
Nanomon are byte-sized virtual pets for the corner of your screen! Raise over 25 unique monsters, and explore their cyber-world! Feed them, train them, or chill with them! By your side, nanomon evolve, learn new abilities, and venture further into the Nanoscape! What kind of monster will you raise?
Modeled estimate, not a reported figure. How we estimate →
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About
Hatched in the depths of cyberspace, every Nanomon needs a tamer This is your chance to raise a pet monster from the safety of your desktop! From Magical Cats, to Retro Dragons, there’s a Nanomon to match everyone’s style!
Your skill as a tamer will determine whether your monster becomes the STRONGEST, the FASTEST, or maybe just the best watermelon farmer in the Nanoscape? Use your trusty Guide Book to help your Nanomon reach its full potential!
You wanna be the very best? You wanna be a legend? Then hone your Nanomon into a fierce fighter! Battle your friends online, duking it out with your best Nanomon, see who has what it takes to win!
Hard at work? Or hardly working? Nanomon has you covered either way. You can dive into a dungeon, head out fishing, or just play ball with your Nano-pal. When you need a break, they’re always down to have a nap at Home.
The Nanoscape is a massive world that fits into a tiny window! The secrets of the Nanoscape are yours to uncover! Exploring ever-changing biomes, feeding them new foods, and… cleaning up its business. Nanomon are curious and ready to roll, so prepare for adventure!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really fell in love with this game, and I tend to get attached to my silly virtual pets. Unfortunately, no matter what you do, your pet will eventually die. For me, this feels unmotivating and makes the experience a bit pointless. That said, I absolutely love the gameplay, design, and creativity behind the game. If they ever add a feature that allows pets to live longer through good care, I’d happily update this review. But as it stands now, it’s ultimately unsatisfying. I understand the concept that your Nanomon is meant to die, so that you can collect them all, but I feel like there are better ways to approach this. As it is, the system makes the game less interesting once you’ve collected them all, since even your favorite pet will eventually die again, no matter how good you care for it.
Its a game about having a cute lil Tamagotchi that will straight up die no matter what you do. Even though they're digital, death comes for them all. Anyway, I really don't need more dead pets in my life. Unfortunate.
作为一个休闲类的桌面宠物游戏而言,是很棒的:有喂养,有冒险,有进化,有很多小游戏,要素齐全。 但我最后还是给了差评,因为我个人无法接受自己的电子宠物一定会在某时某刻死掉。 其实这样我也能忍,但游戏内玩家同时只能拥有一只宠物,想多养一只新宠物都不行,必须前一只死掉或者离开你,才能培育下一只。以至于想全成就的玩家就得用自己的方式去杀掉自己的宠物很多次,或者虐待它们来让它们自己离开。我觉得这对大多拥有爱心的玩家而言,是一种精神上的摧残,或许有的玩家会认为只要杀自己的宠物次数多了就麻木了,但这样一款会让你对自己养的小宠物感到麻木的游戏,有什么存在的必要么? 要是可以的话,希望新作、或者在以后的更新里,能让玩家“保存”自己已经培养到第四级的宠物,让玩家可以去孵新蛋,哪怕之前培育的宠物不让用,起码能让玩家看到它们还开开心心活着,这就很好了。 我觉得大部分玩电子宠物的玩家,不就是图它永远都在?这种如同生活中宠物死亡的不适感对我来说是多余且累赘的。 或许有的玩家会喜欢这种“死亡”的形式,但我不行,所以我第一只宠物养成大鲨鱼后,直接删游戏,再给个差评了,不针对游戏素质,游戏本身还是很优秀的。
A solid v-pet with map exploration that has a slight rogue-like touch. Comes with enjoyable quirks & secrets. It's too demanding to be a desktop buddy or an idler however, so keep that in mind. Imo it's worth getting. Deeper dive below. Pros: [b]Character design[/b]. Finally, a v-pet that isn't filled with boring blobs, cats, kawaii animals, or Eevee-clones! Instead, Nanomon has actual fun creatures to rise. From cute sharks and funny pirate pizzas, to weird sword-stabbed guys or biblicaly accurate angels. I love being surprised like that. [b]Digimon inspired[/b]. Your pet travels and fights other creatures in a digital world. It's final stage is death. Death prevents you from becoming to powerful and provides an incentive to try a different built next time. The game is also more punishing (and thus more rewarding) than your usual cozy v-pet. [b]Exploration & the world[/b]. It surprised me that I liked this RNG-element of Nanomon. Basically, you have a set number of areas on the map. You unlcok/reach more areas as you explore. Then, after the midnght the map resets. This randomizes the areas, their rewards, minigames, bosses, and encounters, ergo each run is different. I came to the realization that this is a simple yet ingenious idea to keep the replayability in a self-contained world. [b]Traits[/b]. They greatly influence the gameplay and it's fun to discover what they do, no matter if their effect is good or bad. While your pet gains traits automatically as it grows, some require certain actions or steps. Some trait combinations can be especially powerfull. [b]The manual[/b]. It's a part of the experience and it is spoiler-free. More entries unlock as you play. I find myself peeking in if my newly unlocked monster comes with a fun description. Cons: [b]Too demanding[/b] to be an idler, desktop buddy, and such. This a big one. Hunger and thirst drop quite fast, while a random encounters can halt your journey. It's best to keep an eye on it constantly, which quickly becomes annoying or frustrating. An option to somehow adjust that would be appreciated. [b]Death[/b]. Advertised as relaxing to cosy-players, Nanomon will surprise the players who play the cozy games as escapism or to avoid experiencing difficult emotions. A sort of retirement place, or a memorial/cementery to grief the passed away, could address that. After the pet dies, no traits descent nor there is any bonus for keeping n-generations alive or having expectionally good stats etc. [b]No Nanodex[/b]. While the manual offers entries of the final stages (adults?), there is no proper creature log or encyclopedia for babies, childs, and teens. [b]Achievements[/b]. You need to buy a different game to raise a secret creature. This is a cool idea for a collab but it also locks out many players from getting the 100%. [b]Inventory[/b]. This a minor one. As you play you gather a lot of items. It's sometimes annoying to scroll through them all.
