
In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genuinely one of the funniest games I've ever played. This is much more of a puzzle game compared to most turn based tactics. Incredibly fun, highly recommend
I hadn't played many xcom-like games before, but this one has made me seriously reconsider how long I've spent away from them. Tactical Breach Wizards has charm, character, and a great mechanic for testing your approach. It plays more like a puzzle, and gives you enough wiggle room to not be totally locked in to one path. The challenges were satisfying but not demanding, and the training rooms were a nice grounds to experiment with the builds. More than anything I loved how witty the game is. The dialogue is funny, the characters are moving, and the puns are great. The one thing that ♥♥♥♥♥♥ my eyebrow was when a character said "jesus" which implies the existence of Christianity in this modernized fantasy setting, but it did not detract from the plethora of charming lines and background animations in the rest of the game. I got my money's worth, and I paid full price for the game. If you have never played a tactics RPG, I cannot recommend this game enough to get you into it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.4M | 15K | 94% | $24.99 | |
| $7.5M | 16K | 69% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $105.7K | 201 | 89% | $19.99 | |
| $29.7K | 538 | 88% | $2.99 | |
| $553K | 625 | 93% | $29.99 | |
| $488.9K | 944 | 69% | $19.99 | |
| $391.3K | 883 | 66% | $17.99 | |
| $144.3K | 469 | 62% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best tactical I played, love the writing, and defenestration
The comedy is on point, the Rube Goldberg combats tickle my brain while allowing for tense moments here and there, and defenestration is a core gameplay mechanic. My one complaint is that the story tries to include an emotional mental health aspect that didn't quite land for me because the sarcastic, trope-aware style of humour clashed with it beyond a handful of moments.
Bewitching.
Fun concept, great humor, interesting "puzzles" to solve in missions. Enjoy it!
Runs great on a handheld, interface is not intuitive or controller friendly. A lot of the game is using a virtual mouse cursor. Some menus use the d-pad, but that also controls your rewind and foresight too which can lead to frustration. Pop-up windows can cover a lot of the screen, hiding enemies or your characters. Game is more puzzle than normal XCOM clone and, while the writing is funny, there is way too much of it sometimes and the font can be tiring to read. Map is not fun, especially on a controller, but can be skipped (like a lot of things in the game). Definitely a good game, but experience isn't always great.
Loved it a lot, great game!
good premise, outstanding artstyle, perfect execution. no notes
Absolutely hilarious and made XCOM style games beginner friendly and super enjoyable. Love the art direction too. This is definitely top 3 games I've ever played, and it isn't 3rd.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.