
Tanuki Justice is an action-packed run 'n gun (but with shurikens) platformer. Take on the role of a cute yet ruthless raccoon and take out various foes charging you from every angle. Play alone or, for double the fun, invite a friend, for there are many challenges to overcome together!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 50reviews | 86% | — | $16.8K |
| $14.99 | 24ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Makes you feel miserable.
A very good arcade game.
Tanuki Justice is a hair-raising fast-paced, run & gun plat-former that follows in the style of difficult plat-former's on the NES such as Contra, Ninja Gaiden, and Mega-Man but in the vain of 90's gaming mascots such as Sonic the Hedgehog and Rocket Knight. Play alone or together as 2 tanuki ninjas who are on a quest to save feudal japan from the evil Emperor. However, the journey to stopping him ain't gonna be easy. Much like the games that inspired it, this game is a lot of fun with its fast-paced & challenging game-play that will keep you on your paws, colorful 8-bit graphics, and a catchy NES inspired soundtrack. The game is also pretty short and it won't take long to beat it, if your a pro. As mentioned earlier, this game is viciously hard and it requires precise timing, skill, and strategy to make it through. However similar to an arcade game, the game does have unlimited continues that lets you retry as much as you want until you give up. But you start at the beginning of the level your at, thus making the game unforgiving. But it feels very rewarding upon completing each level and satisfied at the end (if your lucky). If you looking for a hard punishing game or one featuring cute & cuddly raccoon dogs as playable protagonists. Then this game is a must play for you. Just be sure not to break your keyboard nor your controller as this game is pretty mean.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tough but short game. You can play 2 players in this game too.
great run ' n gun action, can get quite tough and unrelenting, especially on insane. highly recommend you try hard first even if you're experienced, it's still challenging. features aim locking and free aim which is always nice, though the implementation of the latter is very different from most games in the genre. in this game, free aiming is called "lock move", it allows you to continue moving in your current direction while aiming freely. if you're standing still, it functions as standard free aim. while this is cool, i wish there was a dedicated button for free aim while standing still, as you can very easily get yourself killed by trying to free aim while you're still moving. as with most games in the genre, slowly inching forward is a big issue and unfortunately the time limit is too lenient to combat this very powerful strategy, would be nice to see this fixed. some accessibility options like autofire and practice mode would've been nice, and please allow for binding actions to triggers on controllers.
Gave one go at the game, like 5 minutes, reached level 3 without continues. Instant reminds me of the Ninja-Kun games. Unless this game does something really stupid later on, I'm already in love with it. I know it's short (the trophy screen kinda gives this in), people say you can beat it in 15 minutes... but that's what I want from gaming nowadays. Short games I have to master. 15 minutes of well crafted level design and tight mechanics. Level design is really very, very good, with enemy attacking from angles and positions that requires skill and are fun to deal with (I didn't face anything that felt unfair or frustrating). Music is really good. My only complain is the "Lock run" feature which is on the same button as "Lock in position", so sometimes you want to lock in position but if you are not standing still before you press the button you end up running while you wanted to stand still (Something I see more people have criticized). Not a big deal, and just something you need to be careful of. Overall, if you are fan of arcade games (Or, say, NES alike platform games) this is a no-brainer....
Please make more games like this one!Had lot of fun!!
Tanuki Justice is a tightly focused run-and-gun platformer that proudly embraces the spirit of classic arcade action while filtering it through a modern indie lens. Developed by Wonderboy Bobi and published by PixelHeart, the game wears its retro inspirations openly, delivering a fast, punishing, and energetic experience that feels designed for players who appreciate precision, memorization, and quick reflexes. From the moment the action begins, it establishes itself as a no-nonsense title that values gameplay feel and challenge over elaborate storytelling or expansive systems. At the center of the experience is its deceptively simple control scheme. You play as a nimble tanuki warrior capable of jumping, double-jumping, and throwing shurikens in multiple directions. This directional attack system forms the backbone of combat, allowing you to deal with enemies above, below, and on either side while constantly repositioning yourself. As you defeat enemies, you build a meter that can be unleashed as a powerful special attack, clearing the screen and offering brief moments of relief amid otherwise relentless enemy pressure. Mastery comes not from unlocking new mechanics, but from learning how to move efficiently, manage space, and time attacks with precision. Level design is compact and aggressive, built around constant forward momentum and frequent enemy spawns. Stages are designed to overwhelm the player with threats from multiple directions, forcing rapid decision-making and tight control. Environmental hazards, narrow platforms, and enemy patterns often combine to create scenarios where hesitation is punished immediately. While the number of stages is limited, each one introduces distinct visual themes and enemy behaviors that keep the experience feeling varied despite its short runtime. Boss encounters serve as climactic tests of pattern recognition and execution, demanding repeated attempts and careful observation before victory feels achievable. The game’s difficulty is one of its defining traits and will likely be divisive. Tanuki Justice does little to soften its challenge, offering limited checkpoints and expecting players to learn through repetition. Some design choices intentionally echo older platformers, including strict movement constraints and a lack of modern conveniences like forgiving recovery mechanics. For players who grew up with arcade and early console action games, this approach will feel familiar and even refreshing. For others, it may come across as unforgiving or archaic, especially when mistakes result in rapid failure. One feature that adds welcome flexibility is local cooperative play. With two players on screen, the game transforms into a chaotic but entertaining shared experience. Cooperation can make certain sections more manageable, but it also introduces new challenges, as both players must navigate the same hazards and enemy waves without interfering with one another. The co-op mode doesn’t fundamentally alter level design, but it adds replay value and an extra layer of enjoyment for those looking to tackle the game with a partner. Visually, Tanuki Justice adopts a clean and colorful pixel art style that evokes the look of late 8-bit and early 16-bit action games. Sprites are simple but readable, ensuring that enemy positions and projectiles remain clear even during intense moments. Backgrounds provide enough variation to distinguish each stage without distracting from the action. The soundtrack complements this aesthetic with energetic, rhythm-driven tracks that reinforce the game’s fast pace and arcade sensibilities, helping maintain tension and momentum throughout repeated attempts. In terms of length, Tanuki Justice is a brief experience, especially for skilled players who can clear stages efficiently. However, its replay value lies in refining performance, tackling higher difficulties, and mastering co-op play rather than in sheer content volume. It is a game designed to be replayed, learned, and conquered rather than consumed once and set aside. Overall, Tanuki Justice succeeds as a focused homage to classic run-and-gun platformers. Its strengths lie in responsive controls, demanding level design, and a clear understanding of the type of challenge it wants to deliver. While its difficulty and brevity may limit its appeal to a broader audience, players who enjoy tight action, retro design philosophies, and games that reward persistence will find it a satisfying and energetic experience that captures the intensity of old-school arcade action without losing its own identity. Rating: 7/10
Eh.. it's alright, a nes style run and gun. Normal difficulty is fair and it shouldn't take you more than a couple hours to finish it. Grab it on sale.
It's cool
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Players by region
Where this game's players are, estimated from review languages.
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