
Retro-style platform game in keeping with the best traditions of games of our childhood! Take control of the Himari, the young female wizard travelling across various ages to settle the balance in time across the whole world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺棒的游戏,只有英文,有点可惜。 音乐很棒。 游戏关卡数量不多,前半部分不难,最后warai-kun几关难度会高一点。 游戏中的魔法攻击很好用,正篇游戏基本没用过普通攻击。有些隐藏内容没看攻略还真想不到。 个人比较推荐在打折时购买。
ода, хардкор с кошкодевочками
Огидно . Жахливо . Нестерпно. Орфографічно неправильно. Піду кончуся після того як пограв у це . Зітріть мою пам`ять будь ласка
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game overall is a fun platformer. It includes the old DLC (not the soundtrack) by default which lets you play as an alternate character and another that lets you play a special themed world (which is pretty hard!). There's no backtracking but it has meta progression (optional) so you will have to replay the levels. They're not very long though once you have the hang of it. You can beat a few of them in under 5 minutes each when you know what you're doing. For the most part i enjoyed the different levels. There's a bit of variety including standard left-to-right, a level where you have to keep moving else you die, a couple vertical levels, an ice level (slippery), water level (can drown), and even a time-stop level (everything only moves when you do). The boss fights are a mixed bag because some have a pattern that's really easy to counter and some are really random. If you get a specific spell, most of these turn into a cake walk. The game does have a story with 2 different endings but it doesn't interrupt the platforming. You only get parts of the story at milestones like the beginning of the game, fighting a boss, end of the game, etc... So it's non-intrusive. My only real complaint about this game was the Warai-kun Chapter 3 level. You'll understand if you play it.
Приємно знову відчути те почуття, наче ти знову малий і граєш у чудову піксельну гру з гарними на вид персонажами у супроводі неймовірних саундтреків.
Taimumari: Definitive Edition is a colorful action-platformer built around the traditions of classic 2D adventures, combining straightforward movement and combat with fantasy storytelling, character progression, exploration, and powers connected to time and space. Developed and published by TERNOX, it follows the young wizard Himari as she travels across the floating world of Zaria after the natural flow of time is disrupted. What begins as a relatively simple mission gradually develops into a journey involving powerful keepers, lost abilities, mysterious events, and characters whose motivations are more complicated than they initially appear. The game immediately establishes its retro identity through pixel-art graphics, side-scrolling stages, animated sprites, and environments designed to resemble platformers from an earlier generation. Its presentation is intentionally uncomplicated, but the colorful fantasy setting gives the scenery plenty of personality. Different areas introduce their own enemies, hazards, and visual themes, helping the adventure maintain variety despite its relatively modest production scale. The Definitive Edition also feels more complete and polished than a simple nostalgic experiment, incorporating improvements and additional material that strengthen the overall package. Movement and combat form the foundation of the experience. Himari runs and jumps through stages while fighting enemies and avoiding traps, with increasingly difficult situations requiring players to combine mobility and offensive abilities effectively. The basic controls are approachable enough for newcomers, although later sections demand greater accuracy and better timing. Three difficulty options make the challenge more flexible, which is useful because certain encounters can become considerably more demanding than the game's cheerful presentation might suggest. Himari's supernatural abilities are among the more distinctive parts of the gameplay. Manipulating aspects of time and space gives combat and traversal more personality than a conventional run-and-jump platformer would offer. New powers gradually expand what the protagonist can accomplish, while leveling mechanics provide an additional sense of development. The RPG elements are fairly light and should not be mistaken for a complicated character-building system, but they provide enough progression to make Himari feel increasingly capable as the adventure continues. Boss encounters provide some of the most memorable challenges. Rather than simply placing large enemies at the end of stages, the game connects its important opponents to the broader mystery surrounding Zaria. Learning why certain characters became enemies adds context to the confrontations and gives the story a little more substance. The narrative remains relatively simple, but its themes involving disrupted time, magical powers, the crystal, and the fate of the world's inhabitants create a suitable framework for the action. Exploration is encouraged through secrets, hidden material, memories, spells, and Easter eggs scattered throughout the adventure. Players who thoroughly investigate environments receive more from the game than those who simply rush toward each objective. This optional content adds replay value to an otherwise fairly compact experience. Multiple outcomes and additional discoveries also provide an incentive to return after completing the main journey, especially for players interested in seeing everything rather than treating the campaign as a one-time run. There are noticeable limitations. Some mechanics remain basic compared with more elaborate modern action-platformers, and certain sections can feel less refined than others. Difficulty occasionally fluctuates, while the narrative presentation lacks the sophistication of larger story-driven adventures. Players looking for extensive exploration, complex RPG systems, or an exceptionally long campaign may find the scope rather small. However, the relatively focused design can also be an advantage. It rarely becomes overloaded with unnecessary systems and generally keeps the emphasis on movement, fighting, discovering secrets, and gaining abilities. The soundtrack and retro presentation complement the energetic gameplay well. Pixel graphics make enemies and environmental hazards easy to recognize, while the overall aesthetic suits the game's nostalgic intentions. It does not attempt to disguise its independent origins with excessive visual effects. Instead, it embraces a traditional presentation that feels appropriate for its mechanics. Players with an appreciation for old-school platformers are likely to enjoy this approach more than those expecting elaborate modern graphics or cinematic storytelling. Steam Deck compatibility is a notable strength. Eventhough currently classified as unknown, The game has received specific attention toward Steam Deck support, and its lightweight 2D presentation, controller-friendly mechanics, and native Linux and SteamOS support make it well suited to handheld play. Its relatively short stages and straightforward control scheme are particularly comfortable for portable sessions. Even without relying on demanding hardware, the game retains its visual character and responsive platforming style, making the Steam Deck a sensible way to experience the adventure. Overall, Taimumari: Definitive Edition is an enjoyable retro platformer that succeeds through simplicity rather than scale. Its combination of responsive action, time-related abilities, light character progression, hidden content, boss encounters, and colorful fantasy environments creates a satisfying adventure despite some unevenness and limited mechanical depth. It is especially appealing to players who appreciate compact indie platformers and enjoy searching for secrets while gradually mastering a character's expanding collection of powers. It may not revolutionize the genre, but it offers enough personality and variety to justify the journey. Rating: 7/10
Been enjoying this game
ストアに流れる日本語の曲と登場人物の日本語的なネーミングで日本のゲームを想像してしまいますが、日本語は無いので注意です。 ストーリーはネタバレになってしまうので言えませんが、「どうして半人前の魔法使い、学校の生徒である主人公が選ばれたのか?」と疑問に思いながら旅を続ける事で、いずれ真実に辿り着けるでしょう。 クリアまで7時間かかりました。 最初は難易度ノーマルで始めたのですが、後半の理不尽難易度にムカついたので、イージーからやり直してクリアしました。イージーで十分と感じる程に後半は理不尽でした。そして難しくてもイージーという選択がある事で、このゲームを嫌いになりませんでした。 最初は忍者龍剣伝やロックマン風です。途中で弾幕げーみたいな感じになり、後半はセレステの様なトゲや足場に過敏になる感じです。 特にwarai-kun戦の予告なく足場消失は殺意を覚えましたね。完全に運ゲーです。 良かったのは弾幕戦で、一瞬出した盾で弾を消して、安全地帯を創出するのは斬新でした。 私は過去セレステは心折られて挫折してます。あれに比べればかなりカジュアルです。弾幕シューティングは絶対ストレスが溜まるのでやりません。とにかく爽快感が欲しいので、こういうカジュアルなアクションゲームはいいですね。
мило
💋
Players by region
Where this game's players are, estimated from review languages.
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