
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
About








Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $19.99 | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good game, with interesting lore, encounters and card mechanics.
Très bon jeu plus de classes aurait ete cool =)
Visualnya bagus. gameplaynya mudah dimengerti. Paling di awal game sabar - sabar aja dulu pake wyrdhunter, main beberapa kali naikin progress, sampe buka class summoner. Baru itu enak kedepannya
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总体上还是比较好玩的,比较悠闲不用精打细算,因为容错率较高,不过有些部分我是绷不住了。 关于关于任务以及npc选项方面: 首先在游戏过程中碰见npc并且帮npc完成任务后再邀请他进基地,才能开始收集局外成长的材料,但材料又相当难攒。能进基地的npc任务基本跟其他任务有联系,还得完成前置任务,但每次游戏流程npc不会重复出现,单局游戏内npc和任务相关的建筑物也有可能不出现,其次不看攻略还真不知道某个选项其实是跟任务相关联的,我也不会去选那个选项,点名无名酒馆的花钱回血选项。因为猛堆护甲,基本都不会被怪打掉血,所以属于根本不会去点这个选项。灰色人影总共有6个选项,让你猜她多少岁,要选第二个选项(二三十岁),点错了只能等下次再碰到她了,不看攻略又不按顺序点的有难了😅 其次某些支线任务npc是在没烛光的情况下会在走路中随机遭遇,比如马戏团的大胖子和伯爵夫人。点了蜡烛后又不能像黑暗地牢那样可以熄火把,只能打怪和走路来消耗蜡烛。 第三跟除商人外的npc交谈过后,npc会直接消失。比如有些npc有删牌的选项,但是我想拿到某些牌的上位替代或者强力牌再删,想留着后面再用,点了离开,然后npc就离开了。 最后某些npc或者建筑物的选项的决定居然会影响游戏整个档,点名皱纹老妇,吟游诗人,破败的风车磨坊。 关于卡牌方面: 这个游戏分为三个阵营(弓箭手,召唤师,战士),每个阵营有三种职业。每个阵营都有通用卡牌以及职业专属卡牌,基本上卡牌以及被动技能都需要升级才可能获取,等级最高能到20级,这就导致能拿到的卡牌比较少,而有通用卡的存在但不同的通用卡基本上都是适合不同的职业,所以大部分给的卡都是没啥用也不会去拿。导致整个游戏流程可能就多了几张卡,删了初始卡组的几张卡,不过初始卡组就已经拥有了一定强度,并不像杀戮尖塔那种初始卡组纯白板。
Купил ее после прохождения Fall ofAvalon, дабы ещё раз прикоснуться к прекрасному, и не пожалел. Не фанат ККИ, но жутчайшая атмосфера дарк-фэнтези, офигительный саундтрек и нелохой визуальный стиль влюили меня в эту игру. Но есть один большой минус - в сложности. Лёгкая сложность - совсем никакая, проходится игра с первого раза любым классом, а первая сложность - 10 попыток чтобы до середины хотя бы добраться. Вот бы что-то среднее...
Tainted Grail: Conquest é Roguelike de construção de baralho ambientado no universo sombrio e interessante, mas que infelizmente é altamente prejudicado lerdeza para progredir sua base e ganhar upgrades permanentes. Minha experiencia inicial foi bastante positiva, mas logo o jogo me perdeu, e não tive mais vontade de jogar. Acontece que este é o tipo de jogo que você terá que completar muitas, mas muuuitas vezes para ver algum progresso na sua conta. Para alguns isso pode ser positivo, pois deixa o jogo inflado, mas na minha opinião passou da conta demais, pois chega um momento em que você não aguenta mais matar os mesmos monstros e chefes. O modelo de explorar o mapa como se fosse um "mapa aberto" é interessante, mas logo que você percebe ser uma simulação de um caminho ramificado, a exploração fica repetitiva, e acaba atrasando a jogabilidade. Como você terá que fazer muitas "runs" para progredir sua base, após algumas horas iria desejar que esse "mapa aberto" fosse somente um mapa comum que você clica-se para o próximo objetivo para agilizar sua vida. Talvez para quem é fan deste estilo de jogo isso não seja um fator negativo, mas para o jogador normal que não quer dedicar dezenas de horas neste loop repetitivo fica muito entediante. Um ponto positivo é a direção de arte, as classes e ambientação do cenário que são bem interessantes. No fim das contas se você for muito fan desse gênero eu até recomendo, se não, melhor esperar uma promoção, certamente conseguirá algumas horas de jogatina. Nota: 5,5/10
有难度,有些角色比较弱,例如一开头的英雄
I'm enjoying this more than Fall of Avalon. Unfortunately, I have a habit of gambling and dying or using stagfather accidentally xD. I was playing a berserker and had 1hp left with a 100% lifesteal ready as well as a 100% attack boost item and three rage. Just when I went to finish the boss off I accidentally used a blood candle. Be wary, fellow players.
满无聊的,不是游戏不好,是类型不是我的菜!
just a good turn-based roguelite card game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $0 | 294 | 82% | Free | |
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| $3.5M | 10.5K | 93% | $14.99 | |
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| $3.5M | 8.6K | 63% | $20.99 | |
| $3.5M | 5.1K | 93% | $18.74 |