
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.6Kreviews | 90% | — | $3.5M |
| $19.99 | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent deckbuilder that has a nice bit of story to discover in an interesting world.
Game good, devs good. What more you want?
Скрытый гем. Саундтрек завораживающий. 10 из 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tainted Grail: Conquest is a dark, atmospheric roguelite deck-builder that blends strong progression, engaging combat, and a haunting story. While it may not wow with visuals, its deep mechanics and eerie atmosphere more than make up for it. The core gameplay loop is excellent. The rules and mechanics are intuitive yet layered, combining deck-building, exploration, and real-time combat with pause elements. Each run feels meaningful because your choices and upgrades carry forward. The game is built around multiple runs — you’ll need several just to reach the end, and many more if you want the true final ending. This structure keeps it fresh and addictive, as every attempt teaches you something new and lets you build a stronger character for the next cycle. What really stands out is the story and atmosphere. The narrative is genuinely creepy and unsettling, but it’s also surprisingly engaging. The world feels alive with mystery and dread. This is perfectly paired with the outstanding soundtrack — the music is moody, haunting, and wonderfully atmospheric, enhancing every moment of exploration and combat. On the downside, the graphics are somewhat crude by modern standards. The art style and visuals feel dated, which might turn some players off at first glance. However, this is a minor complaint in the grand scheme. The depth of the mechanics, the compelling story, and the excellent music easily compensate for the visual shortcomings. Overall, Tainted Grail: Conquest is a hidden gem for fans of roguelites and dark fantasy. If you enjoy games that reward repeated playthroughs and aren’t afraid of a creepy, immersive world, this one is absolutely worth your time. The multiple-run structure and satisfying progression make it incredibly replayable. Recommended.
Tainted Grail: Conquest je úžasnou hrou ve svém žánru. Podle mě v ní zkombinovali jen to nejlepší. Příběh a úkoly přidávají špetku motivace. Různé specializace možnost znovuhratelností a průzkumu různých buildu. I když upřímně bych řekl, že specializace jsou jen 3, ne 9, jelikož u těch ostatních jsou změny velmi drobné a hrají se téměř stejně. Gameplay je jinak celkem zajímavý a člověk se do hry brzy dostane. Graficky hra taktéž není k zahození vzhledem ke svému žánru. Takže abych to shrnul, tak hru rozhodně doporučuji, alespoň si ji třeba zkusit. + dark fantasy příběh a úkoly + chytlavý gameplay a propracované jeho prvky + graficky hra ujde - možná trochu ty zhasínající svíce, ale chápu proč byly přidány
Premesso che roguelike e l'inserimento di carte abilità in un gioco a turni non sono cose per cui stravedo, Tainted Grail Conquest mi ha abbastanza rapito. La prima classe l'ho giocata un po svogliato perché non catturava il mio interesse, e molte meccaniche erano un po oscure e incomprese. Sbloccando nuove classi ad ogni run e provandole, mi sono affezionato sempre di più al gioco e sono arrivato a 30h in men che non si dica. Da giocare assolutamente
норм тема, не ясно по какой причине забросили...
Очень клёвый рог-лайт. Лор, атмосфера и музыка - всё на высоте, особенно для фанатов серии Оскверненный грааль. Как и настолка, основная механика - построение колоды, да и в целом билда. 9 играбельных классов, у них собственные билды (как минимум по паре штук), соответственно - огромное разнообразие прокачки (которое, конечно, зависит и от рандома). Сюжет практически линейный и подаётся в диалоговых окошках, но с охрененными артами и озвучкой. В некоторых квестах вроде как есть небольшой выбор, но не уверен, что он на что-то влияет. Побегав часов 20-30, понимаешь, что было бы неплохо какое-то разнообразие в карте (она тут хоть и рандомится каждый ран (рельеф и дорожки), но, в целом, одна и та же). PS. За 530 тенге - это не игра, а сокровище 9/10
I'm shocked how much fun this is. Really outstanding.
Задумка довольно интересная. Игра затягивает на несколько часов, но не более. Классов много, но их разнообразие оставляет желать лучшего. Из всех них лично у меня получилось играть только за Заклинателя (призывателя) и Берсерка.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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