
A space-taxi-sim / open-world-RPG with a seamless transition between planetary and in-space flight set in a large galaxy.
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About
Explore the Kyprei-41 galaxy as a lonely TAXINAUT carrying fares across alien worlds. Descent onto planets and fly over alien cities and landscapes. Land at bars, diners, garages and many other common and exotic locations. Interact with the locals to ask for directions or learn about the many esoteric and often clandestine aspects of the Kyprei-41 galaxy.
RPG and space taxi sim / life sim in one: Lead the life of a working-class astronaut, pilot a spaceship and transport passengers across an open-world galaxy.
Fly both on planets and in space. Seamlessly ascent from a planet into space then fly or warp to another planet and descent to it: no loading screens, no "teleporting".
Over 100,000 star-systems with planets and stations to explore.
A grimy sci-fi / fantasy setting: think Taxi Driver in space.
An optional 30+ hours main story-line and 4 secondary story-lines.
Modify your clone with gongs (an RPG-like skill system).
Unlock equipment and other items for purchase at your home and modify your ship to receive free items every time you sleep.
Various foods, drink & drugs with various effects (e.g. skill-buffs).
Weapons and other items to deal with hostile ships, individuals and creatures.
Completely controllable with just the mouse (one hand free to hold a drink, no keyboard needed) or use a controller with the specially made focus-system.
Relaxing real-time with pause like controls: Mouse-click pauses the game to give you time to think: pick a weapon, pick a target, click again to resume and watch what happens.
13 unique music tracks
An optional tutorial integrated into the game, a manual and over 20 short and to the point videos to help explain things as they come up.
Everything fully handmade over nearly 10 years by a solo dev: no engine and no AI.
Highly moddable if you know or are willing to learn Java.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you enjoy free-roam sandbox titles with a nice level of technical complexity on the side, then Taxinaut is for you. It manages to hit that sweet spot of Zen map traversal with enough gameplay subsystems to track to keep the player from getting bored. It's a great balance that's both relaxing and engaging, much like the best traversal sims out there such as Euro Truck, etc. Presentation looks simplistic in screenshots but is actually quite charming in motion. Nice variety of biomes from planet to planet. Taxinaut is another fine example of that labor-of-love vibe that feels mostly exclusive to solo devs or small teams of 2 or 3 individuals where you can really feel the singular vision captured on the screen. A pure distillation that isn't drowned out by dozens of design by committee voices common in larger productions. Taxinaut is an absolute steal at the asking price and feels feature-complete for an EA title. A legit gem with a satisfying gameplay loop and a vast galaxy to explore. Big thumbs up.
When I first saw an early video of this, I liked the idea but the visuals didn't click with me. But when I actually played it, it really comes together. The planetary scenery is beautiful, the parallaxing layers of buildings, trees, hills, and smog make vivid and living worlds. After visiting a lot of different worlds with highly regulated orderly cities, to dense slums, to massive temple complexes, to war-torn ruins, I was ultimately relieved to get back to that dump Yamo with the irritating bird-riders. It really feels like a living and breathing galaxy, and I'm looking forward to experiencing more of the story. This is still EA at the time of this review, so sometimes the UI is a little confusing and some features could be improved, but it is getting regular support and updates and I'm excited to watch it grow.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
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The gameplay is by turns: boring, obtuse or downright maddening. It is not chill. I don't know what the other reviewers are smoking, or if they're playing some different game to me, but my experience has not been chill at all. Expect to crash into other craft constantly, making your already bad situation worse. Expect to pick up fares to be dropped off on a backwater with absolutely nothing worthwhile on it for less money than it'll cost you to take off again. Expect to find yourself on a heavily populated planet where suddenly it's illegal to land in a no-landing zone, or to fly in a no-flying zone, and even if you do attempt to fly in the designated flying lane you'll simply get rear-ended, even when going top speed. This is obviously a labour of love, and has a ton of moving parts. It is a simulation, out of which gameplay emerges. It's just that it's not very good gameplay, unless you're the type that enjoys failure and learning from your mistakes. Because it's so heavily dependent on its systems and simulations rather than game design, it's rather easy to exploit. You can easily make tons of money on a starbase because they're tiny, and there are only one or two desinations anyone will