
Tackle. Die. Repeat. Use American football skills to dash through a bloody 2D underworld. Fast, top-down carnage until the floor is cleared. You’re at the top of your game... but unfortunately, your C.T.E. is catching up.
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About
Tackle for Loss is a 2D top-down action game that puts you in the shoes of a former American football pro. Utilizing his unique set of football skills, you'll navigate a gritty underworld, battling enemies on a desperate mission to save a loved one. Violent combat, a gripping narrative, and dark pixel art combine to create a high-impact experience inspired by the likes of Hotline Miami.
Combat is built around a brutal twist on American football’s four-down rule: you get four tackles - total - to clear each level. No button mashing. Just four perfectly placed tackles between you and the end zone. Sounds impossible? It kind of is.

Football Infused Combat
Killstreak Mechanic
Unlockable Skillpath
Gamepad & Keyboard Support
Badass soundtrack by real musicians
Runs at 90 FPS on Steam Deck
Languages: English, German
Auto-Translation: Spanish, Simplified Chinese, French, Italian, Russian, Brazilian Portuguese, Turkish
(please contact me if you find any errors - there will be some!)

TACKLE: Move through enemy lines like a knife through butter and rack up killstreak points.

SPIKE: Grab your enemies with a lethal grip and smash them into pieces with this melee attack.

PIGSKIN: Use your deadly precision in this ranged attack.
SKILLPATH: Rapidly eliminating enemies extends combo chains and increases score multipliers, rewarding players for aggressive and strategic gameplay. Unique moves and attacks can be unlocked through progression. By experimenting with a variety of skills and perks, players can develop and refine a variety of combat styles.

Tackle for Loss is a game solo-developed by Indifferent Penguin / Daniel Wichterich. That means I am the only person working full-time on this game. During development, I’ve been fortunate to meet people who have contributed in meaningful ways, whether through their creative work, valuable feedback, or support.
Nik Neumetzler – Key Art
Riccardo Berndt – Additional Pixel Art
BaerSerker-Art – Promotion
The team at 1UP - PR & Marketing
AI Disclosure
Tackle for Loss does not use generative AI in the final product. While I experimented with it during the prototyping phase, all the content you’ll see and hear in the game was created by real people. However, the dialogues of Tackle for Loss have been translated with DeepL for languages other than English and German in order to make the game accessible to more people. I believe this is AI, right?
Funded by Medienboard Berlin-Brandenburg

