
From the creators of Game Dev Tycoon comes Tavern Keeper 🍻, a cosy-chaotic management sim, featuring a powerful decoration sandbox and a magical storybook RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 29 → 2.43/day in the week after.
About
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.

Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.

Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade...
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.

Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.

Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.

Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of those EA games I'm going to be annoyed with myself for buying... Its so good but not complete so, i want to keep going but you can only get so far even in free play. I'll probably play through again to check out different story results.
꾸미는 맛은 있지만 직원들 동선이 이상해요. 매일매일 바꿔줘야 하는 설정이 생기는데 재밌다기보단 거슬려요.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, French +3 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun game, my only complaint was that the taverns felt too small, but the next expansion is specifically about making them bigger, so I have no complaints.
This is a really amazing game. The presentation is top notch, and the narrator is very good. The game is a lot of fun. They have been very responsive to the community in the features they work on, and I've loved every development that's been done so far! The only thing to know about the game that could affect your purchase is that while it's in early access, you can't build your tavern to a 5 star yet. As of writing this review, the update that allows you to build to a 3.5 tavern is out now. The way the game is built, everything up to the 3.5 is now available and works great! The next several updates will add the remaining features that get your tavern to 5 stars. So if that sounds fine to you, certainly get the game! If not, you can just wait a bit for the final update. But I have FULL confidence that the game will be finished and will be amazing because of what's there already and how good all the updates have been.
Very fun gameplay loop. Current early access is way too limited in the size of the taverns, but the upcoming update 2 looks to be fixing this. I would recommend the game, but know that it basically a long demo right now with just a few levels and more coming. Will be interesting to see how this compares to Long Rest Tavern when both games are out and finished.
얼액 나온지 꽤 됐는데 아직도 신규 스토리 추가 안됨 샌박모드 없음 이름이 여관인데 막상 손님들 재우진않음
不論是故事、遊戲畫面、音樂還是操作,都能感受到製作團隊滿滿的用心,完全能理解為什麼這款遊戲的搶先體驗會持續這麼久。 目前的地圖只有三個,聽起來很少,對吧?但僅僅是自由模式我就已經玩上一百小時了。光是能建造屬於自己的家具就可以讓我玩一輩子。不會做、懶得做也完全沒關係,官方有設立自己的社群網站。讓玩家上傳自訂義家具供大家下載,就算是手殘黨也能打造出獨一無二的空間。 看評論蠻多人分享遇到BUG,但我除了自己家具塞太滿,讓員工偶爾會找不到出路之外,沒遇過BUG (可能我比較晚入手大多被修復了?)。這一點也是我非常驚訝的地方,明明建造家具的自由度這麼高,卻幾乎沒有BUG。 實在無法用言語完整表達我對這款遊戲的熱愛及讚嘆,總之如果你對這類型的遊戲有興趣就直接買了啦!!唉我不打字了,該繼續去經營我的酒館了😂
料理も酒もいろんな特徴があったりするし キャラも良く動くしゃべるイベントも多い配置できる小物も凝ってる 通常・R18問わずいろんな酒場経営ゲーに手を出してきたけどこれが一番良かった しかし一回クリアするともう遊ばないそんなゲームでした あらゆるところで演出が凝ってるんだけどそのせいで経営面のテンポが悪すぎてだんだんイラついてくる 普段の仕入れぐらいは簡潔でよかったんじゃないかなぁ・・・
Ein großartiges und witziges Game was einen mit Spannung bei Laune hält und noch viel Potenzial hat in seinen Reihen auf die oberen Ränge zu schlagen. Man weiß nie was passiert und freut sich über jeden neuen Erfolg oder auch Misserfolg. Und das Video ist der Hammer. Genauso wie der Erzähler der immer für Stimmung sorgt und die Bücher die das Spiel noch untermalen.
The main thing that sets Tavern Keeper apart from other tavern simulators for me is its art style. It captures the fantasy atmosphere extremely well and gives the game a lot of charm. Although it is still in development, it already offers an impressive amount of freedom and variety, even with the currently limited number of locations. Being able to return to a previously visited area, choose a different layout and encounter new storybooks or events adds a surprising amount of replayability. The option to automate deliveries and maintain a chosen stock level is also an excellent quality-of-life feature. It makes managing the tavern far less tedious and helps keep the player focused on the enjoyable parts of the game. Before this was added, constantly checking the world map every few seconds became rather exhausting. Overall, I am really looking forward to seeing what the game becomes as development continues. P.S. Why is there an emoji in the title, though?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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