
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 27 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 88% | — | $6.1M |
| $24.99 | 8.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game. Fun , challenging I really really appreciate how frequent the checkpoints / bonfires are , like it almost makes me cry. Just makes the overall adventure such a fun ride. There are hard sections but due to these checkpoints I never have to worry about losing much progress. There is always one ( so far ) around every corner. Thanks Devs. Also plays really well on Keyboard and Mouse ( even though the game says Controller is recommended ) , so BONUS points for that. Going from one end of the map to the other , looking there are any side quests by npcs , it can get a bit repetitive. But I do not mind it just because of how beautiful the artstyle is. So many places where I just stand to appreciate the back ground details.
整體玩下來感覺就是普普通通。 過程幾乎都在不停跑路、接支線,而且還沒有能快速返回陸地的捷徑,整體節奏被拖得很嚴重,體驗相當疲乏。 遊戲本身所帶來的樂趣,其實完全撐不起這樣的難度設計。 從第一次戰鬥開始,就大概能預料後面會一路玩得很惱怒,甚至有種在坐牢的感覺。 反而是「故事模式」,才比較接近這款遊戲應有的正常難度。 如果把那些無聊的魂系要素拿掉,或許還能算是一款不錯的小品。 (4/10)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 1.5Kratings |
| 92% |
| — |
| not modelled |
| $4.99−80% | 149ratings | 90% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful art, but the game seems to be trekking back and forth in the same locations to fight the same enemies in endless side quests
Got this on a deep discount and decided to check it out because of the art style (and I love metroidvanias). Had a slow start and combat felt clunky and uninteresting. It got a lot better for me after the first few hours with some new weapons and mechanics involved. Exploration was solid from start to end, but moving around the map felt a bit slow and there's more backtracking than I'm used to for a metroidvania. Story is there...I guess. Gameplay and enemy design started to get repetitive towards the end, still enjoyed the game and had some good moments, mostly during the game's 2nd act. Can't give a maybe on the recommend but I'd recommend on a sale.
I have to say, I don't often play games like ToI. I don't mean souls-likes, or RPGs or Indie Games. I mean games that I excitedly yell at people about. Tails of Iron wasn't a transcended experience, it won't revolutionize the gaming industry or anything. It is, however, a well-designed, fun and charming game. It's something I simply need you to experience, and if it can make me feel that way, it deserves some praise 7 / 10
Should have played this one sooner! Fantastic game
Muito bom
I really enjoyed playing as King Redgi and exterminating those frogs, even though I'm French.
Tails of Iron Nota: 7/10 Um bom jogo e carismático. Suas novidades são bem-vindas.
Tails of Iron es la prueba perfecta de que los videojuegos no necesitan durar ochenta horas ni tener cuarenta mil poderes ni variantes de mecánicas aburridas para ser perfectos. Este juego es difícil de definir: tiene la estructura de un metroidvania pero es totalmente lineal, sin back tracking ni plataformas, parece el típico souls like 2D basado en bosses pero ni sus bosses son lo más desafiante ni cuenta con la típica estructura de los souls, tiene misiones explícitas, un mapa con puntos de interés y su lore te lo cuenta un narrador y no el entorno ni los objetos, es una mezcla muy extraña pero sorprendentemente funcional y satisfactoria. La historia de Tails of Iron es la del mundo real, una guerra eterna entre ratas y sapos. Básicamente eres el hijo menor del rey de las ratas que ya está muy viejo y aprovechando su debilidad el ejército de los sapos decide atacar el reino y tú tienes que acabar con ellos y devolver la paz a tu pueblo. A nivel mecánico tiene solo cinco interacciones: un botón de golpe rápido, uno de golpe fuerte, uno a distancia, uno de esquivar que si lo pulsas dos veces hace que ruedes y uno de cubrirse que si lo usas en el momento perfecto hace un parry, es extremadamente simple y a su vez el control perfecto para cualquier juego de acción. Su mundo es una línea recta dividida en varias salas, la única verticalidad que hay se alcanza mediante escaleras y suele ser para entrar en alguna cueva. El equipamiento de tu personaje son dos partes de armadura, un escudo y tres armas: una de una mano, otra de dos manos y una a distancia, que sirven para los ataques rápidos, fuertes y a distancia respectivamente. Es en general un juego que no te hace perder el tiempo ni se complica en agregar mecánicas difíciles de explicar, si has jugado antes a cualquier videojuego vas a entrar de una a este y no te costará masterizar los controles para afrontar los combates más complicados, además, algo a destacar, es lo bien medido que está todo en este juego porque hay varios combates contra bosses que los he terminado con un hilo de vida y que me han hecho sentir una tensión brutal y una satisfacción increíble y ha pasado tantas veces, hablo de cinco o seis veces en un juego de a penas diez o doce horas, que dudo que no esté medido el daño, tu vida, y todo para que ese tipo de situaciones sean más propicias. Estéticamente es precioso, su diseño 2D dibujado a mano que se asemeja a ver papeles superpuestos es la mejor integración que yo he visto nunca de esta técnica visual en un videojuego, aún con ello conserva una fluidez perfecta y permite adaptarse a las animaciones de ataque de los enemigos de forma precisa, algo difícil de conseguir, lo que para mí es un pro inmenso ya que ese suele ser el hándicap que sufren los juegos que tienen este estilo visual. En definitiva, uno de los juegos más entretenidos y satisfactorios que he jugado en los últimos años y estoy deseando adquirir su segunda entrega para repetir esta experiencia maravillosa y ver que mejoras nos depara. Este juego es perfecto para la Steam Deck: barato, no muy extenso, permite jugar ratos cortos y el control con mando es lo recomendado, tiene el verificado y para mí es un imprescindible en tu biblioteca si cuentas con una.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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