
Bad Pad is a metal pumped metroidvania platfomer about a gamepad's buttons who came to life. Oozing with original music and storytelling songs, all in the spirit of metal. Precision platforming, boss fighting, puzzle solving, mini games and more...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Hebrew, Indonesian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[spoiler] 恭喜你触发隐藏副本「每日 key 刷新点」[url=www.babagame.vip][b][u] 点击前往 [/u][/b] [/url][/spoiler] [h1][quote=「BABAGAME」Unintresrting] 游戏操作: 方向键控制方向 空格键跳跃 Ctrl键加速冲刺 M键地图 正因为操作简单,所以游戏总体难度很难。 游戏特色分: 这种主题比较新颖,但是操作简单而且不熟悉。 游戏画质分: 因为结合总体像素类游戏,这款游戏的画质可以说是不错的。 游戏可玩分: 游戏完善,有物品,难度大,有中文字幕介绍 游戏总体来说非常不错,但价格42RMB偏高,请结合经济情况购买 游戏还是蛮推荐的,比较比较完善。 由于格式原因,完整评测请到[b][url=http://www.babagame.vip/archives/22168]http://www.babagame.vip/archives/22168[/url][/b] [/quote][/h1][b] 感谢 BABAGAME 免费赠送的游戏,现在到 [url=www.babagame.vip] BABA [/url] 回帖有机会免费获得这款游戏 [/b]
[h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2018/11/15/bad-pad/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] Medium Fit – While the entire castle is indeed available to you at any given point in time, there’s little reason to backtrack except in the main hub. Otherwise, [i]Bad Pad[/i] fits the genre in my opinion. [url= https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/1735468061768273300/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [h1]Full Review[/h1] [i]The Review Code for Bad Pad was provided to the Metroidvania Review through Curator Connect. This review has been updated for Version 1.3. It has not been updated for any subsequent versions.[/i] I had originally written a long critique for [i]Bad Pad[/i] that was mostly negative, which you can find [url= https://steamcommunity.com/groups/MetroidvaniaReview/discussions/3/1735468061771413010/]here.[/url] Since then, the great folks at Headbang Games have since taken what I’ve said and made a few changes to the game, and the speed by which they were willing to do so is impressive to me. Without going over the game with a fine-tooth comb and critiquing every screen individually, I can’t say whether every issue I had with the game is fixed. However, since I already talked about the negatives in the original review I will update my thoughts on what was changed and highlight some of the positives of the game here. One of my favorite things about [i]Bad Pad[/i] is the overall style. I think a lot of people might think it’s cheesy, but it’s the kind of camp that I really enjoy. All the characters talk in a guttural voice like they’re heavy metal celebrities trying to impress their fans. Best of all, they sing most of the game’s story cutscenes. For me, even when I found the game most frustrating in its original state, I still wanted to see what crazy music I’d get to witness for enduring through it, and that kind of style is a major strength for any game. That is, assuming you also subjectively enjoy it. At its best [i]Bad Pad[/i] has you weaving through obstacles very similar to [i]Super Meatboy[/i]. That feeling of relief from just barely making a jump, like near missing a buzzsaw and catching the edge of a wall, never gets old. Though the Metroidvania-style upgrades that you find only include two that directly affect how you platform, the additions add a new dynamic of challenge to the mix that sets it apart from just being another Meatboy clone. I said it in my original review that mixing Metroidvania with the Clutch Platformer genre of [i]Super Meatboy[/i] is a fantastic idea. Since the game is around 10 hours long from start to finish, these obstacle courses can start to feel a little repetitive, but to the developer’s credit there is some good effort here to break up the gameplay with variety. This is a good approach to game design, though in my previous review I did get a little disgruntled about how a lot of these variety sections were handled. Since the most recent patch however, the worst offenders have been updated to not only be less frustrating, but to be actually fun in their own right. You’re no longer forced to git gud at Space Invaders in order to access the next major section of the game (at least on Normal Mode.) The Schmup section is less boring, and