It feels weird to be writing this, but this game takes TOO MUCH focus. It's supposed to be a cute game that runs in the bottom of your screen while you work, except your pet is constantly pooping or fighting and dying or there are events happening every minute or two that you need to check on. This isn't what I wanted.
Great game. I love the gameplay loop, design and it feels smooth and well made. As many others mentioned your pet will die. I prefer them not to die, but I could live pass it because I love the game. I have been playing it for one day and it's already dead. I don't want to be playing a new pet everyday :(. Would 100% redownload if pets didn't die or at least lasted longer then a day.
I like the game well enough but you really have to be able to turn off the feature where your nanomon die, I bought it because I thought I could keep one slugcat pet in the corner of my screen forever as a tamagotchi (I'm certain I spelled that wrong) but after a pretty damn short time your nanomon just... die. which sucks.
If you're feeling nostalgic for tamagotchi like games I think it's worth the purchase. Edit: Okay so I've played the game for almost 30 hours now. There is only one real complaint I have as of now. I don't mind a death mechanic in the game, I mean the game is inspired from tamagotchi. I just wish it wasn't tied into leveling up. I don't want my nanomons to die from leveling up after I spent so much time on them. But I still recommend the game because it's still fun... just really hate that one mechanic.
Started the game excited about having something like good old Tamagotchi. I don't remember a lot, but one thing that remained was how easy these things die. It should be easy and low maintenance since it is more of a thing to run on the side. My first Nanomon sent me a letter and walked away from being in my care. The second one grew up to be a little shark and then died at the end. It is a bit sad that there is no way we can get them back once they are gone. Another thing is that the activities stay the same, depending on which area you are walking in. That was entertaining for the first few hours, but eventually you get bored with it because you have seen it all. Sure, there are different Nanomons that require different things to get them to evolve into what you want, but it really isn't that complicated and only takes a while. I got errors two times so far, and my game crashed when it happened. Luckily, I didn't lose the progress I made, but it was annoying. I'm leaning towards a neutral rating, but since this isn't an option I stick with positive because it was overall a good experience.
Really could not decide whether I would recommend this or not, it has a lot of good things but also a lot of not great. First, the gameplay loop. Fun for a while, but I felt like I saw basically the whole loop within the first 10 hours and the first pet I raised found so many random events that I beat the game within its lifespan. For a game with the number of pets this game has it felt ridiculously short, like the game was playing itself too fast for me to even be able to see a second pet without trying to force my pet into an entirely different build. Not to mention the random abilities I found by just simply exploring the game that made me instantly win, also made me physically unable to use my pet for the majority of the day as they were unable to heal using items and would be constantly losing health unless it was night time, which made it basically unplayable. And since this was my first pet and I barely knew the mechanics of the game, it was not a very fun experience. Maybe let the player remove traits that actively remove the ability to play the game? perhaps? The game wasn't all bad by any means though. I can tell if that didn't happen to me it would have been a much more fun experience. The game has very good art and music, lots of different creature designs that are all cute and goofy, a pretty fun and relatively involved combat system with training you can do and different abilities you can give your pet, and lots of secrets. It's very clear lots of love was put into the game aesthetically and it feels very charming to play. Unfortunately, it also does not have enough content in the exploration sections. As I mentioned earlier I had seen basically everything other than some secrets probably after ~10 hours of playing, and I hadn't even gotten to the end of one pet's lifespan. In the last couple hours of me playing, I did end up completing my first pet's life, but since every event I had been finding for the past multiple hours were the exact same couple events repeating over and over it just kind of felt shallow so I stopped playing. It sucks because it feels like there is so much good here, it just feels like the dev didn't know where to go and ended up making a game that looks and sounds pretty but is very shallow and is a shell of what it feels like it could be. I don't think this game is worth checking out in its current state for more than a couple hours, and since there haven't been any updates for 4 whole months I don't think it's worth sticking around in the hopes it gets better.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Portuguese - Brazil, Traditional Chinese
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