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esse jogo me fez repensar um pouco meus critérios com jogos porque confesso que não é exatamente o tipo de jogo que me chamaria a atenção mas eu quebrei minha cara. é muito divertido e achei até que bastante desafiador você vai ter que pensar bastante em como eliminar os inimigos e utilizar da mecânica de combos pra conseguir ter êxito. dou um destaque aqui pra arte do jogo, iluminação e trilha sonora que achei muito boas também.
Banger game! They 100% caught Hotline Miami's artstyle, music and storytelling and surprised me in everyone of these categories. There's interesting skills to unlock to make different builds and a challenge mode after you beat the game. Combat is fun, fast and exciting. The art is beautifully crafted especially if you're into pixelart 9.5/10 OST has many bangers 9/10 Storytelling is dark and captivating 8/10 All in all, an amazing game
I reached out and was supplied with a review key. It's a fun little jaunt that doesn't overstay its welcome. Chaining through enemies and completing entire levels off the first down feels incredibly satisfying, and the music slaps as well. The graphics are detailed as well even within the pixel-style, and levels feel varied and for the most part, detailed. Most of the enemies force you to adapt in clever ways, although if you're struggling with dogs or the yakuza I STRONGLY recommend to pick up the gloves upgrade. You can still bait them without, but the upgrade makes them trivial to deal with. The only enemy I'm still not a fan of after completing the game is the shinobi -- they'll turn on a dime and shoot you without delay, which at time feels like it limits the amount of counterplay that's possible. So far I've only really found that being very aggressive with attacking works against them.
I liked it! It's absolutely reminiscent of Hotline Miami but it doesnt shy away from that. In fact it leans into it :) Solid game in its own right if the gameplay is familiar the puzzles you work out with that gameplay are fresh and fun
Hotline Miami x Football américain ! Même si t'en a rien à faire du foot, si tu kiffes Hotline Miami, ça risque de te plaire !!! ;)
[h1]《Tackle for Loss》简评[/h1] [h3] 游戏背景及简评 [/h3] 《Tackle for Loss》是一款2D俯视角爽快砍杀动作游戏,我们将扮演一名前美式橄榄球职业选手。利用他独特的技能,我们将在地下世界里与敌人作战,展开一场拯救自己女儿的行动。游戏结合了激烈的战斗、扣人心弦的剧情和黑暗的像素风格,展开了一场畅快的砍杀游戏。游戏以美式橄榄球擒抱失码的规则来作为自己的战斗逻辑,就算你不懂也没事,只要一上手,就会觉得如此简单如此爽快。 [h3] 核心玩法及亮点 [/h3] 游戏特别出人意料采取了美式橄榄球中的进攻规则来作为游戏的核心玩法。进攻中的进攻方四次机会向前方推进,一次即为一档----即我们总共有四次进攻机会,必须要在这四次进攻时把所有的敌人清空,否则就算是失败。听起来很难,但实际上只要掌握一定的节奏那就会开始属于你的猎杀时刻。此外游戏也有一些局外的可解锁功能,例如进阶之后我们可以通过任务解锁独特的一些动作以及技能组,并且通过这些技能的搭配,可以组合出独属于我们猎杀行动的专属战斗风格。而且游戏的光效以及音效都特别亮眼,还是非常不错的 [h3] 短板与可优化部分 [/h3] 其实此前已经体验过本款游戏,但是当时是没有中文的,而现在正式版上限也是更新了中文,这一点还是非常值得肯定的。言归正传,其实游戏目前为止就是体量可能略少以及新手指引的问题,我一开始其实也挺疑惑怎么玩,以为攻击键可以拿来赶路,结果动了几下直接暴毙,暴毙了几次才有所了解,希望能加强一下新手引导。 [h3] 总结 [/h3] 《Tackle for Loss》是一款2D动作砍杀游戏。本作灵感源自《迈阿密热线》以及美式橄榄球的狂野进攻,主打一种畅快发泄式的快节奏砍杀玩法体验。根据游戏名称可以看出其战斗方式也源自美式橄榄球的四档进攻,即每次战斗只能进行四次攻击,如果消耗完毕后还未打通敌人便会失败,所以我们需要保持快速而精确的连击,具有一定上手难度,但是熟悉后会特别爽。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
I received this game for free to test and review, and it's enjoyable to play with its retro graphics. Highly recommend this indie game.
Tackle for Loss non è il solito action frenetico: è un puzzle tattico brutale. La "Regola dei 4 Down" cambia tutto: hai solo quattro mosse per ripulire la stanza o sei fuori. Ogni Tackle o Spike va pesato con una precisione chirurgica che non ammette errori. Sotto la pixel art sporca in stile VHS c’è la storia cruda di Joe, un uomo distrutto dai colpi subiti in campo (CTE) e dai traumi personali. È un gioco che ti fa sentire potente nei riflessi ma vulnerabile nell'anima, colpendo duro sia sul piano del gameplay che su quello emotivo. Se cerchi una sfida hardcore che abbia anche qualcosa di profondo da dire, non fartelo scappare. Recensione completa qui: https://www.passionevideogiochi.it/tackle-for-loss/
