
A series of mysterious ritual murders covered the foggy streets of London, which young detective James Voodoo will have to investigate. While investigating these mysterious murders, James Voodoo faces the mystical phenomena, which covered the city.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did not enjoy this game. (I also did not play 80 hours--it was left on while I was afk.) Not one mini game had an explanation, and some REALLY needed one. Solving the mystery wasn't the main objective of gameplay. Some items should have worked for things but didn't--a lighter wouldn't start a fire but a matchbox would? I don't think this game knew what it wanted to be. Hidden object, mystery, and puzzle games were all there but none were done well. My suggestion is to pick one of those things that you like doing in a game and finding a better version elsewhere.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Broken game, cant get out of the police station as i cannot pick up the map, seems like a common error. Can break later on in the game too after doing some googling, which is a shame.
Taken Souls: Blood Ritual Collector’s Edition, developed by Space Monkey International and published by Shaman Games Studio, is a hidden object adventure that leans heavily into gothic atmosphere and occult mystery, aiming to deliver a dark detective story set in a supernatural version of Victorian London. It presents itself as a classic genre experience enhanced with grim themes, elaborate environments, and a story that gradually escalates from grounded investigation into something far more otherworldly. While its ambitions are clear, the execution is a mix of evocative strengths and noticeable rough edges. The narrative follows James Voodoo, a young detective drawn into a disturbing series of ritualistic murders that plague the city. What initially appears to be a grim but conventional criminal investigation slowly reveals deeper conspiracies involving forbidden rituals, unnatural experiments, and a powerful figure obsessed with transcending mortality. The story blends noir-style detective work with occult horror, frequently shifting tone from methodical crime solving to cosmic dread. This slow transformation of the plot is one of the game’s more compelling aspects, as it encourages players to question what is real, what is superstition, and how far human ambition is willing to go. Gameplay is rooted firmly in the hidden object adventure formula. Players move through a large number of locations, searching for items within densely packed scenes, solving standalone puzzles, and completing mini-games to progress the story. These elements are framed as investigative tasks, with mechanics such as examining crime scenes, collecting evidence, and referencing a diary that tracks clues and objectives. While the core interactions are familiar to fans of the genre, the game attempts to contextualize them within the detective narrative, making item hunts feel like part of an ongoing case rather than arbitrary obstacles. The Collector’s Edition adds a substantial amount of content and convenience features. A built-in strategy guide, hint system, adjustable difficulty settings, and a detailed journal help prevent players from becoming completely stuck, which is particularly useful given the game’s sometimes opaque puzzle logic. Bonus materials such as concept art, music, and extra scenes add value for players who enjoy exploring a game beyond its main storyline. In terms of sheer quantity, there is no shortage of content, and the game can last several hours depending on playstyle and familiarity with hidden object mechanics. Visually, Taken Souls: Blood Ritual excels at establishing mood. The environments are richly illustrated, filled with fog-drenched streets, dimly lit interiors, and unsettling supernatural imagery. Many scenes are layered with detail, rewarding careful observation and reinforcing the sense of a city suffocating under dark influences. The color palette leans toward muted blues, grays, and reds, reinforcing the grim tone. Sound design complements this aesthetic with ominous music and ambient effects that heighten tension, though voice acting and audio cues can feel inconsistent in quality. Despite its atmospheric strengths, the game struggles with pacing and technical stability. Hidden object scenes and puzzles are frequent, sometimes interrupting the flow of the narrative just as tension begins to build. For players invested in the story, this can create frustration, as progress often feels artificially slowed by mandatory item hunts. Technical issues, such as bugs, unresponsive interactions, or occasional crashes, further detract from immersion and can make progression feel unreliable rather than mysterious. The puzzles themselves vary in quality. Some are cleverly designed and thematic, encouraging logical thinking and pattern recognition, while others rely on trial and error or unclear rules. This inconsistency makes the experience uneven, with moments of genuine satisfaction followed by segments that feel more like busywork than meaningful problem-solving. For genre veterans, this fluctuation may be tolerable, but newcomers may find it discouraging. Ultimately, Taken Souls: Blood Ritual Collector’s Edition is a game that embodies both the appeal and the pitfalls of traditional hidden object adventures. Its dark Victorian setting, occult storyline, and abundance of content give it a strong identity, particularly for players who enjoy moody mysteries and supernatural thrillers. However, technical shortcomings, uneven pacing, and reliance on genre conventions prevent it from fully realizing its narrative potential. For dedicated fans of hidden object games who value atmosphere and story ambition over polish, it offers a lengthy and thematically rich investigation. For others, its flaws may overshadow the intrigue it works so hard to create. Rating: 5/10
Not bad,recomered
Taken Souls: Blood Ritual
El juego tiene muchos errores y se brinca escenarios y pistas. Es algo frustrante invertirle horas para darte cuenta que tu partida de buggeo.
Неплохая игра с хорошим музыкальным сопровождением. Единственный минус отсутствие русского перевода, поэтому торрент Вам в помощь, так как нормального отдельного русификатора на неё нет.
hra padla asi 6-7-krát za 2 hodiny a prestalo ma to baviť
Ho vinto una chiave di gioco, gratuita, tramite un giveaway. Hidden object come ne possiamo trovare altri 100000 su Steam: non aggiunge nulla al genere e del genere non manca di nulla. Non localizzato in italiano, droppa le carte. Acquisto a mio avviso inutile considerando la miriade di alternative.
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Players by region
Where this game's players are, estimated from review languages.
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