
Embark on a thrilling 3D arcade action-platformer adventure in Teared. Travel through 9 challenging levels filled with epic bosses and a variety of deadly creatures. Are you ready for this epic journey?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Creo que esta es mi segunda reseña negativa. Y a diferencia de la primera, esta duele especialmente tanto por ser un juego y programador español, como por lo tremendamente prometedor de Teared, gracias al APABULLANTE apartado audiovisual. Estamos ante un juego sencillo que no esconde sino que celebra incluso sus influencias de los juegos de salones recreativos (no hay más que dejar la entradilla nada más poner el juego), siendo una especie de Ghost 'n Goblins modernizado a lo bestia gracias al Unreal Engine 4, pero también con una MUSICAZA que parece que estemos en una película de espada y brujería, pero de las buenas, no esos churros ochenteros tipo 'Antor el Poderoso'. Y unos FX que hasta duelen, con una contundencia formidable, donde cada impacto se siente en la piel. Pero claro, por algo vendrá el pulgar abajo en rojo... Porque falla en lo más vital en cualquier videojuego, en la jugabilidad. Lo primero, el manejo del protagonista (que también me mola un huevo que sea un 'enano guerrero') fluctua entre lo poco práctico con su salto de diez centímetros poco útil y muy ceñido en ciertos obstáculos, a lo cabreante sino directamente injugable con su manera de darse la vuelta y disparar al escenario del fondo. Mueres muchísimas más veces de las deseables simplemente porque no te has dado bien la vuelta y no apuntas a los enemigos correctamente. Podemos hacer una voltereta claramente más útil que el salto, pero su remate en un pequeño salto también complica usarla tan fluidamente como debería. Encima, las nueve fases que componen el juego (aunque podemos elegir entre medias diferentes escenarios) son muy simples jugablemente. No es problema que solo haya que ir de izquierda a derecha, sino lo poco estimulante que es hacerlo, hay muy poca chicha más allá de que el juego te tire enemigos en la cara y alguna cosa adicional para romper la monotonía... que manda narices que hable de monotonía en un juego tan rápido y vibrante, porque el diseño de niveles sea tan simple y básico. El juego tiene opciones de configuración de dificultad, vidas y créditos para continuar la partida. Completar el juego no es complicado según quiera cada uno... aunque algunos niveles como el cuarto donde los checkpoints están en Parla o Albacete también te terminan mosqueando cuando se muere de un único golpe mayor (podemos resistir varios golpes menores). Es lo que digo, un diseño que además de básico en muchas ocasiones, es poco inspirado. Francamente, mi sensación ante estas tres horas jugando a Teared es la de haber pagado por 'una nota para el currículum' de su creador. Porque reitero lo BRUTAL de su apartado visual, es que es mucho más que meter un motor gráfico puntero, es tener una visión artística para usarlo muy inspirada. Pero si jugando se siente tan insatisfactorio y poco divertido parece más un benchmark de pago que un juego como tal. Ojalá una segunda parte con todo lo apendido, que nos devuelva a este pedazo de universo de fantasía oscura medieval inhóspito y descarnado, con la jugabilidad que merece sus brutales gráficos y música.
A Teared-et emlékezetes árkád stílusú játéknak szánták, azonban csak egy bosszantó katyvasz lett, ami elveszik az ötlettelenségében. https://hetediksor.hu/2024/05/02/teared-jatekteszt/
Funny arcade game, plenty of enemies and weapons to use. Use gamepad for a better experience!
Un puro arcade que nos recuerda a los juegos de antaño pero con una estética 3D que me ha flipado. Lo recomiendo si o siiiiiiii
No va nada fino.
