
Talisman: The Horus Heresy is a digital board game based on the Talisman rule system and set in the Warhammer 40,000 universe, during the cataclysmic events of the Horus Heresy.
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Talisman: The Horus Heresy is a grand strategic war game set in the dark future of the 31st Millennium.
Fight as powerful Warlords, building vast legions and armadas, either in the service of the Emperor of Mankind or the Warmaster Horus and his traitorous forces. Experience the most devastating civil war in the history of the Imperium, commanding your mighty battleships through the untold horrors of the Warp. Based on the classic Talisman board game, Talisman: Horus Heresy recreates the epic battles of the Horus Heresy through 2v2 battles.

Find new ways to explore the grim future of a universe torn apart by Heresy. Experience the rich characters, planets, campaigns and the complex machinery of war employed in this epic struggle of good and evil. Witness the atrocities that caused the fall of the Imperium of Man first hand!

Built from the ground up for digital platforms but based on the classic Talisman board game, this is a unique experience for Talisman newcomers and veterans alike. Explore not just a realm, but a whole galaxy torn apart by heresy in the 31st Millennium. Search the furthest reaches of space, uncovering deadly enemies and powerful weapons as you traverse the game board.

Command one of the Space Marine Legions that fought during the Horus Heresy
Play as The Horus Heresy’s greatest heroes or most notorious villains
Turn-based multiplayer for up to 4 players
Challenge or team-up with your friends locally and online
Battle against mighty AI opponents

The Dark Apostle who brought about the Horus Heresy has arrived! Erebus set in motion the chain of events that led to the damnation of Horus. Play as the original architect of the Horus Heresy and embrace the powers of the warp!

Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy.
Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universe and settings.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
GW, as always, is GW and can't let anyone touch their license Unless it's themselves to water it down
There's never enough WH30K in this world.
I can't believe they brought this back to Steam, after several years of being delisted and scalped on the key reseller market. It's a pretty awesome board game, Talisman but altered and adapted for the Horus Heresy with team play and several sub-boards based on the different battles of the civil war if you get the DLC. I'd played this quite a bit on my old phone, but now I can play it the way it was meant to be played, on a computer hooked up to a big screen to play with friends!
The perfect game.
Definitely better than the original Talisman, as it has a lot of engine and rule issues polished out. The implementation of the Horus Heresy lore is just a fantastic icing on the cake. Shame it can't be bought anymore on Steam
STRAP ME TO A PHOSPHEX MISSILE DIRECTED AT CALIBAN, MY BODY IS READY
I am so glad this is back on Steam. Was missing 2/3rds of the DLC. Thanks! Love Talisman!
The best Warhammer game ever. The perfect ratio of its over and we're so back. The reroll is an invention by Tzeentch to ♥♥♥♥ with you.
*Talisman: The Horus Heresy (Classic)*, developed and published by Nomad Games, is a digital board game that leans fully into its tabletop DNA while wrapping itself in the grim, war-torn identity of the Warhammer 40,000 universe. Rather than attempting to modernize or streamline its foundation into something more traditionally strategic, it embraces unpredictability, chance-driven progression, and narrative chaos as core pillars. The result is a game that feels less like a conventional video game and more like a long, evolving board session where the journey itself often matters more than the outcome. The structure follows the familiar Talisman formula, where players guide a chosen character across a segmented board, gradually building power through encounters, equipment, and stat increases. Movement is determined by dice rolls, and each space introduces events that can either strengthen or cripple your progress. The Horus Heresy theme adds a distinctive layer, replacing fantasy adventurers with Space Marines, agents of Chaos, and figures tied to one of the most pivotal conflicts in Warhammer lore. This shift is more than cosmetic, as the events, cards, and mechanics reflect themes of corruption, loyalty, and large-scale conflict, giving each session a heavier narrative tone that fits the setting well. One of the game’s defining qualities is its reliance on randomness. Success is not purely the result of careful planning but often hinges on fortunate rolls and favorable encounters. This creates a sense of unpredictability that can lead to dramatic comebacks or sudden downfalls, making every match feel dynamic and unscripted. At the same time, this randomness can occasionally undermine player agency, as even well-prepared strategies can be derailed by a string of unlucky outcomes. Whether this is a strength or a flaw depends largely on the player’s tolerance for chance-based systems; those who enjoy emergent storytelling will likely appreciate it, while others may find it frustrating. The digital adaptation itself is solid, handling the complex rules and interactions of the board game with efficiency. Automated systems remove the need for manual tracking, allowing players to focus on decision-making rather than bookkeeping. The presentation captures the essence of a physical board game brought to life, with detailed character illustrations and thematic design elements that reinforce immersion. However, the interface can feel somewhat rigid, occasionally slowing down the flow of play. Actions are methodical rather than fluid, which aligns with the tabletop pacing but may feel dated compared to more modern digital experiences. Pacing is another aspect that defines the experience. Matches can be lengthy, often requiring a significant time commitment to reach a conclusion. This slow progression allows for meaningful character growth and a sense of narrative buildup, but it can also lead to moments where the game feels drawn out, particularly if players are caught in cycles of bad luck or repetitive encounters. The inclusion of multiple playable characters and varied outcomes helps mitigate this by encouraging replayability, ensuring that no two sessions unfold in exactly the same way. Multiplayer adds an important dimension, allowing players to experience the unpredictability alongside others, which often enhances the social and competitive aspects of the game. Watching opponents rise and fall due to random events can be as entertaining as it is frustrating, reinforcing the board game atmosphere. Solo play remains viable as well, with AI opponents providing a competent challenge, though the experience tends to feel more engaging when shared with other players. In the end, *Talisman: The Horus Heresy (Classic)* is a niche but distinctive title that knows exactly what it wants to be. It does not try to compete with fast-paced or precision-driven strategy games; instead, it offers a slower, more unpredictable experience built around chance, progression, and thematic storytelling. For fans of Warhammer 40K and digital board games, it provides a faithful and immersive adaptation that captures the spirit of both worlds. For players seeking control, balance, and consistent pacing, its reliance on luck and extended playtime may prove challenging to fully embrace. Rating: 7/10
Real talk: You will never win against AI. Ever. it has NO difficulty choices, and the dice rolls actually aren't random at all; they are a predetermined line of numbers that go the same way no matter what you do. Don't believe me? Try exiting a game and restarting that same turn. you will always roll the same way, no matter what. And you can't save where you choose, by the way. It autosaves to the most recent turn every time, and the game ramps power so quick that if you mess up once, you can't go back, and the AI just stomps you. How are you supposed to learn to get better at a game when you get your tuchus handed to you before you can really learn it? It makes me hate myself and the game. Please don't buy this game. Do not reward this behavior.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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