch title that defined early VR cyberpunk. This rerelease makes the original classic available again—fully playable on PC with mouse & keyboard or any Xbox-compatible gamepad.
Explore a fully realized neon-soaked dystopia as an interactive visual novel brought to life through atmospheric environments, strange characters, A.I. uprisings, mass conspiracies, and the crushing weight of corporate control. Winner of 2 Proto Awards (Best Art Direction, Best Sound Design) and a Vision Award for Artistic Achievement, TECHNOLUST remains a cult favorite for fans of retro-future immersion.
This version is the original 2016 Oculus Rift edition, restored and updated for modern PCs but does not include motion-controller support. It plays like a traditional first-person adventure using a controller or mouse and keyboard.
A fully remastered edition of TECHNOLUST is currently in production, featuring:
• Full SteamVR support
• Native desktop (non-VR) mode
• Steam Deck compatibility
• Reworked visuals & upgraded systems
• Integrated expansion content
• Motion-controller support
This rerelease exists for players who want to revisit—or discover—the original version while the new edition is being completed.
TRUST YOUR TECHNOLUST.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
sucks!!!!
I know this is a indie game and boy it shows it. I had fun playing this game only because 80-90%+ of VR games feel like unfinished tech demo's. In all honesty the game is too short, the story didn't make sence and their isn't a clear objective. I'd give this game a 6/10 it would be much lower but in terms of whats out there in VR 6/10 makes sence. my advice to others thinking on buying this game wait for this to be below 10$ maybe 15$ (which is to much IMHO). Again there isn't much VR games out there at the momment and there is no killer VR app (yet) so its a interesting experiance.
Technolust ist für mich eine der größten Überraschungen überhaupt. Das Spiel ist fast 10 Jahre alt – aber ganz ehrlich: Hut ab! In Sachen Cyberpunk‑Atmosphäre liefert es genau das, was sich viele moderne Games wünschen würden. Neon, Vibes, Style… einfach 100 % Cyberpunk. Und dann das Ganze für 4,99 € auf -(Steam.)- Absolute Empfehlung. Ja, es hat Snap‑Turn – aber ich hab’s komplett mit echter Körperdrehung gespielt und es funktioniert super flüssig. Die Musik ist ein Brett, die Welt fühlt sich lebendig an und kleine Details wie die Krähe, die man in die Hand nehmen kann, sind einfach nur Hammer. Für alle VR‑Fans: Das Ding ist ein kleines Zeitkapsel‑Meisterwerk. LG Norman Von HundelungeVR ! https://www.youtube.com/watch?v=026BVs-ZIcs
the shortest game ive ever played. (around 2 hours without the arcade games) animations are practically non-existant. (not even lip movement - everybody is wearing masks) story is very light (some dialogue hard to understand) and a mish-mash of various sci-fi cliches. gameplay: some mini-games, the game itself is not a game but rather a walk-by. one or two nice looking locations. 3 Dollar would be too much if you ask me.
(Have to point out first up that I've played this game for hours but it doesn't log that in Steam as I run it directly from the EXE.) Just wanted to say I love this game. I play it on the Vive with Revive and it works perfectly with a gamepad controller (the way it was intended). YouTube videos of this game got me very excited for VR before the Vive was available, which I watched multiple times, and when I finally decided to get this and try it with Revive it was practially a spiritual experience and I'm not kidding. It has really great atmosphere and a phenomenal electronic soundtrack (it's up on Bandcamp if you're interested) not to mention sound design. I've been listening to the OST in my car for two weeks. This game is somewhat like a point and click adventure in some ways, but then has well crafted arcade-paced sections as well. Amazing it was practically all made by one person (I believe?). If you like the cyberpunk asthetic in general then you might get a little obsessed with wanting to live in this game world. It's not a super long game, maybe a few hours, but there is a lot of detail and different areas. With an actual narrative you care about. Definitely worth your money. Checking out Youtube and Reddit, it looks like a sizable add-on is coming, with Touch support, very soon. (And while it's certainly not assumed anywhere, hopefully it will run with Revive and the Vive wands.) If you like 80s and 90s sci-fi BUY THIS NOW. Buy it anyway. This is my first review on Steam. Love this game.
This game is Awesome and should only be played in Vr if you want to get the best experience from it. If your under the age of 20 you probably wont get most of the pop culture references. grab a drink or a bowl and enjoy
Das Spiel war immer ganz oben auf meiner Wunschliste .. dann endlich ein Rift bekommen, Spiel gekauft (preiswerter als bei Oculus Home). Stürzt aber leider immer (an der gleichen Stelle) ab. Neuinstallation hat auch nicht geholfen. Schade ..
I have played this game through a couple of times and found everything. This is a really neat VR experience. This is a good exploring type game with a lot of the gaming and some movie articles from the past. I did not think it was a difficult to play game. The hardest part for me was beating the high score in the arcade. I did enjoy the music in the game and found it available on bandcamp. There is a lot to do in the arcade that I am goina keep this game in my library just to relax and play some of these VR arcades. I thought the ending was pretty good.
