
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a good game. It's enjoyable, but ... TBH ... it feels a little boring right now. Maybe ... add something to spice things up(?) It doesn't have to be challenges, just a few unexpected events for some laughs would be enough to make the experience more fun.
Just like the good old days buying Monster cards and having smelly armpits everywhere in the store. very accurate simulator!
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Adicción coleccionista, gestión de inventario y el simulador de tienda de cartas definitivo. Si buscas un juego de simulación y estrategia económica donde puedas abrir tus propios sobres de cartas, especular con precios de mercado y construir el imperio friki más grande del barrio, TCG Card Shop Simulator es el rey indiscutible. Lleva la fiebre de los juegos de cartas coleccionables a su máximo exponente de gestión y adicción, cumpliendo el sueño de cualquier amante de los negocios, el coleccionismo y la apertura de sobres en tiempo real. • Gestión y personalización insuperables: El diseño del sistema de negocio, que te permite expandir el local, colocar estanterías, organizar vitrinas y gestionar mesas de juego para torneos, es espectacular. Perderse optimizando el espacio para dar cabida a nuevos productos, contratar empleados que te ayuden con la caja y limpiar el local para mantener contentos a los clientes ofrece un nivel de detalle inmersivo increíble que te invita a jugar un día tras otro. • Economía realista y apertura de sobres: El sistema de mercado dinámico ofrece una jugabilidad muy divertida y táctica basada en la oferta y la demanda. Combinar la venta directa de cajas con la tentación de abrir tus propios sobres para buscar cartas "Full Art" o "Ghost Rare" supervaliosas se siente ágil, emocionante y sumamente satisfactorio. El subidón de adrenalina al encontrar una carta de miles de dólares para tu vitrina personal es adictivo. • Vida en la tienda y eventos comunitarios: El juego te permite vivir la experiencia de tendero completa: reponer stock antes de que se agote, ajustar los precios con una aplicación móvil integrada y organizar mesas donde los clientes pagan por jugar sus partidas. Ver cómo tu tienda pasa de ser un almacén pequeño y vacío a un centro neurálgico lleno de jugadores y coleccionistas añade una capa de progresión muy orgánica y satisfactoria. • Libertad de negocio y coleccionismo: Diseñar tu propia estrategia comercial (especializarte en accesorios como fundas y tapetes, vender cartas sueltas muy caras o centrarte en el volumen masivo de sobres) rompe con la monotonía de otros simuladores de supermercados, otorgando una libertad absoluta mientras completas tu propio álbum personal con las cientos de cartas únicas que ofrece el juego. • Puntos a mejorar: Al encontrarse en acceso anticipado, el bucle de juego a partir de las fases avanzadas puede volverse algo repetitivo y rutinario una vez que automatizas las tareas principales con empleados. Además, el sistema de animación de los clientes y la variedad de modelos de personajes sigue siendo algo limitada, rompiendo un poco la inmersión visual a largo plazo. Quizás se eche de menos la posibilidad de jugar las propias cartas en un minijuego real contra los clientes, pero a nivel de adicción, escala de negocio y fidelidad a la cultura de las tiendas de rol es, por mucho, el viaje de gestión más entretenido, adictivo y original que se ha lanzado en Steam. ¡Centenares de horas de cajas, olores a plástico nuevo y cartas holográficas aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
As sims go, it's alright. The card mechanic is nice, definitely satisfies that feeling of getting new cards for a bit. But sadly it gets stale fast; by the time you have the second card packs unlocked, each card is just a number, and there's no game associated with it. That alone is fine; it's a simulator after all, not an actual TCG (yet). But the simulator part is crazy boring, repetitive, and grindy. Just day after day of stocking and handling check-outs. Licenses for each new thing to sell are crazy expensive, just to have an item that might have a slightly different profit margin - nothing special about them. I've just unlocked epic packs in my playthrough - level 16 shop, have done a little bit of everything, and I just don't see an end to the repetitive monotony in sight.
Basically you're this little card shop character and you go around getting stuff done tbh. I think the little card fella's are pretty neat and a quirky little characters.
I fell in love with this game very quickly. You have your own shop where you sell and open cards. For true nerd it is dream.
This is amazing. 100% recommended to card collectors
I am 46 game days in and cannot make any money. The mechanics of game play are fine but there is not loan option to get built up. That said, it makes this game tedious. It is not the only game I am playing and devs should understand that (most do) Progression would be nice but I haven't unlocked much of anything. Kinda sucks.
there's no scalpers in this game
Woof. Thought this game would be different than those other simulators pumped out over the last couple years like the supermarket one. Guess I got taken in by the glowing reviews. This game is identical to those in just about every way except it has a really boring card collecting layer tacked on top as well as stinky customers that you're apparently penalized for not spraying constantly with some sort of aerosol. Not really much else to say. If you like churned out phoned in simulators with a tiny bit more pointless micromanaging tacked on top, give it a shot. If you enjoy fun or anything remotely interesting, avoid like the plague.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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