
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $5.99−70% | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Баланс отсутствует не возможно собрать нужные усиления, половина персонажей не играбельны. Чтоб пройти нужно чтоб все идеально сложилось, приходили необходимые усиления и были вкачены идеальные пассивные умения. По началу играть интересно, до момента когда невозможно продвинуться дальше по сюжету из за кривого баланса. Потом (раз 10 не мог продвинутся дальше первой карты) что то поменялось( стратегия не менялась) стали приходить нужные умения и карты.
My 1st experience with this type of game, and after a bit of a learning curve... I'd have to say it pleasantly surprised me... haven't got all achievements yet, nor completed every side quest, but I just completed the Main Story quest chain after 65 hours... and I'm not done playing. (UPDATE: 95 hrs for 100% Achievements... only in-game unlockables left) Interesting story (much of it with quite good voice overs), lots to unlock, many classes to swap between to keep things interesting, and a typical "complete" run is typically about 2-3 hrs... so not a huge time commitment per playthrough... and you can also save anytime/anywhere (it'll restart you at the beginning of a fight if you save in the middle of one) if you have less time than a full run. I originally picked this up during the summer sale to support the developers... having a blast in Tainted Grail: Fall of Avalon, but putting my second playthrough aside at the end of Act 2 while I wait for Patch 1.1... and Conquest has been a great choice (although very different game) to help fill the gap and pass the time. Looking forward to more from this indie studio!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My favorite deckbuilder on steam. [b]Meta progression[/b] in this game is unlocking new cards as you progress with each class. IIRC, you can upgrade your cards as well, but this is during the run. [b]Card artwork[/b] is gorgeous & synergies were really fun to discover. The story was a little confusing for me, but TBF I value gameplay and enjoyment a lot more. [b]Voice acting and sound design[/b] were top-tier. A fun game to achievement hunt if you're into that. Every aspect of the game meshes together very well. The game is extremely immersive and gameplay was a blast. Definitely give it a chance if you're into deckbuilders.
Not enough actual deckbuilding in this "deck builder"
OxyeHHo!
Very nice!
Feels like it’s too heavily inspired by other games
très bon jeu, ne réinvente pas le genre mais a pas mal de mécaniques très sympas, une bonne variété dans les builds possibles avec les différentes classes, et un débloquage du contenu et des améliorations régulier qui donne envie de rejouer. En plus de ça, au prix où il est, c'est quelques dizaines d'heures bien rentabilisées
Jogo de turno divertido. Não zerei ainda mas planejo. É daora po, paga 10 pila e dá pra passar umas boas horas
意外的很不错。 全程配音(演绎出色)+ 正统RPG剧情(中世纪欧洲味儿十足)+ 正统黑暗奇幻美术 3D略糙了一点, 各方面系统,卡牌,成长体系都不错,可玩性很足,够玩上五十个小时, 就是个别数值太大,和其他卡牌区别很大, 因为血量普遍偏大,就没有了1到10滴血之间博弈的那种快感, 其他卡牌普遍主角30血,这个游戏主角100血,boss上千,后期更是几百上千的伤害,数字大的有些超出爽感阈值了, 另外也让多数卡牌游戏里换血和防御的经验很难直接拿过来用, 至于培养系统肝?你要有成长性只能这样,多少游戏老玩家还嫌没内容可以玩,一个赛季打两天就没意思, 手游定型了思维,还来PC嚷嚷, 不如先查一下自己在二游什么的里面花了多少小时,花了多少钱, 至于骂黑红色调的:大哥,这是黑暗奇幻,还指望它色彩明艳?整个西方卡通??
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $25.6K | 57 | 93% | $14.99 | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| $0 | 295 | 81% | Free | |
| $2.4M | 6.7K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.2K | 85% | $17.49 | |
| $3.5M | 3.8K | 93% | $24.99 | |
| $3.5M | 69.4K | 85% | $3.99 | |
| $3.5M | 1.6K | 88% | $99.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 23.9K | 98% | $9.99 |