want to go to, and you can make a lot of trips in a short amount of time. What, then, is the point in taking a fare for some planet you've never been to, which might cost you more in resources to take off from again than the fee totals to, plus the time you waste flying all the way back? You're effectively punished for exploring the game. And the interface is just a clutter of icons. Everything is an icon. What's important? What's not important? It'll take you a while just to figure that out. Meanwhile, you're going to fail and get yelled at repeatedly. You'll have your weapons taken off you (nobody even told me they were illegal). After enough maddeningly slow space transits you'll finally decide that when the tutorial told you to get drunk to speed up time that it's a bit silly but hey it's a game why not; you'll then get arrested for drunk flying. Bottom line: if you enjoy wrestling with an obtuse interface and learning only from failing repeatedly: this is the game for you. If you enjoy knowing what you're doing and doing a good job in the first place: this is not the game for you. It is not a chill experience at all. And, look, I say this as someone whose favourite game is Dwarf Fortress. But DF you can get through by using the extensive wiki. Here, the documentation available is tediously dense and verbose. For instance: "The galaxy-map can be panned and zoomed by dragging the mouse and using the mouse-wheel. Clicking on a star will set that system as your destination (e.g. for warp). If the system is known to you then it will also show an "INFO" button which you can click to open up System details for that system. System details will show you the name of the system with some icons indicating general information about the system (e.g. whether there is traffic control in operation in that system). It will also show all planets and / or stations in that system. If the planet or station is known then it will show in more detail and you will be able to click it to open up Zone details for that planet or station. Zone details will show information for that planet or station similar to what would be shown in the information-panel if you where in that zone. It will also show the possible types of sites and vessels (or other large moving things) you might encounter there. If such a type of site or vessel is known to you (even if on another planet) then it will show an image of that site or vessel and you can hover over it to see some more information about it. Clicking a known site type will set your destination to the nearest known site of that type (if any) in that zone." All of which is either blindingly self-evident from using the UI, or at least totally meaningless without using it as a frame of reference. By contrast, what is lacking is a concise list of what things will get you arrested, or how traffic and laws work in the game, what things are illegal to posess, or, really any basic survival info at all. Some of this is indeed in the manual, but it's scattered between the mind-numbing descriptions of the mind-numbing UI. Aggravating. I really want to like this game. Maybe there's a good game buried in here somewhere. But, charming as they are, these long term labour-of-love projects can lead to developers just losing touch with what it's like to play the game without already knowing everything about it. In this case, I find the result frustrating. e: I'm probably going to come back to this at some stage. Maybe see what tutorials I can scare up. There is something compelling about it. I do still actually want to placidly ferry people across the galaxy, as advertised, and maybe that's actually available at some stage of the game. Maybe once you get your feet under you it's not so bad? ee: tried looking up tutorials. There aren't any, besides a veeeeery basic video by the author of the game. I've just gone to try the basic quest at Xenis again, with the traffic grid. Landed in the day this time (apparently the traffic is only at run-you-over speeds at night, according to a forum post. Again, this info is not in the game). Tried to stick to the traffic lanes, because crawling through the suburbs you just get hit by birds. So I ended up having to veer off the road to avoid danger, and INSTANTLY the traffic cops show up to arrest me for speeding. Then it happened a second time, and he executed me on the spot. That's not fun. That ****ing sucks. To hell with this.
Cool lil game. Really neat art and music. Alot of little gizmos for your cab, a huge cast of characters from all over. There is combat and drugs, probaly sex too! A story im learning about that i actively wanna know. Look at those screenshots dude so flippin kool !ARE you not Entertained! and ONE ACTIVE developer. Try this bad boy out. be deniro, be will smith, be queen latifa. Just like anything else some people drive cabs some review games. One guy made this, its dope try it out.
This is a fantastic game for a great price, does what it says on the tin. You are a taxi driver taking fares on planet or over the galaxy. So much depth and still in early access, the dev said he is going to keep on developing for years to come, very much a passion project. Love it already!