ゲームを起動するとPCがフリーズを起こしプレイできません。
Teared is a retro-inspired action platformer developed by Juan-Mod and published by JanduSoft, designed as a tribute to the unforgiving arcade games that dominated earlier generations of gaming. While the title uses modern 3D technology for its visual presentation, the core gameplay philosophy remains firmly rooted in classic side-scrolling action. The experience emphasizes reflexes, pattern recognition, and persistence rather than narrative depth or complex mechanics. From the moment players begin the game, it becomes clear that Teared aims to capture the spirit of older arcade adventures where survival depends on mastering enemy behavior and learning from repeated attempts. The game places players in the role of a lone warrior venturing through a dark fantasy world filled with hostile creatures and dangerous terrain. Instead of focusing on an elaborate storyline, the game presents a simple premise that acts primarily as a backdrop for the action. The player moves from one location to another across a series of hostile environments populated by monsters and supernatural enemies. These creatures range from skeletal warriors and bats to larger threats such as cyclopes and dragons. Each new area introduces fresh variations of enemies, creating a steady escalation in difficulty as players progress deeper into the world. Teared organizes its adventure into a sequence of stages that gradually increase in intensity. The campaign contains nine primary levels along with two additional bonus stages that provide extra challenges. Each level combines combat with platforming elements, requiring players to navigate hazardous terrain while fighting off waves of enemies that appear from multiple directions. Narrow platforms, gaps in the environment, and sudden enemy ambushes frequently force players to make quick decisions. Because enemies often attack in groups, surviving these encounters requires careful positioning and constant movement. Combat plays a central role in the gameplay experience. The protagonist fights primarily by throwing projectile weapons at enemies. These weapons allow players to attack from a distance, which becomes essential when dealing with enemies that charge quickly or fire projectiles of their own. The game provides three distinct weapon types that differ slightly in speed, range, and effectiveness. While the differences between them are not dramatic, choosing the right weapon at the right moment can make certain encounters significantly easier. Collectible power-ups and weapon upgrades occasionally appear throughout the stages, providing temporary advantages that help players overcome difficult sections. Movement mechanics are just as important as combat when it comes to surviving the challenges presented in Teared. The player character can jump, crouch, and perform a rolling maneuver designed to evade attacks. This roll action becomes especially valuable during intense moments when enemies launch projectiles or surround the player. Mastering the timing of this maneuver allows players to slip through dangerous situations and reposition themselves for a counterattack. As the game progresses, these mechanics must be used more frequently and with greater precision in order to survive the increasingly chaotic battles. One of the most memorable elements of the game is its boss encounters. At the end of many stages, players face powerful enemies that serve as major obstacles on the path forward. These bosses feature unique designs and attack patterns that require players to carefully observe their behavior before striking. Some bosses rely on sweeping attacks that cover large portions of the arena, while others summon additional enemies or unleash projectiles that force players to move constantly. These battles often require multiple attempts, as players gradually learn the patterns necessary to defeat the enemy without taking excessive damage. Visually, Teared adopts a distinctive 2.5D style in which the gameplay unfolds on a side-scrolling plane while characters and environments are rendered with three-dimensional models. This approach gives the game a sense of depth while maintaining the simplicity of classic platforming mechanics. Environments feature medieval ruins, eerie forests, and rocky landscapes that reinforce the dark fantasy tone of the adventure. While the graphical detail is relatively modest compared to larger productions, the stylized design helps create a world that feels both mysterious and hostile. The audio design supports the fast-paced gameplay with energetic background music that accompanies each stage. The soundtrack reflects the arcade inspiration of the game, providing a steady rhythm that keeps the action moving forward. Sound effects for weapon throws, enemy hits, and environmental hazards provide clear feedback during combat. While the audio elements are not overly elaborate, they contribute to the atmosphere and reinforce the sense of urgency that defines the game’s combat encounters. Difficulty is one of the defining features of Teared. The game deliberately embraces a challenging design philosophy where players are expected to learn from repeated failures. Enemy attacks can quickly overwhelm inexperienced players, and certain sections require precise jumps combined with careful timing. Although the game offers difficulty settings and options for adjusting the number of continues, the experience remains demanding even on lower settings. This approach reflects the developers’ intention to replicate the tension and challenge of classic arcade titles where perseverance and practice were essential. Despite its strengths, Teared also reveals some limitations typical of smaller indie projects. The core gameplay mechanics remain consistent throughout the adventure, meaning that players will spend most of their time repeating the same fundamental actions of throwing projectiles and navigating platforms. While the levels introduce new enemy types and layouts, the overall structure changes very little. In addition, some players may find that the combination of 3D visuals and 2D gameplay occasionally makes movement or hit detection feel slightly awkward during intense moments. Nevertheless, the game succeeds in delivering an experience that captures the essence of retro action platformers. The straightforward gameplay loop, combined with challenging enemy encounters and memorable boss fights, creates a sense of progression that rewards persistence. For players who enjoy mastering difficult games and gradually improving their performance through repeated attempts, Teared offers a satisfying challenge. Overall, Teared stands as a passionate tribute to the classic arcade platformers that inspired it. By blending traditional side-scrolling gameplay with modern 3D visuals, the game attempts to recreate the demanding yet rewarding experience that defined many older action titles. While its simplicity and high difficulty may not appeal to every player, those who appreciate retro-style challenges will likely find the adventure engaging. The game ultimately succeeds in delivering a compact but intense platforming experience that honors the spirit of the genre while presenting it through a contemporary lens. Rating: 6/10
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