
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.1Kreviews | 72% | — | $1.7M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
重置做的很差,恶意满满,卡等级,卡技能每张图怪都高你1-2级,有等级压制打不出伤害,第二章怪都开始群攻了,我方巫师还是单攻,原本的群攻都变成单攻技能,队友死亡就是永久的造成怪都不能全清就只能强行击杀头目过关,游戏性很差。
Tactics Ogre: Reborn is a masterful reimagining of the classic tactical RPG that first captivated strategy enthusiasts in the mid-1990s, now revitalized with modern visuals, refined gameplay mechanics, and enriched storytelling to appeal both to longtime fans and newcomers. Developed by Square Enix and originally crafted by the legendary Yasumi Matsuno, the game’s rebirth preserves the depth and complexity that made the original a genre-defining title, while seamlessly integrating quality-of-life improvements and polished presentation that bring this epic war saga to life in striking detail. From its intricate political intrigue to its demanding tactical battles, Tactics Ogre: Reborn stands as a shining example of how a beloved classic can be respectfully modernized without losing its soul. At its core, the game is an intense tactical strategy RPG that demands careful planning and adaptability. Players command a diverse cast of characters, each with distinct classes, abilities, and growth paths, across grid-based battlefields that challenge positioning, terrain advantage, and effective use of skills. The revamped battle system introduces streamlined controls and improved AI, allowing for deeper strategic options without becoming overwhelming. The class system remains one of the game’s highlights, offering a wide array of job classes—from knights and archers to mages and thieves—enabling players to tailor their army to suit their preferred playstyle and tactics. Moreover, the new addition of job mastery and advanced classes adds layers of customization and replayability, inviting experimentation and strategic diversity. Narratively, Tactics Ogre: Reborn excels in delivering a mature, politically charged story that explores themes of war, betrayal, loyalty, and the gray areas of morality. The branching story paths and multiple endings ensure that player choices carry significant weight, shaping alliances and determining the fate of the war-torn land of Valeria. The dialogue is more engaging than ever, thanks to enhanced voice acting and refined scripts that deepen character development and emotional investment. This narrative depth, combined with the game’s dark and gritty tone, elevates it beyond a typical strategy title, offering a compelling drama that rivals some of the best in the RPG genre. Visually, the game is a remarkable upgrade over its predecessors, boasting beautifully detailed 3D character models and environments that retain the original’s art style while enhancing it with vibrant colors, dynamic lighting, and fluid animations. The battlefields are intricately designed, with varied terrains that influence tactical decisions and add visual interest. The user interface is thoughtfully redesigned for modern platforms, offering clear information and ease of navigation without sacrificing complexity. The soundtrack also receives a polished treatment, blending orchestral scores with evocative themes that perfectly complement the game’s emotional and tactical beats. While Tactics Ogre: Reborn succeeds admirably in updating a classic, it also respects the hardcore tactical RPG audience by maintaining a challenging difficulty curve. Battles require patience, foresight, and resource management, with permadeath options for those seeking an even higher stakes experience. Some may find the pacing deliberate, as the game takes its time developing characters and plotlines, but this measured storytelling rewards players willing to invest in its richly layered world. If there is any criticism to be had, it lies mostly in the steep learning curve and the density of menus and systems, which might feel intimidating to newcomers unfamiliar with tactical RPGs. Additionally, while the voice acting is generally strong, a few performances lack polish, and some localization choices may not resonate perfectly with all players. However, these minor issues pale in comparison to the overall quality and depth on offer. In summary, Tactics Ogre: Reborn is a stellar revival of one of the most influential tactical RPGs ever made. It balances deep, strategic gameplay with a compelling, branching narrative and modernized aesthetics to create an experience that is both nostalgic and fresh. Whether you are a veteran of the original or a newcomer hungry for a tactical challenge steeped in story and choice, Tactics Ogre: Reborn is a must-play that demonstrates how classic RPGs can be thoughtfully and successfully reborn for today’s audience. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best turn based tactical games available today. Feels like a Final Fantasy Tactics sequel to me. BTW , if you like this, you will love FFT also. Your welcome.
srpg 원조 맛집. 세판째부터 멈출 수 없음.
Great! 10/10
I'm amazed by the negative reviews to be honest. I'm a huge FFT fan - dabbled in other Ogre games, but none to the extent of this. This is a delightful modern take on the old game, with many updates to old systems to bring them in line with more modern expectations. The updates appear to have been made to reduce grind and greatly increase meaningful choices, from equipment to attacks, to class choices, to status effects, to movement, and many other aspects. I highly recommend this game.
스토리진행 난이도가 상당하다 대신 연습전투로 유니온 레벨 꽉채우고 상점 탈탈 털어서 세팅을 잘하면 쉬운 난이도로 변함 시원하게 양학 하고 싶다면 다른 게임을 찾자
이 게임은 실패를 겪으면서 게임의 룰을 이해하려는 노력이 필요합니다. 저는 초반부터 후반까지 자주 게임오버를 당했습니다. sfc 시절 글씨도 모르면서 플레이 했던 기억이 있습니다. 이제는 한글 버전으로 나와서 스토리도 이해할 수 있게 되어서 기뿝니다. 초반에 언데드가 나오는 장이 생각보다 어려워서 포기 했다가 1년이 지난후 시간이 나서 도전 해서 이후로 엔딩까지 달렸습니다. 파이어 엠블렘 같은 게임에 익숙해져서 이 게임에서 패배한다는게 이상하고 생각했었는데 이 게임은 방식이 여러가지를 이용하도록 강제하고 있습니다. 레벨 / 스킬 / 아이템 / 카드 / 석화나 슬립도 이용해야했고 전투불능 상태를 이용하기도 했어야했습니다. 아주 다양한 방법을 제공하고 그게 너무 많아서 모든것을 이해하려면 시간이 많이 걸립니다. 적응하기 쉽지 않으나 어느정도 이해가 되면 끝까기 플레이 해보고 싶은 욕심이 납니다. 여러가지 선택지가 있는 스토리도 좋았습니다.
I'm a longtime fan of grid based tactics games and this one just misses the mark for me. The enemy units will over power your party after chapter 2 begins. Recruiting an enemy is more luck than skill based. You always feel one or two steps behind every battle after the opening chapter concludes. Battles end up feeling like boring grind fests. I could go on but to summarize, buy a different game.
还就那个猛猛玩嗷
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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