
Play as a ninja through the Sengoku period of Japan. There are many possible ways to assassinate the target and find your own nindou.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This stealth game is remain me about old stealth game Tenchu but is very much lack polished in a lot of things.
游戏太难了,操作手感极差,躲避操作起来相当鸡肋,两个敌人都打不过,希望商家能改进
手感飘的厉害,敌人就像傻子一样
就一个小问题,如果不管怎么翻滚,敌人都会锁定攻击你最后滚到的位置(目前发现是长枪兵),那这个翻滚躲避的意义在哪里??对比度也太强了,暗处我电脑开最高亮度都看不到我自己和人在哪,就算是真实世界,暗处呆久点也该适应黑暗了,教程也是一直显示,挡着看UI,连自己还有多少血都看不到
《忍者传:三好家的陨落》以三好家从崛起至覆灭的真实历史为骨架,将潜行暗杀、动作战斗与解谜探索融为一体,用 “风林火山” 四种忍道构建核心玩法,虽受限于独立制作的技术短板,却以鲜明的题材特色和自由的玩法设计,在同类小众作品中占据一席之地。 游戏剧情紧扣战国近畿霸主三好家的命运轨迹,从三好长庆称霸近畿、四国的鼎盛时期,到家族内乱、松永久秀叛乱导致的快速陨落,完整串联起这段 “数十年崛起,十年崩塌” 的历史。三好长庆、三好义贤、十河一存、松永久秀等真实历史人物悉数登场,玩家将以忍者身份,亲历家族分裂、权力倾轧的关键节点,执行一系列关联三好家核心人物的暗杀任务。叙事上,游戏不做直白的剧情灌输,而是通过场景线索、NPC 对话、任务碎片拼凑历史全貌,玩家在潜入探索中逐步揭开三好家覆灭的深层原因 —— 内部猜忌、家臣叛离、势力失衡。不过剧情呈现较为碎片化,人物刻画偏单薄,非战国历史爱好者可能难以快速代入角色情感。 本作最大亮点是 “风、林、火、山” 四种忍道通关机制,彻底打破单一潜行或硬刚的固定模式,每关暗杀目标不变,达成方式完全由玩家定义。 风之道:追求极致效率,探索场景捷径,绕开重兵布防,直取目标完成暗杀,适合擅长路线规划的玩家。 林之道:主打情报博弈,搜集场景线索、触发 NPC 互动,分散敌人注意力、削弱防御力量,以巧劲降低任务难度。 火之道:正面硬刚的爽快路线,放弃潜行,持太刀、协差正面杀入敌阵,斩杀所有阻拦敌人,强取目标首级,动作玩家首选。 山之道:最具忍者精髓的流派,深挖隐藏线索,触发特殊剧情,以不流血的方式完成任务,完美诠释 “不动如山” 的隐忍奥义。 不同玩法融合了潜行、动作与解谜:潜行时可利用勾索攀爬、烟雾弹隐蔽、苦无远程牵制;战斗时支持格挡、闪避、翻滚,武器连段可自定义;探索中需破解环境谜题、寻找隐藏通道,三种元素无缝衔接,兼顾策略性与操作性。但玩法深度不足,四种忍道后期差异弱化,重复任务易产生枯燥感。 作为低成本独立作品,游戏的硬伤十分明显。首先是操作与手感拉胯:角色移动偏 “飘”,转向、攀爬动作僵硬,战斗时打击感薄弱,格挡判定模糊,正面对决容错率极低,强行硬刚难度陡增。其次是AI 设计不合理:敌人索敌逻辑混乱,视野狭窄却对噪音极度敏感,有时擦肩而过都无察觉,有时远处动静就触发警戒,潜行容错率忽高忽低。此外,BUG 频发是核心痛点:偶尔出现角色卡墙、敌人卡地形、剧情触发失败等问题,部分关卡可能因 BUG 直接卡关。
单人制作的作品,那确实相当厉害了!好评支持一下! 虽然部分文本选择中文还是会显示成英文。
Tale of Ninja: Fall of the Miyoshi is an okay action ninja game, despite its flaws. Alright let’s talk about the story. It’s the Sengoku period, the warring states era where small kingdoms rise and fall in an instant and the Miyoshi clan is such a group which has rapidly raised and dominates Kinki and Shikoku in just a few decades, but quickly declins in only just 10 years and this is how. Now what are the likes, the gameplay is pretty good despite its bugs, in the game you must assassinate a member of the Miyoshi clan but how you go about it is completely up to you, like you can go in slashing and killing or you could take a sneaky approach and stealth your way in, you could even be a detective and gather information and talk to people in order to find other ways to complete your mission, I found that very good and felt very ninja-like. The story is good as it takes real events from history and plays it straight, there's no like supernatural elements or craziness it's just you're a ninja and you must complete your mission, it felt very realistic. I also enjoyed the little tidbits of history that was in the story. The graphics are good with very good use of color and beautiful scenery that makes you want to stop and stare, the levels are very good and pretty diverse with plenty of nice detail and very good set pieces that captures the feel of old Japan. The characters are okayish, they don't really have personality they're mostly just, hey this is your character, they don't have a back story other than just they're a ninja. Really there is no real difference to the characters other than one's a woman and one's a man, they can also be customized the same way as