
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game's not great, and it's very unpolished. I can see the vision, but the execution is just not there for me. I played about 18 hours before I couldn't bear to continue any longer. Pretty much everything about the game is rough. The story genuinely falls off a cliff in act 2. The dialogue is very slow and uninteresting. One of the few games I've played along with Starfield where i started skipping thru dialogue and just reading the subtitles because its so boring. I stopped playing most of the way thru act 2 and I have no clue what the story is trying to do. The combat is mediocre. It doesn't feel that great to fight anything, and its terribly unbalanced. On a normal difficulty, you'll steamroll some enemies, and others in the same region literally annihilate you, and seem damn near impossible to fight unless you're perfect. I tried different classes but I found one handed weapons to just not deal enough damage to the bulletsponge enemies, bows were too clunky to be my main weapons, and magic isn't even possible to give a fair shot unless you dedicate a ton of skill points into it first. I ended up using two handed most of the time. The game is also rough on the technical side. It looks kinda ugly in a lot of scenes, the animations are stiff, and apparently a lot of textures, dialogue, and other aspects are AI generated. Its also buggy and runs like ♥♥♥♥ on top of that. Overall, I found Tainted Grail to be pretty monotonous, uninteresting, and tedious. It's very apparent this game was made on a small budget, and while I admire the ambition, it's too big for its own good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $31.49−30% |
| 609ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
killing a certain recurring character at the end of act 2 completely softlocks main quest which I've noticed only at the end of act 3 a great game, an absolutely disastrous bug rip 53 hour playthrough, may try again with a mage build some another day
(Build advice at the end of review for those interested) Pros: - Great worldbuilding and exploration - Great variety in armor and weapons offering many build options (though most are unfortunately shallow) - Arthurs voice actor needs a raise, absolutely stellar work. Overall voiceover quality is very high too (with some rare exceptions) - 2 handed weapon animations and soundwork is very impactful and satisfying - Some spell VFX felt awesome (looking at you Scorching Blaze) Cons: - Spells are extremely generic being either a magic gun or a summon. There are a few exceptions but most are poorly thought through and just get clunky to use. The light/heavy cast producing different results was a good idea that was underutilized at best and misused at worst. - All weapons except 2 handers did not feel particularly nice to use. The game heavily emphasizes parrying and you need to either use 2 handers, dual wield or have an empty left hand for that. Empty left hand wastes damage, dual wield had only 1 power attack animation which got too spammy too quickly. Also 1 handed weapons are held straight up like 2 sticks which is such an old and boring way to do things. Please use your reverse-grip animations more! I know you have them in there for sneak attacks, make them happen for stuff like sprinting, charging heavies, crouching, etc. So yeah, anyway, 2 handers is the way to go. - The story does a great job of building up suspense for a final conclusion, unfortunately that conclusion is a disappointment. Instead of making 1 really good ending they went the route of making 10 subpar endings. I wouldve preferred the former. Even the "true ending" given by finishing almost all the content (which i did) is really unsatisfying. Bonus build advice for readers: I had waaay more fun in this game once i, after many hours of trial and error, found a non-clunky and mechanically deep build. This is not easy to do as depth in this game is generally puddle-level. Weapon sets: 1. 2 hander of choice 2. scorching blaze + any mage ward 3. tidepiercer + weightbound 4. Thunder lash + merlins thorn You can get all of this in act 1 except weightbound, use flame torrent instead until you get weighty. Perks: - Spells with less cost than the previous has a 100% crit chance - Spell crits apply a 30% damage debuff - Crits apply bleed 50% of the time - Status effects apply a 30% damage debuff - Status effects are quicker to apply when one is already present (use to make it easier to burn/freeze enemies with weapon oils) Gems: - Bleed gem on tidepiercer Tactic: - Open fights with ward + blaze, has 100% crit - Power attack with tidepiercer to apply/extend bleed while casting weightbound with offhand - Fight with 2 hander until one of the following happens: 1. Bleed is about to fall off: Shoot a new tidepiercer wave and a weightbound 2. Spell crit debuff is about to fall off: Use merlins + 2 x thunderlash for a triple crit 3. Mage ward has been consumed: Reapply it and shoot a blazing scorch afterwards This combat loop is very enjoyable and capitalizes on all the most satisfying combat elements of the game. Have fun!
