
Unravel a thrilling mystery by exploring a strange and twisted mansion, discovering curious clues, interrogating peculiar suspects and solving unique puzzles. Will you be able to uncover the secrets of Tangle Tower?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 117 reviews with recorded playtime.
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
整体游戏设计和美术风格非常精良。角色讨喜,节奏舒适。 剧情瑕疵,推理性欠佳,动机牵强。翻译错误很多。 如果更加用心打磨剧本,本可以很优秀。这一点实属遗憾。
[4/5] ★★★★☆ Would recommend Tangle Tower on sale ($12 or less). Very fun, lighthearted murder mystery game. The character design, animation, and voice acting is amazing and brings the game to life. The puzzles are trivial to solve (outside of one or two easily missable things), as the main focus is on the fun conversations when interrogating characters, and the grander mystery of what happened. That being said, the ending is very abrupt, and bad, definitely brings down my opinion of the game.
It is a charming game, with a feeling that it was made with love. While I enjoy the overall experience, there are good points and not so ok points of this game. [b]Good[/b] - Charming artstyle - Good sound design - Simple and low stake gameplay, which suit my taste, my not suit others. - Lively voice acting and character animations. - Interesting world settings and environment design. [b]Not ok[/b] - Ending feels confusing and a little disapointing with how they explain the motive of the culprit (which is not really strong or clear) - It's more of an interactive exprerience than a detective game, there is little decision making involved (which is ok for me, but may be not for others). Overall I still enjoy the experience, got it on sale and love the style of this game.
[b]This game was primarily played on Steam Deck offline, so the hours played do not reflect the time displayed. I completed this game fully before writing this review, and got most of the achievements.[/b] [hr][/hr] This is maybe the most like, 5/10 game I've ever played in this genre. It would be a 7 or even an 8, but it really disappointed me in the end. Now, there's a lot I could praise here. The art is quite nice, the characters and setting are memorable, the voice acting is great, and the titular Tangle Tower has a lot of secrets to explore and uncover within its halls. This is a point-and-click murder mystery game, which comes with all the trappings of the genre you could expect. Collect evidence and testimony from the colorful cast, solve logic puzzles, inventory puzzles, all sorts of puzzles short of jigsaw puzzles really, and present evidence to corner liars and get the truth out of them. The characters in this game are somewhat interesting because while none of them are really all that engaging in a void, they all have relationships with each other, and they're all hiding [i]something[/i] for you to squeeze out of them. The actual mystery, at least most of it, is also fairly well done. There's lots of moving parts to the murder, and lots of small pieces of the puzzle that you'll have to slot together into a full picture of the crime. I probably wouldn't really have many complaints about this game at all, but all of this is in service of a conclusion to the mystery that is deeply unsatisfying and impossible to really figure out on your own because of how random of a plot twist it is. You solve the mystery in the sense that you uncover the meat of the crime and how it happened, but you're barely given a chance to digest or think about it because the culprit then randomly reveals themselves which is already bad enough, but there's another fairly stupid plot twist on top of that too that only barely makes sense and is completely unnecessary. You would never be able to guess any part of the actual solution regarding the antagonist, and much of your time spent doing so until the very end of the game is wasted. I'm not entirely against this kind of thing - [i]Disco Elysium[/i] also has a culprit you can't reasonably uncover on your own - but that game isn't explicitly a whodunnit murder mystery and has much more going on. This game actually is a murder mystery, that's the entire point - but it sucks at it. I won't pretend that the likes of [i]Ace Attorney[/i] or similar are always smash hits - the culprits are usually pretty obvious save for the final cases - but at least an obvious culprit gives you an end point to work backwards from. In this case, you're working towards a solution that feels abrupt and awkward. Again, there's a lot to like here. The art's great, puzzles are cool, characters and voices stand out as a high point, but if you're in this for a mystery experience like I was, I don't think you'll be very happy by the end. Hopefully the newly-released sequel is better in this regard.
Muy buena aventura gráfica de investigación. Con puzles y personajes interesantes. Mola sentir que en algunas cosas vas un paso por delante de los protagonistas y otros giros te sorprenden.
So i think the dialogue was great... just kind of fell apart at the end.. The villians motive was... confusing. Really confusing. Great music. Kind of rambling ending.
As an enthusiast of puzzle, point-and-click, and detective games, I cannot wholeheartedly recommend Tangle Tower to anyone who enjoys a twisty, challenging murder mystery to solve. The game is essentially "click on everything and eventually things will unlock." There are "Suspicion" triggers in the game (story beats that help you get a bigger picture about a character's motivations) that happened without me even knowing why. There's no fail state to the game, so you really can just, well, like I said, click on everything until something unlocks. The more "subtle" clues that are somewhat hidden in some clues that make up your inventory are really quite obvious at times, and you can see the answer to an issue yourself for a long stretch of time, but cannot question it until the main characters are ready to ask about it. You have precious little impact on story progression outside of being stuck and stalling the whole thing. But it's really hard to get stuck. And the most unfortunate part is the climax of the tale, which is not only unfulfilling, but extremely frustrating. I will avoid spoilers, but the conclusion stands on an extremely flimsy premise that makes a bit of a 90-degree turn and creates numerous more questions rather than wrapping everything up nicely. "Oh, I guess I got the bad ending then," I told myself. But no, there are no multiple endings. There's just that one ending. The main positive this game has is the characterization and voice acting. Both the main detectives and the NPCs are tremendously well fleshed out and endearing, as you get to know them and their quirks. That's legitimately what kept me into it until the finish. Tangle Tower would have worked best as an animated feature, just sitting back and letting the delightful cast of oddballs guide us to the end of the tale. But as a game, I wish there was some kind of fail state that would keep the pressure up on making correct choices. I wish the mechanics didn't make the solutions blatantly obvious. Red herrings would have been nice (and there was potential for a couple). But it's the terrible ending that really seals the fate for this game. Despite its charm, it cannot outrun its issues.
awesome
Played this in preparation for the recent entry Mermaid Mask coming out next week, and besides some puzzles being a hit or miss for me and the murder reveal feeling abit rushed, I do overall enjoy the art direction, dialogue, and characters regardless! Its personally up there for any art nerd (myself included), and the cozy vibe of an old flash game is just really great considering SFB Bros made Haunt the House. Overall, its pretty good highly recommend it if you enjoy games like Ace Attorney or Professor Layton :]
The art style and the dialogues are lovely. The puzzles are compelling. I can't wait for the next game in the series.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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