
In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
十足的佳作
A real gem. Takes XCOM-style gameplay but removes the RNG from both actions and levels, effectively making it a puzzler in disguise. The game is not completely static though as levelling up opens wildly different ways to approach the levels. The story is generally well written but I can see the writing style not being to everybodys taste. A lot of the character background/story can be skipped but still have the main storyline make sense, without missing out on XP. Speaking of the campaign, it might seem too short after completing the first missions and seeing the outline for the rest, but in reality it's longer than you'd expect and still not too long to feel like a slog. The replayability is quite good as there are bonus objectives which don't feel forced, as they don't give any gameplay rewards, they are all cosmetic. They give a good reason to retry some old missions and figure out new ways to solve them. My only real gripe is the controls, which are a bit wonky and you will misclick a few times, but the game really caters for that so it's no big deal.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Knew it was going to be good based on the name and aesthetic. Was shocked to find it was even better based on the writing and mechanics. This game tells a war espionage story using conventional magic classes as factions at war, and includes concepts like "The Druid Mafia" who have poison-slinging hitmen and "Riot Priests" who carry massive shields and censer flails. It all sounds ridiculous but it's all played almost entirely straight, leading to some of the most fascinating worldbuilding I've seen in ages. All of the setdressing is done through spoken dialogue, which is also a highlight- the characters are extremely well fleshed out, and while a lot of the conversations have a jokey edge to them, it sticks the landing and is still all pretty funny. The best way I can describe it is "someone pretty online clearly wrote this, but you know for a fact they're really good at posting." The levels play out more like a puzzle than a war game, and while a lot of them have a "right" solution, you can go ham in a dozen different ways and still find success. Placement is infinitely more important than raw damage output, and most of your abilities revolve around moving yourself or the enemy where you need them to go. It's extremely easy to undo a move and try some other approaches, and you're probably going to have to. Also, you're gonna throw a LOT of dudes out of a LOT of windows, and it's never not gonna be satisfying. I only played through the story and had a great deal of fun with it, but there's a host of extra challenge missions to check out as well. Absolutely fantastic.
A sincerely funny, smart, and heartfelt game that I enjoyed every moment of. One of the few games where I finished every mission and challenge to earn every star. And I loved every moment of it!
This game is all about the clever tactical puzzles. There are multiple ways around most scenarios, but you'll typically spot what you're meant to do. Abilities for characters unlock over time, but it's fairly snappy, meaning you get to play with most things for most of the game. After a handful of missions your initial two characters are pretty much full power beyond XP used to give very meaningful improvements to stuff; for example, the tactical Gandalf dude Zan is a chronomancer who quickly unlocks the ability to summon a clone of himself for enemies to target. You can power this up in a few ways, but I chose to have it interact with stuff on my first upgrade, meaning it closes most reinforcement doors, then refunds its cost so you can do it again. In practice this means if you can position him near a few reinforcement doors, you can close all of them at once. And then you can upgrade so it shoots at something nearby. And then you can upgrade Zan to fire supporting shots if someone uses their basic attack... and his clones also have that ability. Despite being able to find cool wombo combos, scenarios are pretty tight and don't just become a cakewalk. Challenge missions are available, but only provide points to let you buy outfits. It makes you think, but never feels so crazy it's frustrating. Every turn you can see what's going to happen and can rewind your entire turn if you want at no cost. You're incentivized to do it. If no enemies are going to attack you, it'll say no one is doing anything else (except some movement). Blast areas are specified on the ground. Did an effect not play out like you wanted? Rewind it and try from a different angle. That's Zan's whole thing, see. It's an actual in-game reason why these ops are so tightly performed. You can tunnel through all possibilities of the turn until you find the one you want. You can't skip back in time more than current turn because his ability is one second at a time, and each turn is thus implied to be one second in scale. Characters are varied. There aren't really any mega fireballs or anything here. Enemies are knocked into walls or thrown out windows, PG movie rating "death" style that's actually hinted to automatically have a feather fall attached. The necrosurgeon shoots people with a magical revolver than brings em back, acting as a weird healer and necromancer all in one. I wouldn't call it family friendly, but it's skirting that edge.
I don't think I've ever laughed so much playing a game. A+++ dialog.
Fun twist on the classic turn-based tactics genre that's challenging but not punishing. Well-written characters and funny dialogue in the vein of Terry Pratchett or Douglas Adams. Characters' internal conflicts sometimes lean a little too heavily into trauma dumping and therapy speak but the writer at least had the decency to make it amusing to watch. Gameplay is engaging and well-balanced, and there's more than enough to justify the $20 price tag.
I haven't even finished this game but it might just be the best game ever made. It absolutely slaps. The gameplay feels like Into The Breach meets XCOM, without the ball-crushing sensation those games sometimes provide. Every mission and confidence goal feels like a (very solveable) puzzle. And the story? It's great! I never thought I'd get into it more than "haha wizards with guns funny" but the plot throws some genuine curveballs and has some emotional beats that really resonated with me. The characters feel very human, which isn't something I'd expect from wizards that wisecrack every two minutes. As I said, it might be the best game ever made, and I stand by that. Edit - Finished the game, its brilliant
Neat story with fun characters and tricky tactical gameplay.
great world building and really fun tactical gameplay, glad i tried it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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