
Tanuki Justice is an action-packed run 'n gun (but with shurikens) platformer. Take on the role of a cute yet ruthless raccoon and take out various foes charging you from every angle. Play alone or, for double the fun, invite a friend, for there are many challenges to overcome together!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
let me play as tanookie-pie the pink girl tanookie so I can live my final fantasy, now. fix this. good game if you want a hot dog of a time!
I had a good time platforming in this one. I like the art and music. I found that just throwing myself at the level to get a feel of the enemies and platforms was much more fun and productive than trying to pass a level on the first try. You try and get beat down and try and try and try and somehow you get through and beat the level boss and start the whole thing over again on another unique level. Infinite continues so long as you don't mind starting over at the beginning of a stage when you run out of lives. It's full of run and gun elements. I'll have more to say once I try it with my friend. Update 2 May 2021 I enjoyed playing this one with my friend but I hope they add a feature over from one player. I had infinite continues while playing alone but in local cooperative I lost this feature. It was a bitter change as our experience in games like this is low. We would have played for much longer had we been given infinite continues. I play for the local cooperative experience in most games so this is always important. I bought the game I have infinite quarters and I want my free lives.
Please make more games like this one!Had lot of fun!!
Can my attack have even less range? :-) Avoid this. Look good but it's not.
They should have made it more like the Tanooki Suit from Mario 3
This game is insanely good. It captures early Megadrive- PCEengine aesthetics spot on. It feels just right. It is also hard AF (As Foretold), but I have managed to make it to like level six with one life on normal. I tend to just close the game if I die once. I also can tell the influence on the music of this (FM Synth inspired) soundtrack. Track 1 is exactly structured like that cliché Wily's fortress from Rockman 2, and Track 2 is Whirlwind from The Super Shinobi III, is it not? Anyway, this game is awesome - graphics and music and gameplay in all, and everybody should give it a try.
Eh.. it's alright, a nes style run and gun. Normal difficulty is fair and it shouldn't take you more than a couple hours to finish it. Grab it on sale.
Tanuki Justice is a tightly focused run-and-gun platformer that proudly embraces the spirit of classic arcade action while filtering it through a modern indie lens. Developed by Wonderboy Bobi and published by PixelHeart, the game wears its retro inspirations openly, delivering a fast, punishing, and energetic experience that feels designed for players who appreciate precision, memorization, and quick reflexes. From the moment the action begins, it establishes itself as a no-nonsense title that values gameplay feel and challenge over elaborate storytelling or expansive systems. At the center of the experience is its deceptively simple control scheme. You play as a nimble tanuki warrior capable of jumping, double-jumping, and throwing shurikens in multiple directions. This directional attack system forms the backbone of combat, allowing you to deal with enemies above, below, and on either side while constantly repositioning yourself. As you defeat enemies, you build a meter that can be unleashed as a powerful special attack, clearing the screen and offering brief moments of relief amid otherwise relentless enemy pressure. Mastery comes not from unlocking new mechanics, but from learning how to move efficiently, manage space, and time attacks with precision. Level design is compact and aggressive, built around constant forward momentum and frequent enemy spawns. Stages are designed to overwhelm the player with threats from multiple directions, forcing rapid decision-making and tight control. Environmental hazards, narrow platforms, and enemy patterns often combine to create scenarios where hesitation is punished immediately. While the number of stages is limited, each one introduces distinct visual themes and enemy behaviors that keep the experience feeling varied despite its short runtime. Boss encounters serve as climactic tests of pattern recognition and execution, demanding repeated attempts and careful observation before victory feels achievable. The game’s difficulty is one of its defining traits and will likely be divisive. Tanuki Justice does little to soften its challenge, offering limited checkpoints and expecting players to learn through repetition. Some design choices intentionally echo older platformers, including strict movement constraints and a lack of modern conveniences like forgiving recovery mechanics. For players who grew up with arcade and early console action games, this approach will feel familiar and even refreshing. For others, it may come across as unforgiving or archaic, especially when mistakes result in rapid failure. One feature that adds welcome flexibility is local cooperative play. With two players on screen, the game transforms into a chaotic but entertaining shared experience. Cooperation can make certain sections more manageable, but it also introduces new challenges, as both players must navigate the same hazards and enemy waves without interfering with one another. The co-op mode doesn’t fundamentally alter level design, but it adds replay value and an extra layer of enjoyment for those looking to tackle the game with a partner. Visually, Tanuki Justice adopts a clean and colorful pixel art style that evokes the look of late 8-bit and early 16-bit action games. Sprites are simple but readable, ensuring that enemy positions and projectiles remain clear even during intense moments. Backgrounds provide enough variation to distinguish each stage without distracting from the action. The soundtrack complements this aesthetic with energetic, rhythm-driven tracks that reinforce the game’s fast pace and arcade sensibilities, helping maintain tension and momentum throughout repeated attempts. In terms of length, Tanuki Justice is a brief experience, especially for skilled players who can clear stages efficiently. However, its replay value lies in refining performance, tackling higher difficulties, and mastering co-op play rather than in sheer content volume. It is a game designed to be replayed, learned, and conquered rather than consumed once and set aside. Overall, Tanuki Justice succeeds as a focused homage to classic run-and-gun platformers. Its strengths lie in responsive controls, demanding level design, and a clear understanding of the type of challenge it wants to deliver. While its difficulty and brevity may limit its appeal to a broader audience, players who enjoy tight action, retro design philosophies, and games that reward persistence will find it a satisfying and energetic experience that captures the intensity of old-school arcade action without losing its own identity. Rating: 7/10
It's cool
Tough but short game. You can play 2 players in this game too.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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