
Welcome home, Hobbit! Live the cosy life of a Hobbit in the wonderfully serene landscape of the Shire. Discover, decorate, & share in this idyllic corner of Middle-earth. Join friendly Hobbits & familiar faces awaiting your arrival in Tales of the Shire: A The Lord of the Rings™ Game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−40% | 3.8Kreviews | 82% | — | $4.9M |
| $34.99 | 808ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is great but the last time I played Nefi the dwarf had a visual glitch on her and her robes were stretching out over the whole screen during the first Bywater festival.
não é um jogo pra quem quer muita ação e aventura. é pra quem gosta de realizar missões e pedidos de moradores, além de investir nas amizades
This game is so cozy and cute
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $102.7K | 190 | 62% | $14.99 | |
| $971.6K | 2.1K | 84% | $14.99 | |
| — | 0 | — | — | |
| $3M | 3.2K | 93% | $24.99 | |
| $301.1K | 430 | 93% | $13.49 | |
| $84.2K | 144 | 68% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Polish, Spanish - Latin America +1 more
| $34.99 |
| 244ratings |
| 88% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This has become one of my favorite low-stress after work games. However, I wish there was more content/progression. Once you're past the introduction there really isn't much more to discover/do.
agréable, relaxant
very laid back
[h1]霍比特人的浪漫种田物语[/h1] 一款粉丝向的游戏,一个慢节奏的生活,本作仍然比较挑人,优缺点也是比较鲜明的,想象一下,你作为新来到傍水镇的霍比特人,慢慢地得到镇民们的认可,融入这个舒适的世界,园艺,钓鱼,采集,烹饪,和村民们聚餐增加好感度,解锁新的原料,一切自由自在的,也没什么压力,随心所欲地过好霍比特人的生活。傍水镇的太阳终会在明天升起,田园的生活永不结束。悠闲,舒适,过上属于自己的节奏,献给霍比特人以及热爱种田玩家的一首欢乐颂。 在第三纪元的夏尔上,我们来到这个世界之前,首先就要捏造属于你自己的好看的霍比特人,细节还是做得蛮到位的,不仅仅是脸型、耳朵、嘴巴和鼻子,还能选择上衣,戴上眼镜,创造独属于你的霍比特人形象。 我们的主角正是你创造的形象的“埃格兰汀,博芬”,我们一开始甚至邂逅了甘道夫!正如他所讲的一样:“ 傍水镇跟夏尔的其他地方一样好”,不仅仅在这个傍水镇里面能够结识不同的证明,收集丰富的水果、蔬菜、调味品、鱼类等等,还可以进行烹饪,在厨房做饭。如果你想交朋友,那就给对方做顿饭,这是霍比特人的传统。 虽然我们是从外面搬进来的,但是我们也有一个逐步融入傍水镇的过程,成为本地人,在一些日常帮助一些镇民,做了一些任务。 其实最让我感动好玩的一点就是镇民的塑造太好了,人物仿佛是活的一样,很多都是园型人物,像寄给你们的信一样“奥尔洛,不要写错了,别写成常春藤了,要不然人家会困惑的。你写上寄信人是农场主科顿,不要再写我说的话了,奥尔洛”。真的有点太好笑了。也有个人的成长,矮人逐渐地融入,科顿接受女儿能够成长,种地,接受她能继承他的农场。村民的性格也很好:善良的邮件员傲足,性格比较古怪的喜欢钓鱼老洛斯克,活力满满的戴西图克等等。 我认为新的回忆会淡化掉悲伤的旧回忆的莉莉,就和那些有趣的镇民们共进晚餐吧,好感度达到一定等级以后,会有里程碑的奖励,解锁一些鸡,物品啊,钓点场地这等等奖励。做饭也是很有趣的艺术啊,不过需要食谱、像汤和菜肴简直就是小菜一碟。你可以做一下煎饼、烧烤、面包、新品菜、果酱等丰富的食物。口味组合,烹饪技巧,选择适合客人口味,做饭还是比较上头的。 [quote]优点:1.夏尔风景好看,建模以及环境简直是美轮美央,很还原了中土世界想象力的霍比特人的村子。 2.玩起来很悠闲,没有压力,任务也没有时间限制,需要用钱的地方很少,想干嘛就干什么。 3.有彩蛋,比如说甘道夫等等 4.收集品很多,不仅仅有独立的建模,大多,解锁都要培养村民的关系,然后跟村民们做饭,村民们塑造的人物形象,剧情不错,用餐是一个很愉快的体验。 5.家里面装修是不需要钱的,可以自定义你的小家。[/quote] [quote]缺点:1.没有配音, 甚至连英文没有, 缺少代入感。 2.种田,钓鱼,采集系统深度不足,没有其他游戏那么丰富。另外,场景与物品的交互很少。 3.背景介绍太小了,更注重粉丝向的作品。这个世界没有解释的现象太多了,就只是一个小地方,没有反映出这个IP 下的中土世界 4.价格对于内容来说比较少。[/quote] 总的来说,这肯定是优点大于缺点的一款游戏,如果你恰逢是粉丝向,以及喜欢慢节奏生活,田园般放松的,你可以去试试这个游戏,霍比特人的世界如此之奇妙,夏尔的景色依旧如此之美丽,而我们会再傍水镇度过的如此的闲适的生活,村民的恩情还不完(≧∇≦)。和村民用餐,村民给的奖励真是很愉快!感兴趣的可以试试! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Wholesome, cozy game I could spend hours cooking in <3 if you’re looking for an in depth story with lots to do, this game probably isn’t for you. But if you’re okay with repetition and just vibing? You’ve come to the right place