Esse jogo é bizarro de bom. Eu estava querendo jogar ele faz um tempo pelo tema Arthuriana e por ser parecido com Skyrim, mas rapaz ele me surpreendeu nos dois aspectos, é um jogo muito divertido, fluido, e EXTREMAMENTE detalhista, é incrível como certas missões no jogo tem varias formas de você passar elas e dependendo o que você faz pode literalmente mudar a própria missão em si durante ela. A gameplay é bastante parecida com Skyrim porem um pouco mais punitiva no começo e leviana perto do final, sinceramente a escala de dificuldade desse jogo é bem estranha mesmo, ao inves de ser facil no começo e dificil no final é ao contrario kkkkk As artes são lindas, os designs são bastante inspirado em lendas nórdicas, com alguns monstros únicos dessas lendas, além de algumas outras mesclas. Os inimigos não são burros e sempre tentam te flanquear, ou usar tudo a disposição pra tu morrer rápido. A única coisa que eu acredito que deixou um pouco a desejar foi a história. O que era até então um mistério muito interessante no começo fica extremamente maçante pro meio do jogo, o que salvou foi as secundarias pra mim mas quem não curte tanto assim ficar fazendo side quest talvez fique chato até lá. Mas no geral, OTIMO JOGO!
Мне было скучно играть большую часть времени. Я не понимаю этого поголовного хайпа вокруг игры и сравнений со Скайримом, уж лучше с Облой сравнивали, там такое же кривое всё. Игра выглядит очень недоработанной. Но как для малобюджетной инди‑игры — очень достойно. 6/10. Чучуть по подробнее. Кривые анимации и хитбоксы бесили всю игру, особенно бред с двуручкой пытаться убивать мелких мобов было мучением. Множественные баги преследуют всю игру, особенно бесило освещение. Графика будто из 2010 года: уродские камни, трава, вода и дно водоёмов. Ещё постоянное мыло и туман на заднем фоне раздражали. Из плюсов разве что вариативная прокачка можно собрать билд под любой стиль. Разнообразные враги и множество боссов из незаезженной кельтской мифологии. Ну и сам графический стиль неплох. Сюжет я начал вникать под конец, но всю игру не понимал, что я делаю и зачем. В целом история норм, особенно в конце. DLC с рыбами норм, но как только начал понимать происходящее, оно сразу закончилось.
Игра зашла так же как и скайрим в первый раз.
it's just skyrim but better in almost every way this game should be used as an example by bethesda for what they could ve making
Ну игра прикольная, но не для 2026 года, даже скайрим по сравнению с этим ощущается плавнее и качественнее. Анимации топорные, импакта от удара нет, сложгность ветеран просто душка с перекачанными мобами и тд. Думаю олдам оверолл понравится, но если вы зумерок и хотите именно получать удовольствие от нахождения в игре а не от геймплея, которого тут довольно много и различного, то игра не для вас и увы не для меня. Думаю модеры исправят анимации подтянут графон и тд. тогда такая игра за 1к будет на уровне любой ААА параши, которую сейчас выпускают
I'm so glad to be done with this game. Prologue Short and to the point, plus it's skippable after completing it once. Act 1 Best part of the game, the map is easy to navigate and the game feels fresh. Act 2 there is so many side quests and the map is obnoxious to navigate. Act 3 By this point I just wanted the game to be over. Map is a nightmare and all the quests are so spread out and tedious. Ending all the endings besides the True Ending suck.
В какой момент стало нормальным выпускать кал? В чем прикол? Возьмем скайрим, каждый ♥♥♥♥ год, я туда возвращаюсь, сам не знаю почему. Ибо это интересно, хоть и сюжет там порой забавен. Но я возвращаюсь, здесь же, просто какой то бред сумасшедшего, расчлененки нету, бои скучные, сюжет скучный. 0 на 10. Не рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $587.5K | 765 | 65% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $149.4M | 106.6K | 81% | $59.99 | |
| $1.1M | 3.5K | 57% | $19.99 | |
| $323.9K | 637 | 92% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.5M | 25.9K | 55% | $49.99 | |
| $40.9M | 40.2K | 57% | $23.99 | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $41M | 74.5K | 96% | $19.99 | |
| $41.1M | 66.9K | 84% | $39.99 | |
| $39.9M | 38.5K | 96% | $39.99 |