
A multiplayer platformer where monsters are controlled by the other players!
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This is not a est nes-like game on steam. But I really love this simple graphics style! Also nice sounds, good work! Good one of hard-core platformers games.
Первобытно, олдскульно, пиксели и жесточайший хардкор. Играя я проломил клавиши ноутбука. Чтобы как то играть я плевал на пальцы и замыкал контакты. Жестко, смертельно... я умирал много много много раз, если у кошек 13 жизней, я убил всех кошек всего мира. Мой пукан был как вулкан на картине - "Последний день Помпеи". Я мог им растопить артику и северный полюс с Гренландией, моей энергией могли отапливать все жилища 100 или 150 лет. Но когда все таки смог пройти 1 уровень - это было нечто, я никогда не испытывал таких ощущений,вы подумаете что тут такого.. прошел уровень.. не, не все так просто, помните в детстве вы радовались новому году, салюту который увидели и запускали сами, радовались лету, жизни, любви - все это ничто с той радостью, которую вы испытаете пройдя уровень за уровнем. У меня все.
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Languages: English, Russian, Ukrainian, Spanish - Latin America
Hours played at review time, across 30 reviews with recorded playtime.
An amazing pixel style game with online multiplayer support. Would reccomend even if you don't have friends to play with (you can always find some players online since theres an active community) :)
Не являюсь фанатом NES-овской графики, но в этой игре она смотрится стильно. Музыка динамичная, что соответствует геймплею. Играть вдвоем локально гораздо интереснее и сложнее, чем одному, но в одиночном режиме тоже чувствуется хардкорность. В целом, отличный платформер для мультиплеерной игры! К сожалению, пока что мало ( или не бывает ) публичных серверов.
Very solid platformer game. Authentic graphics and sound. Smooth controls. Fun (and rage producting) gameplay. Even online multiplayer! Be sure to try it out! PS: it's great that this game supprots gamepad, but it'd be much more moe better if I could go back to previous menu with B or back button without having to press Esc on keyboard.
Got to test the game before Early Access release. Quite fun to play with friends. Yet I glad devs fixed several problems we found during testing. Believe me, jumping out of water was WAY harder. Lasers were punching trough blocks that can fall and lifts. You even could skip part of the level with claws by going out of bounds. Crab could trigger fire when you below him. None of that present in EA release :D Also some of cheevos is my idea. Main problems in current state of development: 1. 30fps. Too. Low. For a fast-paced game. 2. Latency of 66ms making game not very skilljumping, but more struggle with clunky unresponsive controls. 3. AI for some enemies pretty unobvious and quite RNG-based.
One of the best NES-esque games on Steam! Recommended if you are a pixel-geek, retro games lover or something.
This game is a good time.. Don't let its looks fool you, this game can be tricky at times. Don't Crawl is a fast paced platformer with instant death upon being hit by anything. You need to learn what every trap does and then even still the combinations of said traps will take you by suprise anyways. This game is amazing with a friend or two, I'd say this game was made for multiplayer. In multiplayer one player will control the character and the others ghosts. The ghosts purpose is to possess traps around the map, making the traps unpredictable! If the character dies it switches to the next person and the previous player becomes a ghost. This keeps going until someone reaches the end. This game is great fun. I enjoyed it immensely with my friends! Please give this game a chance! You can get some good times out of it.
Received for free for testing purposes. Though I am not sure about the multiplayer component yet - playing ghost is just too passive, but it has potential and the game is in early access anyway - I already spent considerable amount of hours in the singleplayer and map editor and the gameplay is pretty solid (and getting all the achievements takes some time and skill). I am hoping for more polish, more traps, monster types and especially more levels, but mainly for ironing the multiplayer component out. And then, if the developer properly embrace the community and community created content, we have a winner here :)
The game has an interesting concept, except for a few strange decisions that I'm sure will be fixed soon. All living creatures that are on the map, including the player, are the same (white-blue) color, which is a little confusing at first when you don’t know the rules and upcoming mechanics. Maybe it’s just for me, but the default controls don’t seem convenient; I’m used to controlling the character’s movement like on a gamepad with the fingers of my left hand, and actions with my right hand. Here, on the contrary, arrows are used for running, and manipulations are assigned to z x c, which seems to be more relevant for games like Dota. The game has multiplayer, in which one player is asked to complete a level, and the other must “possess” objects and mobs in order to interfere with the first player. In my opinion, the game does an excellent job of killing the player on its own - birds throw eggs, the golem jumps, the slime is dashed without the player’s intervention. It seems to me that it’s more fun to try to make it easier to complete a level, especially when you don’t have enough reaction to switch from disabling one trap to another and let your friend down. The game has the potential to attract the attention of streamers, if not for the entry threshold and some undeveloped details of the multiplayer mechanics.
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