well, it wasn't bad I just felt it could have had a little bit more to it. The enemies and bosses were good each one with their own unique look and each type of enemy has their own attack, there are simple Samurai, there are spear wielders they're even rival ninjas and it all really captured the feel and look of historic Japan. Now what are the dislikes, the game has a lot of bugs and I mean a lot of bugs, nothing really game breaking, but it can be quite frustrating like in one level I got these three keys to open a box, but when I tried to open it wouldn't let me open it even though I hid it multiple times. And on that same level I helped this thief and he gave me a key to go into the back door of the palace, but when I got to the back door and hit enter to let me in the back door wouldn't open no matter what I did, it's just stuff like that, that was really frustrating. The game also should have had full controller support don't get me wrong playing with a mouse and keyboard isn't bad I just felt the game could have been better with full controller support, also having button mapping were you can choose which key does what was needed. I also wish the two main characters you can play as also had a little more agency in the world, like maybe they have a backstory on why they're doing this or a personal grudge they want to settle. It doesn't have to be a big complicated backstory, just you know something that gives the characters agency. Also I don't like when you beat the game there's no credits after beating the game, after beating the last level the game just ends, no credits, no fanfare I just think something more could have been done with that. I also would have liked more weapon variety for the two characters like I mean we can only pick between two different swords and a few ninja tools that I barely use except for the thing that restored health and the noise maker, I felt like there could have been more done with it like maybe adding a bow and arrows or maybe caltrops, you know something to diversify the weapons a bit. Also the English dialogue feels a bit off like I don't know just doesn't seem to flow well, maybe it's better in Japanese but I feel like the English subtitles could have been better written So with that said, Tale of Ninja: Fall of the Miyoshi is an okay action ninja game, despite its flaws. It has pretty good gameplay, a good story and good graphics. So do I recommend this game, yes I kind of do despite its flaws it's still an okay game and I feel like if the flaws were addressed the game would be even better. Plus the game’s like $5 so you're not going to really break the bank by getting it.
Although an early acess it is really good. Remnids me of an improved pc tenchu, with even more things to do. I hope it will be soonly finished, and not abandoned
对于这个价格而言,画面是不错了。 不过似乎有些bug, 有些地方容易卡窄缝里(可以试试抓钩脱离)。 跳跃动作比较僵硬。 走井的密道,有的位置按跳+前是打滚,不会进井。 重新开始游戏容易键盘失灵。 提示卷轴有点过于频繁。 我觉得可以给jkui分配一些打击动作。 不太清楚打击动作是只有视觉效果还是实际按物理效果结算。 总体上还是算推荐吧。
I've played a lot of amateur indie dev tat made in Unreal Engine 4. And this is tat. But it's ambitious tat and I love to launch myself with the grapple hook
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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