[h1]Tacle For Loss, le Hotline Miami version football américain qui tacle tout sur son passage.[/h1] Un gameplay nerveux, une DA ultra marquée et une mécanique de tacle grisante. Un jeu qui demande autant de réflexes que de stratégie, et qui donne envie d’aller jusqu’au bout pour comprendre ce qui s’est vraiment passé. Vous aimez les jeux nerveux à la [i]Hotline Miami like[/i], où chaque erreur se paie cash et où chaque salle devient un puzzle mortel ? Imaginez ça… avec un joueur de football américain qui élimine ses ennemis à coups de tacles dévastateurs. Bienvenue dans Tacle For Loss. [h1]En résumé :[/h1] [list] [u][b]Gameplay[/b][/u] [*][b] Fluide et ultra agréable[/b] : les déplacements sont précis, réactifs, et on sent immédiatement le contrôle total du personnage. [*][b] Mécanique de tacle brillante[/b] : super facile à prendre en main, mais demande une vraie stratégie pour éliminer un maximum d’ennemis en un seul enchaînement. [*][b] Un vrai jeu de positionnement[/b] : chaque salle est un mini puzzle. Il faut analyser les trajectoires, anticiper les déplacements ennemis et choisir le bon angle d’attaque. [*][b] Sensation d’impact satisfaisante[/b] : chaque tacle claque, chaque élimination est propre et nerveuse. [*][b] Améliorations bien pensées[/b] : débloquer des capacités permet de mieux gérer les différents types d’ennemis au fur et à mesure de la progression. [*][b] Progression motivante[/b] : on a constamment envie d’aller plus loin, d’optimiser ses runs et de maîtriser parfaitement chaque niveau. [*][b] ADN Hotline Miami assumé[/b] : vue top-down, rythme soutenu, tension permanente… mais avec une identité football US très originale. [/list] [u][b]Direction artistique[/b][/u] La DA est [b]hyper chouette[/b]. Les niveaux sont super bien travaillés, lisibles tout en étant stylisés. Les artworks sont juste [b]insane[/b], avec une vraie identité visuelle forte. On sent un vrai soin apporté à chaque environnement, chaque détail participe à l’ambiance. [u][b]Audio[/b][/u] La musique est superbe. Elle accompagne parfaitement l’action et renforce la tension pendant les phases de combat. Les bruitages sont percutants, les impacts ont du poids, et l’ensemble crée une immersion nerveuse très efficace. [h1]Points positifs supplémentaires :[/h1] [list] [*][b] Histoire prenante[/b] : on a réellement envie de savoir ce qui s’est passé. La narration pousse le joueur à avancer jusqu’au bout. [*][b] Difficulté stimulante[/b] : exigeant sans être injuste, chaque échec donne envie de relancer immédiatement. [*][b] Identité forte[/b] : mélanger football américain et gameplay nerveux à la Hotline Miami était audacieux… et ça fonctionne. [*][b] Une traduction du jeu [/b] : certaines personnes aiment découvrir le jeu en français et c'est chose faite dans ce jeu. [/list] [h1]Points négatifs :[/h1] [list] [*]J’aurais adoré un [b]mode carnage[/b] avec énormément d’ennemis sur une grande map, juste pour le défouloir. Le niveau avec les tonnes de zombies sur le terrain de foot était ultra satisfaisant, et un mode dédié à ce type d’expérience serait incroyable. [*]Pas assez d’[b]achievements[/b] à mon goût (petit kif perso de chasseur de succès). J’aurais aimé des défis liés au nombre de kills par type d’ennemi, à l’utilisation de certains pouvoirs, ou à des runs parfaites. [/list] [h1]Conclusion :[/h1] [b]Tacle For Loss[/b] est une vraie réussite. Un gameplay fluide, une mécanique centrale originale et grisante, une DA marquée et des musiques qui frappent juste. C’est exigeant, stratégique, nerveux, et terriblement satisfaisant quand on réussit à nettoyer une zone avec un seul tacle parfaitement placé. Un grand bravo pour ce superbe travail, et merci de m’avoir donné l’opportunité de le faire découvrir à ma communauté ! [I]Avis donné sur la version actuelle du jeu. Le fait d’avoir reçu le jeu gratuitement ne change en rien mon avis.[/i] [table] [tr][th]Critère[/th][th]Note[/th][/tr] [tr][td]Gameplay[/td][td]9/10[/td][/tr] [tr][td]Audio / OST[/td][td]9/10[/td][/tr] [tr][td]Direction artistique[/td][td]9/10[/td][/tr] [tr][td]Level design[/td][td]8.5/10[/td][/tr] [tr][td]Variété des ennemis[/td][td]8/10[/td][/tr] [tr][td]Progression / Améliorations[/td][td]8.5/10[/td][/tr] [tr][td]Narration / Histoire[/td][td]8.5/10[/td][/tr] [tr][td]Rejouabilité[/td][td]7.5/10[/td][/tr] [tr][td]Fun / Satisfaction des enchaînements[/td][td]9.5/10[/td][/tr] [tr][td]Potentiel futur (si ajouts de modes/achievements)[/td][td]9.5/10[/td][/tr] [/table]
Es macht einfach Laune, Super Game! einfach auch mal was anderes.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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