
"Tale of the Immortal Ring": A relaxed, top-down shooter. Use a mystical ring to journey between worlds. Battle monsters, gather resources, repair the ring, and grow stronger. Your final goal? Shatter the heavens and ascend to immortality.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your journey begins when you discover a mystic ring, gaining the power to travel between two worlds! Tale of Immortal Ring is a top-down cultivation game that masterfully blends intense bullet-hell combat with relaxed incremental growth.
Thrust into a supernatural realm overrun by demons, you'll wield your sword against hordes of monsters—each with unique forms and deadly abilities. Dodge dazzling barrages of enemy fire as you weave through chaos, cutting down entire legions of foes. Every victorious battle rewards you with precious Spirit Stones and essential crafting materials.
Use these resources to gradually restore the ring's power, unlocking incredible new abilities as you progress. Simultaneously cultivate your inner strength—advancing from Qi Refining all the way to Transcending Tribulation—breaking through cultivation bottlenecks one by one. Your ultimate destiny? To shatter the void itself and ascend to immortality!
01. Ultimate Convenience
Designed for one-handed play with 1-2 minute sessions, delivering a relaxing, fun, and satisfying casual gaming experience perfect for short breaks.
02. Well-Designed Progression System
Blends laid-back incremental gameplay with meticulously tuned mechanics, providing constant motivation and tangible feedback throughout your journey.
03. Rich and Varied Content
Explore 7 distinct themed maps, 42 carefully designed levels, and battle over 70 types of uniquely crafted monsters with smooth difficulty progression that gradually immerses you in this enchanting cultivation world.
04. Deep Customization Paths
A diverse skill upgrade system spanning new ability unlocks, resource gathering efficiency, and character cultivation enhancement - allowing complete freedom to develop your personal growth strategy.
05. Thrilling Random Elements
Random equipment drops inject exciting surprises into your journey, where a single lucky discovery might grant game-changing gear and the exhilaration of making an extraordinary leap toward immortality.
06. Authentic Xianxia Experience
Faithfully recreates the classic cultivation realm system from "Qi Refining" to "Transcending Tribulation," offering an immersive path to ascension through breakthrough challenges and ultimate enlightenment.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好玩!就是优化像坨💩
咋说呢,电影的食之无味弃之可惜的游戏,游戏里的一切都已经被设定好的,没有什么惊喜也没有什么爽感,说是肉鸽游戏,中期过了你完全不能凭借走位过关,或者说这个游戏就只有数值,哪怕你操作再好(实际上压根没有操作空间)。后面感觉就在玩东方,全靠天赋的受伤无敌那几秒和闪避、格挡来过关。装备词条是固定的,装备就是单纯数值,没有跟技能挂钩,也没有特色词条,套装什么的都没有。写到这,突然发现,这游戏实际上就是 个非常简单的增值游戏。看在一下午就通关的份上,就不点红了。
还没玩五分钟呢就闪退 一开始20秒一局不停重复打就为了一颗灵石 蠢的没边
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Korean
Hours played at review time, across 47 reviews with recorded playtime.
大号不差评,特地小号买一个给差评,挂几天退款。 我愿称之为我玩过的最憋屈游戏,别人修仙都是越阶打怪,这游戏是降阶打怪,真仙境打合道境界还得掂量掂量。 煞笔游戏生怕玩家玩爽了是吧?真仙境了打个合道的图都费劲(合道-渡劫-真仙) 还有技能设计得也是一坨,合道境的新技能还没初始技能伤害高?就好比你费力进阶到合道花掉毕生资源练了个合道境的功法,结果发现伤害还没练气学的技能牛逼?一张地图就一分钟多,一个技能冷却30秒还小怪都打不死?不仅仅是合道的技能所有新技能没点满都不如初始技能。但是真仙境才将将能把化神能学的技能点满。也就万剑归宗还能用一用。 过渡极其不合理。技能全点满了装备全部最高级了,刷图都还不能爽,你他妈做肉鸽游戏还是做魂游啊?装备属性也是设计得一坨,每个大境界的装备就提升一点点有些低品的甚至不如上一个大境界的属性。 你要做增量游戏就好好做,要做类幸存者、类土豆游戏就好好做,你做的啥玩意四不像?纯折磨人,我还以为就前期折磨,没想到最后一关都还在折磨人。 从没这么生气过,浪费我下午到晚上的时间。 虽然是个人制作者,但是也不到到处丢屎。什么是肉鸽什么是爽游?不要带脑子不要计算,数据膨胀,爽就完了懂不懂?我能接受前期折磨,憋屈,但是不能一直折磨一直憋屈啊?
《修仙降妖传》是Li Yangde开发并发行的一款带有刷宝和弹幕元素的休闲刷怪游戏,游戏的体量不是很大,大约7小时即可全成就,不过相对于价格来说这个体量还是挺丰富的。游戏共有7张地图,每张地图都包含6个关卡,单个关卡时长约1分钟,很适合在碎片化时间来上几局。 游戏的主要玩法有点类似吸血鬼幸存者游戏,玩家操控一个能自动攻击的角色应对四面八方的怪物浪潮,但怪物数量是有限的,而且每一关都有时间限制,倒计时结束/角色嗝屁都会导致闯关失败。每关结尾都会出现一个BOSS,玩家只有打赢BOSS才能成功闯关,但要注意BOSS登场时关卡的倒计时不会停止,如果输出不够来不及打死BOSS也会闯关失败。 玩家开局操作的角色是个炼气期的弱鸡,除了丢火球之外啥都不会,但他拥有神器“乾坤仙戒”,戒指里还有个白头发老头会时不时出来讲点剧情(但剧情可有可无)。游戏共有6种资源,玩家在闯关过程中能得到各种灵石,消耗这些灵石可以提升修炼境界增加面板属性,也可以升级乾坤仙戒学习数百种被动、主动技能。 游戏具有刷宝要素,角色身上有6个装备槽,可以装备武器、衣服、项链、腰带、戒指和鞋子。关卡中的BOSS和小怪都概率掉落装备,装备不仅拥有境界,还拥有品质和各种词条,时间充裕的玩家可以在后期刷一身极品仙器神装。 游戏具有弹幕元素,所有种类的小怪和所有BOSS都能进行远程攻击,单个小怪的远程攻击非常逊,但一大群小怪聚在一起发射的弹幕还是非常麻烦的。游戏绝大部分BOSS的弹幕都比较好躲,只有最后1关BOSS的弹幕比较棘手。玩家可以通过提升血量、防御、闪避、回血等属性肉身硬抗弹幕,也可以通过提升输出的方式解决掉大部分小怪降低弹幕数量,不擅长弹幕游戏的玩家也可以玩得很轻松。 总的来说,《修仙降妖传》是一款质量良好、价格非常便宜、物超所值的休闲刷怪游戏,推荐喜欢刷子游戏、弹幕游戏的玩家入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
非常好玩,希望能继续更新多点内容
Jogo bom, da pra se divertir por algumas horinhas.
하루 잡고 앤딩까지 가볍게 볼 수 있는 게임.. 볼륨은 생각보다 적었음.. 재미는 있었음. 다 회차가 가능 했으면 좋겠음. 파밍 재미는 별로. dlc 가 나온다면 다시 잡고 할 용의는 있습니다.
游玩中 总是游戏崩溃 最严重的一次boss掉落给卡没了 只能删档了
难度不高的甜品游戏
Players by region
Where this game's players are, estimated from review languages.
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