
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.6Kreviews | 90% | — | $3.5M |
| $5.99−70% | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo com uma dinâmica interessante, lembra o Gloomhaven (inclusive na dificuldade absurda que é de vencer as batalhas). Você tem um personagem pseudo-morto energizado e armado com um baralho (Gambit, é você?) e então fica perambulando por um mundo esquisito com uma névoa que faz tudo ficar borrado (uma merda, isso) e aí você entra em lutas praticamente impossíveis de vencer para tentar ganhar XP e recursos para continuar um ciclo sem fim de lutar com cartas, morrer de novo e voltar a perambular pelo mundo... Recomendo o jogo, mas sério, bem que podiam dar uma balanceada nos inimigos... fui obrigado a usar um trainer pra conseguir terminar a PRIMEIRA quest...
A solid tactics game. 85/100 the great - outstanding visual, art and audio design; music, VA, enemy design - totally absorbing, spooky as heck; among the most immersive renditions of a dark Arthurian world I've come across the good - decent tactical combat, sufficient enemy diversity from run to run; some interesting build options; with a very enjoyable semi-RNG talent system that keeps each run distinct the bad - class variety is considerably more limited than it first appears; three main classes, each with three sub classes is what you get; presented as nine distinct classes. bosses are a bit easy and present less challenge than regular enemies the ugly - the writing quality is patchy, and the in-combat camera is true jank
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es un juego bastante entretenido, es simple y divertido, no se vuelve un gameplay pesado, y pese a que la historia es basica, uno se motiva a querer sacar todos los finales
Has some aspects that could get an improvement like the progression. There is a point where you just have everything you need and skip everything until the bosses. And some mechanics become repetitive too soon. But walking around the map instead of having the classic "line of decisions path" is fun. And the general gameplay loop is also fun. There are better games out there, but if you like deckbuilders, you will like it.
Старт був хороший. Світ, схожий на пекло, монстри, ніби з якоїсь частини Резидента, і посеред цієї темряви - ми. А ще антропоморфна персоніфікація Смерті і балакучий козел. Було цікаво знайомитися з Авалоном, слухати добре озвучених персонажів, відкривати нові класи та нові карти. Та згодом, хоча морок довкола героя почав розвіюватися, в мене поступово зникало розуміння: "Що я тут роблю?" Більшість квестів закривається у першій половині гри і далі починається нудне блукання колами (серйозно, герой повзе картою зі швидкістю равлика по тертці) серед однотипних супротивників. Персонажам у селищі більше нема чого сказати, музика дратує одноманітністю. Дуже добре, якщо є бажання спробувати нові класи. Точніше, підкласи. Але якщо ні, то гравець сам мусить шукати собі причину дотягнути до фіналу. Відгук не негативний завдяки зусиллям, які розробник вклав у початок. Шкода, що наприкінці свічка згасла.
great vibe, fun and chill game
While the world the game takes place in is extremely confusing, the gameplay is a whole lot easier to understand, and a lot more satisfying to figure out. The peak experience comes from being able to play an enormous amount of cards while cheating their costs as much as possible. It's pretty difficult to achieve, but the pay off is massively satisfying. Kinda janky, weird (wyrd) to a fault, but a good time if you enjoy building a strong deck enabled by various permanent/run-lasting buffs.
cooool
Not to be confused with Tainted Grail: Fall of Avalon which is a first-person RPG. TG: Conquest is a deckbuilder rogue-like with RPG elements. I knew very little of this game prior to playing it and it has surprised me with how good the gameplay and atmosphere it has. You start by creating a character and picking one of the 9 classes (most be unavailable when you start but they will unlock gradually as you play), each class has different playstyle and some cards that are unique to them. The gameplay is divided into 2 sections, a semi-open world around which you travel and turn-based combat. You are not expected to win on your first run but failure is a part of the story and with each new run you will unlock new cards and upgrades that will allow you to progress further. The game is not particularly long but I was still meeting new NPC's and unlocking new cards I haven't seen before well 20h+ into my playthrough. I found the story to be interesting enough to be curious on" what happens next", the voice acting is top-tier, music is amazing and the gameplay is great. Game's weakest link is the graphics which looks rather dated or low-quality at times, I assume was due to budget limitations. As a whole, Conquest gets a 9/10 from me. I really enjoyed figuring out different card combinations and tinkering with my deck between different classes, if there's ever a sequel I'm buying it day 1.
Great game of cards, so much fun! Recomended!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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