
Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties, in this new version, gameplayers can also choose the personalities and talents of their own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可惜侠客之后再无河洛
时不时的启动不了游戏
天王线最终战太长了,浪费时间,场上八百个人轮流动,中间卡死bug和sl一共打了快12个小时还没过... 至今没打完...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
少年子弟江湖老,今年是侠风发售十周年,同是我作为河洛孝子的十周年。身为玩家还是盼望河洛能够早日做出超越侠风双璧的作品,就这个河洛式武侠玩着舒服,玩别的咳嗽。 东方未明从杜康村与鸡搏斗难分高下到拔得天下英雄头筹(或者正义的乞丐)也不过四年有余,没想到十年过去河洛才堪堪走上正轨,真是可惜可叹。 当然侠风是好游戏,同时具有好故事,好玩法,好画风,好音乐。如果你喜欢武侠,希望领略鲜活有趣并由自己决定自己正邪善恶的武侠,我推荐你试试这款游戏,甚至可以试试学习版。fk智冠
最愛的武俠遊戲
1.剧情幾乎完美,寫的有深度,每個場景的音樂都很匹配,(到現在還記得沙漠裏的盲女及背景音樂) 2.戰旗設計完美,各種BUFF,平衡,挑戰性等等 3.畫面不錯 4.音樂完美
经典
玩起来还不错,就是能不能给个地图啊
laji
归来仍是少年,养成类武侠的大成者。虽然一周目确实很难很难,随便玩玩就谁也打不过了,但可探索性给了游戏更多的武侠魂
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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