
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 27 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 88% | — | $6.1M |
| $24.99 | 8.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩的游戏,画风也很独特。十分推荐游玩。唯一的缺点就是攻击后摇太大了。
Mechanics are trash dodge doesn't work.
Excelente juego. Muy relajante. Lo encuentro algo dificil en dificultad media. Soy de las personas que opina que no hay necesidad de sufrir en un juego, pero aún así, en dificultad media y muriendo varias veces con cada boss, lo disfruto bastante.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 1.5Kratings |
| 92% |
| — |
| not modelled |
| $4.99−80% | 149ratings | 90% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While the game has a beautiful art style, nice music and an interesting story, its combat system is kind of bad (and boring): Combat issues: 1. Dimmed colors when at low HP make it hard to see the attack indicator color, which is crucial — it's easy to mix up the red/yellow indicators as a result. 2. It's hard to tell the area of splash damage, for example with the frog in the mill. Basically this post: https://entertainium.co/2021/12/16/tails-of-iron-review/ 3. Enemy hitboxes are strange. Sometimes you get hit half a second after their weapon has already hit the ground. 4. Armor doesn't really work. Even with medium set you will still die in 2-3 hits from bugs. 5. Dark Souls might be hard sometimes, but there's always a way to "shave" a boss's HP by using a weak point or the environment. In this game, you just roll and hit until you die or win. It's rather boring. General issues: 1. In the throne room, an enemy got stuck behind an invisible wall after I pushed it with my shield. I was forced to die on purpose just to reset the checkpoint. 2. You pick up arrows long before you get the bow, so they're useless until then. It's a shame, I was really looking forward to play it.
I really wanted to like and recommend Tails of Iron, but I just couldn't get myself to finish the story and the game. The game is very special in its unique art style; the conversation bubbles are fun and cute; and there is an amazing and engaging narrator voice that adds a lot of soul to the story, but the shortcomings are irritating enough that I cannot overlook them to continue with the game. The game starts with a rather intriguing and engaging story: As one of the heirs to the throne of a kingdom, you wake up to challenge your favored brother to receive the inheritance of your father: the crown. Right when you do so, however, the frogs invade and kill your father and wreck down your kingdom. As the protagonist you are tasked to not only rescue the rest of your family but revive your kingdom and bring concord to fellow rats. All is good until the story progressively gets stale and the gameplay becomes repetitive and boring. You are given a lot of cumbersome side quests which are actually part of the main story that you need to play to progress (so I am confused as to why it is called side quest in the first place). And the story loses its value and curiosity because you have to run to many mundane tasks as the new-king and respond to many errands. Although this could be something unique to the story, as in being a servant-king to the people, it feels lazy story writing when this concept is overdone in the middle of the playthrough where the story is supposed to progress and unfold further. I know the story gets better eventually but I already lose interest in playing despite it being a rather short game. Trivial sidequests could have been less painful if there was an entertaining combat system, but I dont remember having any fun in its combat perhaps except the parry mechanic which doesnt get any more interesting later on. Going back and forth in the map (especially the sewers) can also be frustrating at times because of how clunky movements may prevent interacting with objects because of a mini overstep. I am saddened to write this as I believe the game and the story had a lot of potential, yet it feels wasted for the reasons above.