First, as with everyone else, ran from the .exe so the time in game is wrong. I really enjoyed this game. The graphics are pleasing, the plot exists, and it's very atmospheric. It scratched the cyberpunk itch very well, and the arcade games are pretty entertaining. On the down side, the bloom is a it much, the lighting is inconsistant, and it is really, really short. There is a collectable hunt thing you can do, and I'll probably go back, but I think I spent something like 3-4 hours ingame. The truly absurd amount of references cramed into the game became glaring near the end, but it didn't hurt the game too much. The studder-step mechanism for preventing motion sickness was annoying, but it did work very well. All in all, this is one of the strongest VR titles on Steam. (although you'll have to play it outside of Steam and use Revive to get it in VR)
Technolust, developed and published by IRIS VR Inc., is one of those early VR titles that understood the medium’s strengths long before the industry fully caught up. Rather than attempting to mimic traditional flat-screen gameplay or overwhelm players with movement-heavy systems, it embraces presence, environmental storytelling, and sensory immersion as its core design philosophy. Set in a grim yet seductive cyberpunk future, the game immediately establishes a palpable sense of place—neon-lit streets drenched in rain, decaying megacorporate architecture, oppressive propaganda, and living spaces filled with analog relics of imagined futures. The world feels nostalgic and forward-looking at the same time, echoing the visual language of Blade Runner, Neuromancer, and 1980s tech culture, yet filtered through VR’s intimate perspective. Technolust doesn’t just show you a dystopia—it invites you to sit inside it, breathe it in, and poke at its edges. The premise itself is intentionally familiar, acting more as a springboard for exploration than a tightly structured narrative. You play as a lone citizen-turned-hacker navigating a world controlled by a monolithic corporation that exerts influence through surveillance, technological dependency, and media manipulation. Instead of guiding you with constant exposition, the game encourages discovery—reading messages, observing environmental clues, watching in-universe advertisements, and listening to NPC monologues. That subtle approach works because VR amplifies quiet details. A discarded newspaper, a humming server rack, a flickering street sign, or an old arcade machine becomes a piece of worldbuilding, and interacting with them feels meaningful because they contribute to the illusion that this society existed long before you arrived and will continue long after your story ends. Mechanically, Technolust favors simplicity, which may surprise players expecting hacking simulations or action-heavy sequences. Movement is comfortable and deliberate, built to minimize motion sickness while maintaining freedom of exploration. Interactions rely on physical presence—grabbing objects, flipping switches, opening drawers, examining holograms—small gestures that become immersive when performed in VR. The hacking segments and puzzle elements are intentionally light, more thematic than intellectually demanding, serving primarily to reinforce the underground resistance fantasy. Instead of trying to impress with difficulty spikes, the game uses pacing and curiosity to pull the player forward. It’s a structure closer to an interactive mystery or immersive art installation than a traditional adventure game, and that distinction becomes one of its greatest strengths. Visually, the game thrives on texture and atmosphere rather than technical realism. Lighting, signage, color palettes, and architecture combine to create a city that feels aesthetically coherent, oppressive, and endlessly explorable. The environments feel layered with history—corporate billboards, VR arcades, cluttered apartments, industrial backrooms—all rendered with care and personality. Sound design deepens the immersion even further. Synthwave tones, ambient hums, distant traffic, and the soft static of monitors create a sonic landscape that enhances emotional tone rather than fighting for attention. Combined with the first-person VR perspective, the audiovisual design becomes the primary storytelling vehicle, often saying more than dialogue ever could. Technolust’s greatest limitation is its brevity. The central storyline can be completed in a relatively short amount of time, and while the world invites wandering, not all of its intriguing corners contain meaningful interaction. Some players may wish for more branching outcomes, additional hubs, or expanded character development. There are moments where the illusion of a sprawling metropolis clashes with the realities of a contained game space—locked doors, invisible boundaries, or static NPCs that feel more like thematic props than fully realized inhabitants. These constraints don’t ruin the experience, but they do remind the player that the world they’ve fallen into ends sooner than they hoped. Technolust feels less like a fully built city and more like a remarkably detailed vertical slice of one. Yet despite those shortcomings, the game leaves a lasting impression because it understands what early VR could uniquely deliver: not speed, not combat, not spectacle, but presence. The simple act of standing in your cyberpunk apartment, hearing the rain against the window, watching neon bleed across the skyline, and interacting with the clutter of your digital life feels transformative. It taps into a longing shared by many fans of the genre—the desire to inhabit a world like this, not just watch it through a screen. Technolust fulfills that fantasy with sincerity and confidence, and in doing so, it becomes more memorable than many technically larger or mechanically deeper VR titles. For players who enjoy atmospheric storytelling, environmental exploration, and cyberpunk aesthetics, Technolust is a compelling and meaningful experience. It’s not designed for those chasing action, replayability, or mechanical complexity, but for anyone willing to slow down, look around, and let the world speak, it delivers something distinct and absorbing. Years after its release, it remains a testament to what VR can evoke emotionally and artistically when a developer commits to building a world worth inhabiting. Rating: 6/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Wet Passion | $2.3K | 221 | 84% | $0.49 |
| SEARCH ALL - CRABS | $2.3K | 55 | 91% | $2.99 |
| Furry Feet 2 | $2.3K | 60 | 83% | $1.99 |
| Aleph | $2.3K | 75 | 95% | $1.97 |
| Kitchen Simulator 2 | $2.3K | 110 | 46% | $0.69 |
| Battle of Frigates | $2.3K | 110 | 55% | $0.69 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 448.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |