
Golden Force is a retro-style action-platformer where you perform complex combos, slides, and dash attacks. Unlock new areas, collect throwable items, fight underwater, avoid spiky obstacles, and master each stage.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
A lot of people are giving this game negative reviews because it's hard. How ridiculous. Sure, if you want an easy playthrough, this is not the game for you. It is indeed tough as nails. It's a very technical, methodical, precise action platformer that's reminiscent of Super Ghouls n' Ghosts, at least in terms of its difficulty. It requires a lot of trial and error and memorization, but therein lies the fun of the game. None of my deaths (at least so far) have been unfair; enemies telegraph their moves and every point of damage I've taken has been my fault. I haven't felt cheated. The game isn't perfect. The criticisms of the game's economy are spot-on; the money seems rather worthless. Most upgrades in the shop only last a short time. There also isn't any gameplay differences between the four choosable characters, leading one to wonder why there's multiple characters at all. If you don't like challenging platformers, avoid this game for sure. But it makes me sad that people are calling this a bad game just because they can't beat the first set of stages. With some patience, critical thinking, and of course skill, you can progress through the game. And it feels very satisfying when you do.
Retro action platformer + challenging + controls, visuals, effects = Action packed. I died on the tutorial boss and died some more. Fight huge bosses with attack combos, collect gold/items. Has co-op. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Wow, I'm pleasantly surprised with this one. I love the pixel art and the music is catchy, but what was a real treat was the action. Your little pixel avatar has a bunch of moves and combat has a nice weight to it, totally not what I was expecting. The game plays out in levels, like an arcade game, but there's a lite-RPG component where you can buy items and upgrade your character...of which there are 4 and they play slightly differently. This is an easy recommendation for any fan of 2D action/adventure games. And even at the undiscounted price of $15, this is a good deal!
This game has way too many negative reviews considering how well made it is. The number one complaint seems to be that's it gets difficult very quickly, which is something I really appreciated. There's only a handful of mechanics to keep in mind, but using them appropriately requires a bit of skill and forethought. Anyone who can beat an early Castlevania game should be able to recognize patterns pretty easily and get through the game in a few hours. Players who like collecting things and maximizing their stats will find a lot of level design elements that encourage exploration. If you like games that don't pander and kick your butt, try this out when it's on sale (I got it for under $3)!
C'est la première fois que je vois ça : Un jeu qui réussit à me dégoûter en deux heures d'utilisation ! Les hit-box sont complètement foireuses : certaines attaques ou certains obstacles infligent des dégâts en touchant en apparence le personnage alors que l'instant suivant un ennemi atteint le personnage de la même façon sans faire de dégâts. Des éléments du décor qui semblent être un obstacle et qui n'en sont pas. Une maniabilité tout bonnement misérable du personnage qui saute de 2 cm alors que les plateformes imposent de faire des sauts longs et précis. Naturellement, comme il n'y a pas de différence de mouvements entre les personnages, je vois mal comment on peut appréhender les difficultés du jeu. Ajouter à ça le fait que certaines plateformes mobiles ne réapparaissent pas tout de suite (il m'est même arrivé qu'elles ne réapparaissent pas du tout) obligeant en plus le joueur à attendre qu'elles réapparaissent, rien de tel pour énerver encore plus. Définitivement, ce jeu n'est pas fini. C'est dommage parce que le côté rétro des graphismes et le plateforming semblait attractif. Grosse déception. Franchement à ne pas acheter !
二択しか無いので個人的にこちらで 気に入らなかった点: キャラに個性が無く、どのキャラを使っても変わらない。 説明も色々足りず盛り上がらない。 ゲージが100%になったらボタンを押せば応援が呼べるぞ! ってどのボタンだよ、どれも反応なかったんだが… お金がボロボロ落ちるのだが、段差から下に落ちたりして いちいち拾いに行くのが面倒でテンポが悪い。 でもよく考えたらスーファミ時代のゲームってこんな感じだった気もするので、 そのあたりのレトロゲーが好きな人ならありなのかもしれない。
Just awful, I got tricked by the decent pixel art. The gameplay is basic and shallow with poor level design and what feels like the view is too zoomed in to react properly to enemies, pitfalls, etc. If the 4 characters play different I couldn't tell in the 2 stages I managed to endure. Skip this.
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] Well, they do say not to judge a book based on its cover. On first look, Golden Force appears to be a really good game. In terms of visual presentation, the game is colorful with every single playable and non-playable character having very well-drawn sprites and animations. The music is also pleasant to listen to, even sometimes reminding me of the Crash Bandicoot series for some reason. Although the number of available tracks is incredibly low, with I think about only 6 tracks composed for all the levels you will be going through. And to top it off, the game has solid foundations for a great action-platformer. But when we get to the actual gameplay... well... that's the part when the game takes a turn for the worse. [h2]Hard just for the sake of being hard[/h2] You can already see a lot of reviews on this game's store page claiming that it's a hard game. Yes, this game is hard. But it's hard for the wrong reasons. There's a difference between how hard games are designed. Some are made with the intention to offer a challenging yet highly curated experience from the moment of their inception, like the Dark Souls series or Cuphead or Super Meat Boy, and it becomes a part of their identity as if you take the challenge out, the games will stop to function correctly and lose all of their appeal. Then we have the second group which contains the games with artificial difficulty added to them; As if someone made a fully-functioning game and then suddenly decided to make it harder. A whole lot of old/retro games and harder difficulties in games fall under the second group, and Golden Force belongs there as well. To me, nothing in this game says "I am hard because I was designed to be this way" as the game uses a lot of old tactics that are frequently used to artificially increase a game's difficulty. There are quite a lot of locations in the game when you don't know what's around you due to the camera being very close and slow to move around, especially when it comes to move from left to right and vice versa, requiring trial and error to get past them and paving the way for cheap hits. There are instant death hazards that are twice as annoying as their counter parts in other games, considering how the camera system behaves in Golden Force. The bosses have absurd amounts of health with not much attack variety, making them look more like boring endurance rounds rather than actually challenging parts of the game. The game hides health pickups behind breaking random chests (a very useful information to have) and never tells you this until you find it on your own. And the checkpoints are rare and badly placed compared to the length of the levels and the amount/types of hazards you have to go through. [h2]C'mon... do something interesting...[/h2] Unfortunately, there are shortcomings in the gameplay department as well. First, we have the stale nature of the gameplay. Whatever you see in the first stages of the game is what you will be experiencing for the entirety of it, as the game never decides to give you extra abilities or break away from its level design mentality. The only thing you can do is to upgrade HP and the number of attacks you can do in a combo, alongside buying temporary powerups. Even the four playable characters end up being lame as they have no differences with each other aside from their appearance and animations. All of them are melee-based characters with the exact same moveset. You would expect Drago (a dragon character) to at least be able to double jump using its wings but the game doesn't have that. You would expect the Elder to be a somewhat ranged character based on the game's promotional artwork, but he just punches enemies. And what's worse is even with such a basic and uninteresting combat, the game really likes to constantly lock you inside arenas and make you fight with waves of enemies, even buffing the health of some of them to miniboss status so you can have fun constantly hitting the same enemy for a minute until it dies. Then we have the utterly worthless economy system. There are a variety of collectables in this game in the form of big yellow coins, seashells and normal coins. The big coins and seashells act as the optional, very hard to get collectables that getting all of them unlocks an extra level in each world. But they are also used to upgrade your health and combo attack length. Then we have the normal coins which you can buy time-limited powerups with. However, the items you can buy with these currencies are crazily expensive, requiring hours of grinding to purchase. More so, you can only have one of those powerups at a time, and most of them have the only purpose of making combat sequences end faster. Add the fact that you lose all of your accumulated coins in a level after losing all of your lives and without any option to recover them (like Shovel Knight for example) to the mix, and you can see why not many people care about collecting them after a while. Now that we're speaking of stuff getting reset after a death and becoming worthless because of it, let's talk about the special attack as well. By collecting items and hitting enemies in the levels, you slowly start to build up a yellow bar at the top left of the screen. When that bar is full, you can use a screen nuke special attack to kill all enemies and severly damage bosses. But the thing is, just like the normal currency, that bar also takes ages to get filled and you will lose all of your accumulated meter on death. So you won't be using it much on a normal playthrough. [h2]This game needed more time in the oven[/h2] The last thing I want to mention is how the game feels unpolished, as the game misses some crucial features and even has baffling issues that should have been spotted before launch or shortly after launch at worst. First, there are some visual issues. If you select Elder with his primary skin as a playable character and try to do a charge attack in the water, you will see him suddenly changing into Drago, performing the attack and then turning back. Some of the enemies that hide underground (the brown enemies with skulls on their head) suddenly pop out of nowhere, with no animation of them coming out. And I have checked the spritesheets with UABE and the animation frames for both of these cases are there. Then there's the issue of gaps appearing in the terrain upon vertical navigation, which is incredibly jarring to see. But wait, there's more! If you mistakenly activate the 2P mode, you can't simply deactivate it with the same button press. Not only that, activating the 2P mode on a controller immediately switches the primary control method to keyboard and disables controller inputs for player 1, requiring the player to restart the game in order to be able to use controllers again. And then we have the case of missing features. The ability to remap your controller is completely absent from the game. Other than sliders for audio and a toggle for the fullscreen mode, the game offers no additional graphical options, so you cannot change resolution without resorting to engine commands or disable some visual effects like the screen shake. [h2]TL;DR[/h2] Honestly cannot recommend this game. Gameplay is incredibly stale, with the game's promise of offering a hard experience just ending up being artificial difficulty. Not to mention the baffling issues.
Acabei de fechar o jogo e estou aliviado que vou desinstalar. O jogo estava barato e ganhei como presente de um amigo para que jogássemos juntos, ele jogou uma vez e nunca mais tocou no jogo. Vi muitos comentários criticando a dificuldade do jogo e quis gerar uma opinião própria sobre o jogo, ele é muito bonito em questão de pixel art e musica, porém a gameplay e os sistemas que existem dentro do jogo só me desanimavam cada vez mais de continuar jogando. Logo de inicio da pra ver que é um daqueles jogos que tenta simular a dificuldade da época do Super nintendo, mega drive e etc... Isso não é uma coisa ruim, mas faz isso de uma forma bem M*rda, As primeiras fases você precisa ter um pouco de paciência e aprender o layout armadilhas nada demais, porém algumas fases depois, e eu comecei a entender porque tanta gente negativou esse jogo, ele não é desafiador ele só é "P** no c*" Hitbox irregulares, o jogo em muitas muitas vezes exige precisão em plataformas ou combate com chefões, enquanto os controles são bem irregulares, as vezes não responde ao input, você tenta dar um dash pra direita o jogo entende que voce quer ir pra cima (joguei com múltiplos controles e a imprecisão acontecia com todos). Cada pedaço de vida que você possui é vital para terminar a fase já que não existem muitos checkpoints ou itens para curar a vida durante a fase, inimigos brotam do chão sem te dar o menor sinal fazendo você tomar um dano gratuito, inimigos fora da tela posicionados de forma que vão fazer você tomar mais dano gratuito a não ser que voce decore cada pedaço de tela e posição de cada inimigo, e como o checkpoint só aparece perto do final da fase, você vai ter que repetir as fases desde o inicio até decorar tudo. Pra variar peguei vários bugs na minha gameplay, quando eu voltava para uma fase que eu já havia completado para coletar os itens que ficaram pra trás, o jogo simplesmente não contabilizava os novos itens, fazendo com que eu não pudesse comprar novos upgrades, fiquei preso até o final do jogo com 7 de vida e um golpe a mais no combo básico. Hitboxes bizarras que me prenderam e fizeram eu morrer sem poder mover meu personagem (isso rolou durante a luta contra o chefe final). Tomar dano no começo de cutscene que tirou o controle do meu personagem. Usar o golpe carregado é péssimo e muitas vezes é obrigatório usa-lo. O sistema de moedas é pior ainda, você pode usar as moedas que consegue nas fases para comprar itens na loja, se você morrer no meio da fase volta para o checkpoint com 0 moedas, ou seja se você quer comprar tudo, ao invés de jogar é mais rápido farmar nas primeiras fases do jogo que são mais fáceis. Nem a loja se salva, você só pode comprar o item na loja 1 vez, depois que você usar esse item você não consegue usa-lo novamente e nem comprar novamente, nem vale a pena coletar moedas ou matar inimigos, só segue reto e chega no final da fase ignorando todo mundo, inclusive se você usar um item, morrer e voltar no checkpoint o seu item não volta mais, novamente os itens só podem se comprados 1 vez e usados 1 vez, depois disso não existe utilidade para as moedas. Vou ser bem sincero, o jogo não é ruim, mas não é divertido, entendo que tem muita gente que diz "ah mas o problema é a dificuldade então? é só jogar melhor" não é a dificuldade, eu gosto de jogos com uma dificuldade maior que geram um desafio, oque rola nesse jogo é só chatisse mesmo, você jogar achar vários bugs que te travam, tudo ter uma hitbox ruim, ficar morrendo ou tomando dano por coisas que você nem consegue ver, acaba só se tornando chato mesmo, a prova disso é que só 7.9% das pessoas passaram da segunda ilha, esse é o tipo de jogo que você compra por estar barato, larga na biblioteca e esquece que existe.
まだ最初の10ステージくらいしかプレイしていませんが、かなりグラフィックも効果音もゲームバランスも良くて、非常に丁寧に作られたアクションゲームだと思いました。 最近出たソフトならともかく、2021年の4月に発売でもう一年以上余裕で経過しているのに、全世界でユーザーレビュー数がたった18、日本人のレビューはゼロというのが意味不明ですね。 なんでこのしっかり作られたゲームがここまでスルーされてるんでしょうか? アクションゲームってわりとユーザーレビュー数も多くなって売れ行きも良いジャンルなのに。 メトロイドヴァニアではなく、スマホのアクションゲームのように一ステージずつクリアし、時々ボス戦もあるという感じです。 多くのスマホのアクションゲームでは「グラフィックがあまり美しくない(しょぼい)」「効果音もしょぼくて爽快感がない」「ゲームバランスも適当」「キャラの操作感がいまいち」という感じのが多いですが、このゲームの場合、 ・スーパーファミコン黄金期のように丁寧に打たれたドット絵が美しい(キャラも生き生きと動いている) ・敵を斬った時や倒した時の効果音が気持ち良くて爽快感がある ・ゲームバランスも、今のところ絶妙に「やや難しくて何度かチャレンジしてクリアできる」みたいでプレイしていて面白い (ボス戦などはぎりぎりで勝利した時のスリルや気持ち良さが味わえる) ・ジャンプの挙動や重力などが丁寧に調整されていて、キャラクターを操作していて気持ち良い という感じです。 他のユーザーレビュー(英語)を見ると、「難易度が高い」みたいに言ってるので、ステージが進むと難しくなるのでしょうかね? ワールド2までの途中を遊ぶ分には、そこまで激ムズだとは思いませんでした。 ステージ内にはコインやアンモナイトというアイテムがあり、これを集める事でキャラクターの最大ライフとか攻撃回数、回復や補助アイテムなどを買えるので、それで難易度を落とす事もできます。 私自身はセールで買ったものの、元の1500円という値段でも十分元が取れるほどボリュームもあり、アクションゲームとしても今のところかなり面白いと思いました。 またプレイを続けて不満が出てきたら追記します。 一応二人同時プレイもできるみたいですが、画面分割ではないみたいなので二人同時プレイはプレイしにくそうです。 youtubeでの二人同時プレイ動画でも画面が見にくい感じになっています。 この作品がユーザーレビュー数が少なくて売れてなさそうなのが本当に謎です。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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