Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Download the FREE TALKING POCOYO App – Fun for Kids Aged 2-5! Looking for an engaging game that sparks joy and laughter? Download the TALKING POCOYO app and join Pocoyo, your child’s new best friend! This interactive app is perfect for kids and families, offering endless fun anytime, anywhere. What’s Inside the App? In TALKING POCOYO, Pocoyo is eager to entertain! He repeats everything you say in a funny voice, creating delightful moments for your little ones. Enjoy these exciting activities: - Play with Pocoyo: Experience whimsical interactions as Pocoyo reacts playfully to your voice and actions. Sing, talk, and watch as he mimics your words in his silly tone! - Pocoyo Musical: Let your child explore their musical talent! Play various instruments with Pocoyo and create your own tunes. - Guess the Animal: Join the fun as Pocoyo imitates different animals! Compete with family and friends to guess which animal he’s pretending to be. - Pocoyo Dances: Move and groove! Imitate Pocoyo’s fun dance moves and learn to dance along with your favorite character. - Record and Share: Capture Pocoyo’s hilarious antics! Record videos and share the laughter with family and friends on Facebook or YouTube. Why Choose TALKING POCOYO? This app is designed to provide a safe, entertaining experience for young children. Your little ones will love interacting with Pocoyo, fostering creativity and imagination. Enjoy quality time together as you watch their excitement grow! Download TALKING POCOYO today and bring joy to your child’s playtime!
Talking Pocoyo has grossed an estimated approximately $14.8M on Google Play.
About approximately $14.8M gross, estimated range approximately $3.7M to approximately $59.3M — roughly approximately $9.1M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $3.7M – $59.3M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No pace to show right now. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $14.8M | 17.2K | 89% | Free | |
| approximately $14.8M | 102.2K | 87% | $0.99 | |
| approximately $14.8M | 44.5K | 88% | Free | |
| approximately $14.8M | 68.6K | 81% | Free | |
| approximately $14.8M | 103.7K | 86% | Free | |
| approximately $14.8M | 56.7K | 92% | Free |