
"Tavern of Gods" is a roguelite auto battle game. Players collect hero skills, followers, and equipment to form various builds to fight with random monsters. Unlock new heros, follower traits and equipment suits, then you can experience more different builds next time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是还可以,可是为什么总莫名其妙就未响应卡死?打一盘卡一盘,几分钟卡一盘,玩个锤子?
关卡boss还可以,但是过完双子后的小无尽内容只适合魔族阵容,总体感觉还可以,但是中规中矩,爬难度,爬后面的无尽给人重复的感觉。
我不知道自走棋游戏竟然能做这么无聊,你能不能从游戏设计找找原因?不管是什么肉鸽,随机性就是最大的乐趣,可你每把关卡固定不说,最主要装备掉落3选一且巨多,最后通过合成想要啥装备都有,完全丧失了随机性的乐趣。肉鸽游戏本身就是通过每一局的不完美游戏让自己幻想第二局能有完美开局,你这游戏一点随机性没有我为什么玩下一把?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3K | 39 | 100% | $14.99 | |
| — | 0 | — | — | |
| $1.3M | 2.8K | 75% | $11.99 | |
| $525.3K | 1.8K | 93% | $9.99 | |
| $135.7K | 1K | 89% | $6.99 | |
| $74.9K | 203 | 61% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $243.7K | 459 | 98% | $14.99 | |
| $243.7K | 1.4K | 82% | $9.99 | |
| $243.7K | 560 | 96% | $14.99 | |
| $243.6K | 821 | 82% | $14.99 | |
| $243.6K | 413 | 88% | $13.99 | |
| $243.8K | 396 | 92% | $19.99 |