Ta'bueno en especial la historia principal, va a 40fps en mi poderosa maquina. Pero seguro que no tienes problemas
[b]Tails of Iron delivers a brutal, atmospheric action RPG experience with weighty combat and gorgeous hand-drawn art. Every clash feels deliberate, with heavy swings, well-timed parries, and satisfying executions giving combat a grounded, dangerous feel. The game demands patience and observation, especially during boss fights where enemy attack patterns must be carefully read and punished. Weapons all feel distinct enough to encourage experimentation, and the gritty violence adds impact to every encounter. However, while combat itself feels excellent, character movement and dodging can often feel clunky and unresponsive. Dodges lack fluidity and precision, occasionally making encounters feel more frustrating than challenging, especially during tighter fights where positioning is critical. Despite these frustrations, Tails of Iron succeeds through its atmosphere, presentation, and rewarding combat loop, creating a grim fairy tale world that remains memorable from beginning to end.[/b] [hr][/hr] [h2]🎮 Gameplay[/h2] 🔲 Excellent ✅ Good 🔲 Average 🔲 Poor 🔲 Staring at Walls is better [h2]🌄 Graphics[/h2] ✅ Beautiful 🔲 Good 🔲 Decent 🔲 Bad 🔲 Paint.exe [h2]🎵 Audio[/h2] 🔲 Eargasm 🔲 Amazing ✅ Good 🔲 Not too Bad 🔲 Bad [h2]📖 Story[/h2] 🔲 It will replace your life 🔲 Good ✅ Average 🔲 Text or Audio Floating Around 🔲 No story [h2]🛡️ Difficulty[/h2] ✅ Difficult 🔲 Easy to Learn / Hard to Master 🔲 Average 🔲 Easy 🔲 Just press "A" [h2]🔁 Replay-ability[/h2] 🔲 Infinitely replay-able 🔲 Many Times 🔲 A few times ✅ Maybe Once 🔲 No replay value [h2]⏳ Length[/h2] 🔲 To infinity and beyond 🔲 Very Long (50 to 150 hr) 🔲 Long (25 to 50 hr) ✅ Average (10 to 25 hr) 🔲 Short (4 to 10 hr) [h2]🖥️ Hardware Requirement (1440p / 75+ FPS)[/h2] 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) 🔲 Decent (RTX 2080 equivalent) ✅ Potato (GTX 980 equivalent) 🔲 Check if you can run paint [h2]🪲 Bugs[/h2] ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs [h2]💸 Value for price[/h2] 🔲 It’s free! ✅ Worth the price 🔲 Minor sale (<30%) 🔲 Major sale (>70%) 🔲 You could also just burn your money [h2]📝 Rating[/h2] 🔲 10 🔲 9 ✅ 8 🔲 7 🔲 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 [h3]👍 What works:[/h3] [list] [*]Weighty and satisfying combat system. [*]Beautiful hand-drawn art style and world design. [*]Excellent atmosphere supported by strong narration (Geralt!) and audio. [*]Challenging boss fights that reward patience and timing. [/list] [h3]⚠️ What to know:[/h3] [list] [*]Dodging and movement can feel clunky during combat. [*]The game heavily emphasizes patience and defensive play. [*]Minimal character progression systems [/list] [h3]👎 Weak Points:[/h3] [list] [*]Limited enemy variety over extended play sessions. [*]Movement responsiveness can occasionally create frustration during difficult encounters. [/list] [h2]TL;DR:[/h2] [u][b]Tails of Iron is a beautifully grim action RPG with satisfying, methodical combat and incredible atmosphere, though its clunky dodging mechanics can sometimes hold back the otherwise rewarding gameplay experience.[/b][/u]
a Rhythm fighter with no Rhythm The enemies are suppose to telegraph their attacks so you can counter them, except they just keep spamming their attacks which feels like the game is bugged, I counter and dodge but only half of time does it registers. oh and enemies can stack on top of each other hiding each other and making it hard to read their telegraphs and they can be obscured by terrain. enemies keep spawning in making fights a mess and then there are friendlies who crowd the fight and are just visual clutter Health can be replenish with bug juice that is either plentiful or sparse There are saving spots which are either too many in an area making saving feel like a waste of time or too few in some others making it waste of time if you die back tracking and going through cutscenes and dialog Devs please just use a save button.
игра имба, все на высоте, но хитбоксы атак противников или хитбокс Рэджи огромны, что даже при уклонении атака задивает его и опрокидывает, а на тебя уже летит огромная туша, и все, конец, увернуться ты не можешь, так как встаешь полвека
Allow people to skip logos and cinematics. No one should have to alt-tab out or walk away to wait for insistent logos and animations to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.2K | 80% | $24.99 | |
| $27.5K | 79 | 78% | $17.99 | |
| $13.5K | 39 | 62% | $14.99 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 24.2K | 79% | $13.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 8.2K | 83% | $24.99 | |
| $6.1M | 26.9K | 91% | $11.99 |