Updated: I originally gave this a thumbs up, but after a couple more hours, I'm changing my mind. Once the truncated story is over, the game loop just becomes repetitive, frustrating, and dull. If you are SUPER into decorating your hobbit hole, it might be enough for you, but with no crafting, there are only four things to do: fishing (which is okay), foraging (frustrating as hell to advance as you have no control over getting two-star items and when the season changes you may not be able to gather those items any more), farming (which is okay, but takes up just a little of your morning each day), and cooking (which is okay). You can serve meals to hobbits and see the same cinematic over and over. Meh. Your fellow hobbits get little cut scenes as you advance, but there's very little to DO in them. I usually grind my way as close as I can to 100%ing cozy games, but I have zero interest in doing so here, and I've only got 22 hours in. That's just not enough content for a recommendation. Recommended, but with reservations. This feels like half a game. It's got an enjoyable loop and endearing characters. However, the "story" is extremely perfunctory and can be completed in a handful of hours. It feels more like an extended tutorial than a story line in its own right. They are also missing a staple of cozy games, romance. I can't remember the last time I bought a farm/house in the country and set about making the town better without setting down roots by marrying the local of my dreams. There really isn't anything that replaces it. Between that and the half-a-story-line, this feels like half a game. It's fun enough to be a solid choice if it's a genre you enjoy. Just try very hard not to think about what happens to The Shire in The Lord of the Rings...
打打删删,还是总结为:吃完了(吃了个大概吧)之后感觉还是可以给个好评的,但这个好评其实要建立在你玩的下去的基础上,那有人就要问了这个游戏为什么还要要求玩家“玩的下去”呢? 最大的问题感觉还是体量太小,扩充游戏内容的方式基本上就是重复的机械性工作:跑图,采集,钓鱼,这些系统的深度玩法基本上也做的不够深,也有一些感觉考虑欠缺的部分,比如说种植的时候想铲除作物,但你用铲子的时候不会冒出植物的图标或者名字,导致你根本不知道这个植物是什么(除非你记住所有建模)。做饭部分算是我最喜欢的,做饭>聚餐这个流程虽然没什么差别但是收集菜谱,请村民吃饭,和收集反馈(礼物)感觉是这个游戏里最有情绪价值的部分,做菜的同时提升和村民的好感度(虽然说村民的好感度任务剧情也做的比较简单暖心风(?) 能中和这种重复感的就是这个游戏的松弛机制,理论上来说你可以什么都不用做,不需要赚钱,包括钓鱼这些机制的判定给的也比较松弛,虽然有些鱼对天气和地点有要求,但其实你在别的地方,别的时间,别的天气也能钓出来,减轻了很多压力。可能是为了对应霍比特人的生活态度吧,我玩的时候虽然每天也是从早忙到晚,但感觉还是比较惬意的(?)与之对应的就是低驱动力,如果玩不下去的话就根本没有动力去进行游戏里简单的玩法 主线剧情感觉也是淳朴的种地流,大家都是淳朴的霍比特人,暖心(?)但问题还是内容太少,深度不够,虽然我也不需要什么深度但NPC剧情和互动目前确实不够多 只能说有优点也有缺点吧,这个游戏感觉可以用来研究一个类型游戏应该怎么做和不应该怎么做了,能看出来制作组有想法和思考但是落实在游戏里就显得没那么好。从原作向的角度来说,看到甘道夫和奈菲说起她在莫瑞亚的亲戚还是很开心的,虽然这么说有点硬但可能这个游戏也算个unexpected journey吧 (但其实原作callback也做的有遗憾,感到最莫名其妙的一个支线就是主角捡到杜内丹徽章,进了任务物品栏,跑图一圈问了几个NPC,最后主角可以选留着它做穿搭,结果跑回家里衣柜发现没有,真是让你纯粹过个手啊,何意味 (以及我感觉主角的走路/跑步动画真的有点问题,看着不舒服导致我后面一直是跳着走的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 25.5K | 81% | $7.49 | |
| $4.9M | 7K | 81% | $19.99 | |
| $4.9M | 10.3K | 82% | $19.99 | |
| $4.9M | 9K | 90% | $19.99 | |
| $4.9M | 13K | 88% | $12.99 | |
| $4.9M | 4.9K | 81% | $49.99 |