one of my favorites of the variety sections is no longer so punishing that it ruins the experience. Now, these variety sections are much closer to what they should be – a fun change up from simply wandering hallways and finding keys to move forward. Furthermore a lot of the randomness issues that I complained about have been addressed. Enemies that used to fly around in unpredictable patterns now follow a route, so the player can reasonably react to their movements. Additionally, I complained in the original review that there were some sections that required the player to address gimmicks they hadn’t been properly introduced to. Now, at least one entire section of the game has been replaced with a new room that is intended to give the player some experience with a new gimmick before the much harder section has to be tackled later on. These changes help immensely keep the game at a “Hard but Fair” level of difficulty. Not having played the entire game through again, I can’t say whether every single issue with [i]Bad Pad[/i] has been fixed, but I have tested specific sections of the game and I at least feel comfortable recommending it. There’s a niche out there – including myself – that will appreciate its campy Hard Rock presentation as well as the novelty of controlling a Super Meatboy-esque character through a large Metroidvania castle. 2.5 out of 5
[b]2 boyutlu bir platform oyunu olan bu üründe, yerinde durmaya tahammülü olmayan zıppır bir karakteri yönlendiriyoruz. Platfomlar arası geçişimizi sağlarken çevrede ufak görünümlü detaylar veya bonuslar, ilerleyen aşamalarda karşılacağımız zorluklar için bize oldukça faydası dokunacak birer eşyaya dönüşebilir. 🌟 Diğer oyun incelemelerini bulabileceğiniz [url=https://store.steampowered.com/curator/25772060/] [u]Küratör Sayfası[/u] [/url]
[h1]用手柄操控手柄[/h1] 我是一个手柄,陪伴了主人日日夜夜。暂且不提抹在我身上长年累月的油和汗,我寄希望有人告诉我,为什么突然有一天,主人在卡在55关好几天之后,突然有一只摇滚乐队冲进了我们的家,唱了一首玩梗无数的歌。紧接着大反派抓走了和我常年相伴的其中两枚按钮,我也义无反顾的,奔向游戏世界中的游戏世界了。 +精心制作的主题歌曲 +别出心裁的关卡设计 +丰富的游戏机制 +戳中玩家的游戏梗 -部分关卡难度略高 (4/5)优秀的游戏梗游戏,在冒险类、闯关类游戏中十分优秀。尤其是精心制作的游戏剧情和音乐,让人感到制作之用心。 [h1]设定/音乐/美术[/h1] 其实现在的许多游戏,尤其是独立类型,冒险和rouge可以说占去了大量的部分。但是这些类型的游戏往往都需要一些微小的剧情去支撑才会显得顺畅,否则就是一个纯展示玩法的架子,又更容易变成制作者一股脑倾泻点子而忽略需求的产品。哪怕是目前越来越多的作品领略到了,单页没有好好地讲故事,总是把许多东西隐藏到冰山下,让玩家烧脑、讨论、争辩。有好有坏,但是那个坐下来和玩家促膝而谈的时代已经渐渐淡化了。而bad pad,不仅仅有着明确的诙谐剧情,更是有着精心制作的音乐。在进入游戏的时候,开头莫名其妙的歌曲和搞笑的动画深深吸引了我。剧情和背景还有玩法相辅相成,让玩家舒心,尤其是歌词都有好好的汉化,让各种梗也能让中国玩家不禁莞尔。 [h1]玩法/操作[/h1] 本作属于传统的冒险类玩法,不过细分还是可以的。关卡起头内部的空间属于全包裹类,会比较类似magic cat。作为一款冒险动作类,很大程度上要取决于作者对玩家的放权,即角色的行动能力和地图探索能力。作为2D游戏,地图边界问题会相对于3D游戏要求较低,所以只需要做到有暗道,有密室,即是不错的记过。而本作当然也如同许多游戏比如战斗方块一样有着许多暗道,让玩家体会搜集的乐趣。除此之外,在动作行为上也十分自由。除了玩家在冒险类中最需要的加速功能,在本作中提供一键加速。还提供了无限弹墙跳,玩家可以通过这一经典找事,从各种危险中力挽狂澜,上天入地。除此之外,游戏还有许多游戏梗,无论是游戏机还是手柄,热衷于游戏世界的头号玩家们,一定能找到大量共鸣。
This game reminds me of super meat boy but more forgiving. The bosses are hard but not too hard although sometimes you will get screwd by RNG. All in all a pretty good playthrough.
Challenging game similar to Unfair Mario, but without the hidden, trolling traps. Game is very large, tons to do and has some weird things in it. But the weird things honestly make it great! You may spend a lot of time in one place trying to get just one coin or something else, so if you don't mind that sort of thing, go grab the game!
Интересный платформер, в главной роли которого квадратная головешка. Ваш герой может прыгать, лазить по лианам и запрыгивать по вертикальным стенам. В игре симпатичная графика в стиле 8-ми битных приставок, а озвучка вообще кайф! Рок - это мое!
Although the influence of Super Meat Boy is hard to miss, the open-ended nature of the levels makes Bad Pad feel like a fresh platformer in an overpopulated genre. But the key differantiator is the sound, and you have to turn on the speakers to understand how metal this game actually is. Funny as hell, and difficult enough to match.
this game is great really always a new challenge the sound is amazing i can play this game only to hear the soundtrack the sotry is funny (guys really funny(: ) the mechanic are very good(controler support) so if your looking into this one dont think twice
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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