
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 27 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 88% | — | $6.1M |
| $24.99 | 8.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es un soulslike pero en 2D tiene una historia super interesante con una trama que da ganas de seguir jugando con personajes carismaticos y con un protagonista chevere, las peleas super complicadas y cada jefe con sus diferentes pratones, un juegazo
Tails of Iron es la prueba perfecta de que los videojuegos no necesitan durar ochenta horas ni tener cuarenta mil poderes ni variantes de mecánicas aburridas para ser perfectos. Este juego es difícil de definir: tiene la estructura de un metroidvania pero es totalmente lineal, sin back tracking ni plataformas, parece el típico souls like 2D basado en bosses pero ni sus bosses son lo más desafiante ni cuenta con la típica estructura de los souls, tiene misiones explícitas, un mapa con puntos de interés y su lore te lo cuenta un narrador y no el entorno ni los objetos, es una mezcla muy extraña pero sorprendentemente funcional y satisfactoria. La historia de Tails of Iron es la del mundo real, una guerra eterna entre ratas y sapos. Básicamente eres el hijo menor del rey de las ratas que ya está muy viejo y aprovechando su debilidad el ejército de los sapos decide atacar el reino y tú tienes que acabar con ellos y devolver la paz a tu pueblo. A nivel mecánico tiene solo cinco interacciones: un botón de golpe rápido, uno de golpe fuerte, uno a distancia, uno de esquivar que si lo pulsas dos veces hace que ruedes y uno de cubrirse que si lo usas en el momento perfecto hace un parry, es extremadamente simple y a su vez el control perfecto para cualquier juego de acción. Su mundo es una línea recta dividida en varias salas, la única verticalidad que hay se alcanza mediante escaleras y suele ser para entrar en alguna cueva. El equipamiento de tu personaje son dos partes de armadura, un escudo y tres armas: una de una mano, otra de dos manos y una a distancia, que sirven para los ataques rápidos, fuertes y a distancia respectivamente. Es en general un juego que no te hace perder el tiempo ni se complica en agregar mecánicas difíciles de explicar, si has jugado antes a cualquier videojuego vas a entrar de una a este y no te costará masterizar los controles para afrontar los combates más complicados, además, algo a destacar, es lo bien medido que está todo en este juego porque hay varios combates contra bosses que los he terminado con un hilo de vida y que me han hecho sentir una tensión brutal y una satisfacción increíble y ha pasado tantas veces, hablo de cinco o seis veces en un juego de a penas diez o doce horas, que dudo que no esté medido el daño, tu vida, y todo para que ese tipo de situaciones sean más propicias. Estéticamente es precioso, su diseño 2D dibujado a mano que se asemeja a ver papeles superpuestos es la mejor integración que yo he visto nunca de esta técnica visual en un videojuego, aún con ello conserva una fluidez perfecta y permite adaptarse a las animaciones de ataque de los enemigos de forma precisa, algo difícil de conseguir, lo que para mí es un pro inmenso ya que ese suele ser el hándicap que sufren los juegos que tienen este estilo visual. En definitiva, uno de los juegos más entretenidos y satisfactorios que he jugado en los últimos años y estoy deseando adquirir su segunda entrega para repetir esta experiencia maravillosa y ver que mejoras nos depara. Este juego es perfecto para la Steam Deck: barato, no muy extenso, permite jugar ratos cortos y el control con mando es lo recomendado, tiene el verificado y para mí es un imprescindible en tu biblioteca si cuentas con una.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 1.5Kratings |
| 92% |
| — |
| not modelled |
| $4.99−80% | 149ratings | 90% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
¡Gran juego en 2D! Un juego que no abusa en rellenar con misiones secundarias molestas. El arte es interesante, asi como la historia. La voz del narrador queda muy bien con la tematica.
This 2D Souls-Like game has beautiful art, fine music, and great gameplay. The story isn't earth shattering good, but it gets the job done. Despite its cuteness, make no mistake that this game is incredibly difficult. There are times where the game makes it impossible to avoid attacks. There are also times where the game simply throws too much onto the screen at once and it's impossible to parry, dodge, attack without getting your butt handed to you. If you're into souls-like games, then you'll like this one. Souls-like games are simply not my cup of tea.
战斗做的一坨屎,被打残之后黑白屏boss出什么招自己猜,还有,你家的支线不做不能通关是什么狗屎设定,一次还只能接一个,跑的远不说还都是同一个地方,纯浪费时间,坐火也是,把这几个设备分开放是我见过最傻逼最浪费时间的设计
战斗和boss设计就是一大坨,血须模式能不能过部分boss纯靠运气boss一堆一出手就死的粪招,boss出手奇快的同时主角是个残疾人!看到只有0.几秒的攻击提示时你就要祈祷自己的站位好,有些位置是一定无法躲避的!闪避没有无敌倒地没有无敌二段翻滚又短又慢!攻击一下后摇还大的要死!主线最终boss和D LC最终boss加起来打了7~8个小时占我白金24小时的三分之一!就t m因为两个都有几乎无法躲避的大粪连招!中了血没满就是死!还有打boss放小怪的恶心设计,游戏设计师自己打过血须吗?这游戏打得我都要腱鞘炎了!设计师真该给美术磕一百个响头!看到这篇评论的人记住如果你要玩请开普通模式不要管成就,这血须模式得是骨灰级魂玩家才能尝试的!千万别开血须!
If I only played the normal difficulty from the beginning, i would have probably left a good review, cause i really like the game (or at least the first half) and the ambience. But I decided to play the hard one, since i already played different metroidvania and souls games. Well, one thing is an harder mode, another is a completely unbalanced and frustrating experience where every single encounter has to be a boss fight basically cause they one shot you from the beginning. SPOILER : The last boss is absolutely wrong in the second phase, where if you are a little out of the centre or you just wanted to hit him 3 times instead of 2, well you are dead, cause just by moving, he will make you fall meters away from where you were, towards the border, where before you can even stand up, he will hit you with his weapon, then jump on you and hit again in case you were not dead already. And similar problems with other bosses where attack's hitboxes are impossible to dodge and as usual, one shot you even with the tankies armors in the game. Again, I liked the game, but this difficulty made it just a frustrating experience. Hope they did better in the second one.
If you're looking for a game where blocking is a mandatory mechanic but it doesn't work 100% of the time, you've found it.
The game looks pretty but I don't like how the combat feels. I have to block most of the time, and It doesn't feel good. Not recommended.
muito bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — |
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