
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +3 more
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Теперь это полноценный менеджер киберспортивной команды. Это пошло игре на пользу. Стало не так скучно гриндить. =) Вообще, пока ощущается как огромный шаг вперёд, относительно первой части. Очень нравится.
我只能说看着ai的逆天操作看笑了,我方大优势,开大龙,对面过来我们打死对面三个,但是状态还行,然后对面复活我们大龙没打完,对面第二次来,ok有杀对面一次,这次我们状态很一般了,然后居然还傻乎乎的开打龙,然后就被第三次来的对面反杀了,我都看笑了
i feel like caedrel
I really like this game like actually, but what it needs is giving Player actual Roles on how the AI should act for every specific Game. Like a Tank needs to have a option to tell him to specifically tell him the Ai needs to frontline. A Support needs to be told what they are an extra DPS? a Supporting Char that can buff or heal? or an extra frontliner? we need a Role specification pre match. If this will be fixed I will give my Thumbs up.
煞笔ai,垃圾游戏
气死我了气死我了气死我了气死我了,能不能好好打磨你的AI啊,真的蠢啊,正常打团战输了我都不讲什么,一群nc一个一个掉点,领先一万经济的情况下,能连着七八次一打五,好恶心啊,从来不想评价一款游戏的好坏,但你是真的恶心,做出来报复世界,赶紧滚出我的电脑,滚!!!!!!
현재까지 플레이 감상으로, AI에 플레이가 불쾌하다 못해 역겹습니다. 하다보면 괜찮아 지겠지하고 참고 플레이를 계속 했지만, 하나마나한 업데이트, 업데이트할때 마다 모드 찐빠나고, 버그는 더 많아지고, 빠르게 고치지도 않고 무언갈 계속 시도 하지만 막상 가장 중요한 게임 플레이 경험은 개선되지 않은 불쾌한 경험에 연속입니다.
Overall: Do not recommend in it's current state. The game takes a while to figure out and understand if you don't go out of your way with community resources and guides. Once you do understand however, that's when you start realizing how bad the game is when everything is either broken, not working, or just doesn't make sense. The manager side of the game feels unrewarding since nothing properly works. You're essentially left with doing work-arounds to compensate for the game's incomplete state. Even if everything worked and was functioning (Fans actually increase, merchandise sales that didn't just depend on me selling chairs for 7x it's price, training international prospects), the game is just lacking anything interesting to make the game varied. You click next day and move on. The moba side of the game is a bit lacking since the tactics are bit bare without any depth. You learn real quick what comps work and it's just a repetitive puzzle that you do twice a week over and over again. This could be fun for some, but it gets stale really quick. I can't recommend this game. It will scratch whatever itch you have for the first 20+ hours of trying to brute force the learning curve, but you'll be left disappointed once you realize how incomplete the game is. Definitely hold off until the devs make real progress on the game.
I still cant believe I payed 20 € for this. I was really high and had it running for a full day then. Mouth open, click here, read this, chillll. Its a good retro manager simulator. The options are very very limited. Noone knows what can even make someone think this is worth 20€. Its absolutely not. But I was very high, so whatever. From dumb faks for dumb faks kinda like. Some might still try to figure if it makes sence. The question is what makes sence. Aight...
Pretty fun :))
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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