
Tackle. Die. Repeat. Use American football skills to dash through a bloody 2D underworld. Fast, top-down carnage until the floor is cleared. You’re at the top of your game... but unfortunately, your C.T.E. is catching up.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tackle for Loss is a 2D top-down action game that puts you in the shoes of a former American football pro. Utilizing his unique set of football skills, you'll navigate a gritty underworld, battling enemies on a desperate mission to save a loved one. Violent combat, a gripping narrative, and dark pixel art combine to create a high-impact experience inspired by the likes of Hotline Miami.
Combat is built around a brutal twist on American football’s four-down rule: you get four tackles - total - to clear each level. No button mashing. Just four perfectly placed tackles between you and the end zone. Sounds impossible? It kind of is.

Football Infused Combat
Killstreak Mechanic
Unlockable Skillpath
Gamepad & Keyboard Support
Badass soundtrack by real musicians
Runs at 90 FPS on Steam Deck
Languages: English, German
Auto-Translation: Spanish, Simplified Chinese, French, Italian, Russian, Brazilian Portuguese, Turkish
(please contact me if you find any errors - there will be some!)

TACKLE: Move through enemy lines like a knife through butter and rack up killstreak points.

SPIKE: Grab your enemies with a lethal grip and smash them into pieces with this melee attack.

PIGSKIN: Use your deadly precision in this ranged attack.
SKILLPATH: Rapidly eliminating enemies extends combo chains and increases score multipliers, rewarding players for aggressive and strategic gameplay. Unique moves and attacks can be unlocked through progression. By experimenting with a variety of skills and perks, players can develop and refine a variety of combat styles.

Tackle for Loss is a game solo-developed by Indifferent Penguin / Daniel Wichterich. That means I am the only person working full-time on this game. During development, I’ve been fortunate to meet people who have contributed in meaningful ways, whether through their creative work, valuable feedback, or support.
Nik Neumetzler – Key Art
Riccardo Berndt – Additional Pixel Art
BaerSerker-Art – Promotion
The team at 1UP - PR & Marketing
AI Disclosure
Tackle for Loss does not use generative AI in the final product. While I experimented with it during the prototyping phase, all the content you’ll see and hear in the game was created by real people. However, the dialogues of Tackle for Loss have been translated with DeepL for languages other than English and German in order to make the game accessible to more people. I believe this is AI, right?
Funded by Medienboard Berlin-Brandenburg

Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tackle for Loss is a hardcore 2D top-down action game in the style of Hotline Miami. You play as a former American football pro who suffers from memory loss but knows he must save his daughter. The main feature of the game is tackles, which make the gameplay more challenging because their number is limited, so you can’t just rush forward and must plan every move. The game clearly will not be for everyone, neutral review. Follow Curator : [url=store.steampowered.com/curator/44793303-The-games-that-I%2527ve-played/] The games that i`ve played [/url]
Tackle for Loss non è il solito action frenetico: è un puzzle tattico brutale. La "Regola dei 4 Down" cambia tutto: hai solo quattro mosse per ripulire la stanza o sei fuori. Ogni Tackle o Spike va pesato con una precisione chirurgica che non ammette errori. Sotto la pixel art sporca in stile VHS c’è la storia cruda di Joe, un uomo distrutto dai colpi subiti in campo (CTE) e dai traumi personali. È un gioco che ti fa sentire potente nei riflessi ma vulnerabile nell'anima, colpendo duro sia sul piano del gameplay che su quello emotivo. Se cerchi una sfida hardcore che abbia anche qualcosa di profondo da dire, non fartelo scappare. Recensione completa qui: https://www.passionevideogiochi.it/tackle-for-loss/
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I reached out and was supplied with a review key. It's a fun little jaunt that doesn't overstay its welcome. Chaining through enemies and completing entire levels off the first down feels incredibly satisfying, and the music slaps as well. The graphics are detailed as well even within the pixel-style, and levels feel varied and for the most part, detailed. Most of the enemies force you to adapt in clever ways, although if you're struggling with dogs or the yakuza I STRONGLY recommend to pick up the gloves upgrade. You can still bait them without, but the upgrade makes them trivial to deal with. The only enemy I'm still not a fan of after completing the game is the shinobi -- they'll turn on a dime and shoot you without delay, which at time feels like it limits the amount of counterplay that's possible. So far I've only really found that being very aggressive with attacking works against them.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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