I used this game as a meditation in hard times, it's very strange and does a lot with little. The portraits are fabulous and so are the various planets/biomes effectively created by combining just a few simple elements. Different planets come with different problems like police, thugs, volcanos... let me not spoil that for you, but I've found the worlds diverse enough to warrant exploration and I'm always looking forward to visiting new worlds. Lots of them are just barren wastelands too, but such is the cold universe. Game is wonky, strange, and certainly unique, I've enjoyed it immensely and I need to find Birdie once more content is added.
Just started a new play-through (well, I'm 40 hours into it already :-) ) with 1.0. If I just watched the videos I would think this is not a game for me. But with 184 hours logged, that's clearly not the case! For me, this game has the charm and engaging character of the Zelda series. Obviously it's a very different setting and some aspects of the stories are very mildly adult themed. You are a space taxi driver in an enormous galaxy with more stars and planets than you will ever visit. Some of the places you go are seedy, with thugs, prostitutes, and drug dealers. But others are friendly and whimsical. One of the best aspects of the game is that you can pretty much choose your playing style - you are not forced into combat with NPC's - you can simply not go to dangerous places. You can be an explorer and travel far from your home base, taking fares as you go to earn "vudu," the game's currency. You can build your character and taxi with skills and capabilities. And when you want to return home, very early in your gameplay you will obtain the ability to warp back there effortlessly. You don't have to spend hours retracing your steps to get home and do something different for a change. There are multiple storylines you can follow - or ignore. They are quirky, amusing and generally teach you something new about the game. They can help you discover useful locations you will visit again and again long after the end of the storyline. I get a kick out of the names of places and NPC's. Some are jumbles of consonants, but many are clever and reference something in another game or the real world, or just bring a smile to your face if you like a slightly warped sense of humor :) . The music is simple but appropriate and a definite collection of ear worms. They are playing in my head hours after shutting down the game. If you'd rather play in silence or with your own tunes, you can set music volume to 0. The save system is easy and quite liberal. You can choose to make it more punishing, but at the easiest level you can save at many locations throughout the game, or simply quit the game at any point to create a save file, and on restarting - which is fast - load that save or an earlier one. I generally don't need to do this, there are enough places like banks and motels/hotels that let you save. The author goes by Mosgrom on Discord and is very responsive and friendly. This game is a gem and deserves a much wider audience than it has. Give it a try!
Taxinaut will grow on you if you give it a couple of hours. I played it in Early Access for 45+ hours (in summer of '24) and only quit then because I didn't want to spoil the story before 1.0. There's so much to see in it, and it's a labor of love. Once you've got the basic mechanics down you'll want to play a while. It has an ironman option but I made sure it was off. There are other things which you can adjust to modify the difficulty and make your life easier, like letting you save early and often (recommended). Plays fine with an OG Steam controller if you have one of those, with a few tweaks. Haven't tried an Xbox one yet. I'll say the game surprised me. It's not a graphics powerhouse so I went into it with some skepticism. Some of the mechanics are unique but easy to learn (so far -- I have yet to learn a couple of them). One unique thing is that you have to figure out where a fare's destination even is sometimes. You can buy the knowledge with vudu (money) at a central location (not available on every planet, and also the most expensive option) or learn it through rumors you pick up (also paying, but a minimal amount) in bars and other locations by talking to people. You can influence the price of info and goods/services by telling jokes or anecdotes etc. depending on what the person you're talking to is interested in. The best policy is to not take a fare till you know the place they want to go to, at least at the beginning. Some destinations have environmental hazards or are in otherwise dangerous areas. The galaxy is huge, and there's a lot to see. The game is generally a very chill experience (but not always--you can get mugged or stopped by cops!). Some of the planetside art is really nice, and some have a parallax effect as you fly over the landscape. Overall, for the price, I highly recommend it!
Lovely little taxi driver in space sim. Takes place in a massive galaxy with considerable depth of story and lore despite its simple presentation. Excellent for casually playing with one hand on the mouse and the other holding a chilled beverage.
Excellent game! Under the nice old-school graphics is a deep taxi game in an insanely vast universe. Wonderful game both if you like optimizing things (due to the plethora of upgrades, systems, vehicles) or just to zone out a bit while playing. Two thumbs up!
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