
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 632 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
my friend told me to work more... so i did 10/10
Your customers stink, they complain about ♥♥♥♥ for no reason, but always in the online reviews and never in person. If you are trying to make conversation they just stare awkwardly and proceed to the checkout without holding eye contact. So, in essence, its a very accurate depiction of an actual game store.
nope, arrogant dev, banning anyone in forum who says a bad word, also dev doesnt work that much, he doesnt care
I am 46 game days in and cannot make any money. The mechanics of game play are fine but there is not loan option to get built up. That said, it makes this game tedious. It is not the only game I am playing and devs should understand that (most do) Progression would be nice but I haven't unlocked much of anything. Kinda sucks.
-Not worth it the game lacks some qol for the sake of being annoying. -you need mods to make the game bearable -bad ui -terrible tutorial edit: grading is such freaking painfull ux hell, click right> to click left> to click again> because the setting resets -employee wage is a mess who tf pays 3-7k daily in wages -leveling till 50 is horrible, and only becomes a bit more bearable later because you get more xp from tables and seeling stuff -this game has 0 purpose besides making you lose time into boring activities and forces padding system IF you wanna keep your sanity use mods or dont buy at all
New Update completely BRICKED the game. Was great, then they messed with it and F'd it all up
Woof. Thought this game would be different than those other simulators pumped out over the last couple years like the supermarket one. Guess I got taken in by the glowing reviews. This game is identical to those in just about every way except it has a really boring card collecting layer tacked on top as well as stinky customers that you're apparently penalized for not spraying constantly with some sort of aerosol. Not really much else to say. If you like churned out phoned in simulators with a tiny bit more pointless micromanaging tacked on top, give it a shot. If you enjoy fun or anything remotely interesting, avoid like the plague.
This is amazing. 100% recommended to card collectors
Менеджер карт - моё почтение - более мерзкого и отвратительного vr-образного управления трудно представить. Куча лишних раздражающих действий, а так же их скорость. Неписи абсолютно тупые, через одного заходят в магазин, чтобы купить карту за 0.01$, цену к каждой из которых нужно выставлять вручную (а их, судя по альбому, около 1.5к). В принципе, за 1.5 часа игры я понял, что она пустая. Игру дропнул, как увидел скорость работы первого сотрудника. Локализации на великий и могучий нет (собственно, в стиме так и написано), но к этому, вполне, законная претензия, в 2026+ году иметь настолько ограниченный пул переводов не серьёзно. Особенно в симуляторе. Очень сильно переоценённая игра.
本质是个开包模拟器,甚至可以说是个赌狗模拟器。 正常经营没啥可玩的,就是不停赚钱,解锁高级的卡包,更好看容量更大的货架,效率更高的员工,玩法上2个小时就能看到头,一个模拟经营游戏,你正常经营却很难赚钱,需要你不停的开卡包,开出稀有卡才能赚钱
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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